Apple Trees: Difference between revisions

From Official Gamemode 4 Wiki
Jump to navigation Jump to search
m (packaged)
(Remove icon field from ModuleInfoBoxes that don't need it)
Line 1: Line 1:
{{ModuleInfobox
{{ModuleInfobox
|name=Apple Trees
|name=Apple Trees
|icon=apple_trees.png
|creator=Bloo___, BluePsychoRanger, SpecialBuilder
|creator=Bloo___, BluePsychoRanger, SpecialBuilder
|type=Expansion
|type=Expansion

Revision as of 18:34, 12 July 2021

Apple Trees

Module TypeExpansion
Created byBloo, BluePsychoRanger and SpecialBuilder
Complementary ModulesOrbis, Podzol Rooting Soil
Compatible MC Versions1.16+

This modules adds proper apple trees to world generation! This module is packaged with the Fruiting Trees module.

Features

Apple trees will spawn naturally in the world once the module is installed along with Orbis. Apple trees will have between 0 and 5 apple bearing leaves. Oak leaves and dark oak leaves will no longer drop apples.

Apple Growth Stages

Apples on an apple tree will grow one stage every MC day. This means each apple bearing leaf produces an apple every 3 MC days (1 IRL hour).

There are 3 growth stages: unripe, ripe, and fallen. In the "unripe" stage, the apples on the tree are small and cannot be picked. In the "ripe" stage, the apple is large and can be picked by right clicking on the apple with an empty hand. In the "fallen" stage, the apple will drop as an item and the leaf will no longer have an apple until it reaches the "unripe" stage again.

When an apple bearing leaf is broken during the "ripe" stage, the apple will fall.

Apple Tree Saplings

Apple bearing leaves have a 75% chance of dropping an apple tree sapling upon breaking it. Apple tree saplings can be placed and grown just like normal trees, given proper clearance. New apple trees will always spawn with ripe apples, ready to be picked.

Toggle Resource Pack

Compatibility

Apple tree saplings can be rooted with Podzol Rooting Soil

Technical Details

An apple tree sapling requires a 5x5 area around (extending at least 5 blocks above) the sapling to be clear in order to grow.

Apple trees generated by Orbis are seed-random, while apple trees grown through saplings are completely random.

The included base ([[../|Fruiting Trees]]) provides a simple interface for seed extraction and structure generation. Fruiting trees provides support for 16 bit seeds and n-layer layered structure generation. Seed interpretation and structure generation have to be implemented by expansions.

Learn More and Download

Download

History

Version Date Change
1.16 26 Jan 2021 Released Apple Trees
22 Feb 2021 Added Wandering Trader Trades for Saplings