End Fishing: Difference between revisions

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{{ModuleInfobox|name=End Fishing|type=Stand Alone|versions=1.15|creator=BluePsychoRanger|icon=End_fishing.png}}This allows players to fish up items in the end void.
{{ModuleInfobox|type=Stand Alone|versions=1.14+|creator=BluePsychoRanger}}This allows players to fish up items in the end void.
==Features==
==Features==


Line 17: Line 17:
=== Catchable Loot ===
=== Catchable Loot ===
An unenchanted fishing rod has a 60% chance of catching debris, a 33% chance of catching valuables, and a 7% chance of catching scattered treasure. Each level of the Luck of the Sea enchantment increases the chance of catching scattered treasure and valuables, whilst lowering the chance of catching debris. End Loot is biome dependent; below is the chances of catching each item in each biome.
An unenchanted fishing rod has a 60% chance of catching debris, a 33% chance of catching valuables, and a 7% chance of catching scattered treasure. Each level of the Luck of the Sea enchantment increases the chance of catching scattered treasure and valuables, whilst lowering the chance of catching debris. End Loot is biome dependent; below is the chances of catching each item in each biome.
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed nowrap"
|+Loot Possibilities (Unenchanted, Luck of the Sea 3)
! rowspan="2" |Item
! colspan="2" |Main End
Island
! colspan="2" |End
Midlands
! colspan="2" |End
Highlands
! colspan="2" |End Barrens or
Small End Islands
|-
!Unenchanted
!LotS 3
!Unenchanted
!LotS 3
!Unenchanted
!LotS 3
!Unenchanted
!LotS 3
|-
|Chorus Flower
|0.9%
|
|0.9%
|
|9.6%
|
|0.9
|
|-
|Chorus Fruit
|1.8%
|
|1.8%
|
|11.5%
|
|1.84%
|
|-
|Dragon Head
|1.6%
|
|6.8%
|
|6.8%
|
|3.4%
|
|-
|Dragon's Breath
|6.3%
|
|—
|
|—
|
|—
|
|-
|Elytra
|—
|
|0.09%
|
|0.09%
|
|—
|
|-
|End City Treasure
|3.2%
|
|9.8%
|
|9.8%
|
|6.2%
|
|-
|End Crystal
|13.0%
|
|—
|
|—
|
|—
|
|-
|Endermite
|4.6%
|
|4.4%
|
|2.6%
|
|9.2%
|
|-
|Ender Pearl
|23.1%
|
|22.2%
|
|13.0%
|
|23.1%
|
|-
|Ender Puff
|0.3%
|
|1.0%
|
|1.0%
|
|8.1%
|
|-
|End Rod
|0.5%
|
|6.7%
|
|3.9%
|
|0.5%
|
|-
|End Stone
|11.5%
|
|11.1%
|
|6.5%
|
|11.5%
|
|-
|Iron Bars
|4.6%
|
|—
|
|—
|
|—
|
|-
|Obsidian
|14.2%
|
|0.3%
|
|0.3%
|
|0.6%
|
|-
|Phantom
|4.7%
|
|4.9%
|
|4.9%
|
|15.5%
|
|-
|Phantom Membrane
|6.3%
|
|6.5%
|
|6.5%
|
|12.4%
|
|-
|Shulker Shell
|3.2%
|
|23.3%
|
|23.3%
|
|6.7%
|
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Loot Possibilities in the Main End Island
|+Loot Possibilities in the Main End Island
!Category
!Category
Line 219: Line 28:
|-
|-
| rowspan="7" |Debris
| rowspan="7" |Debris
|Ender Pearl
|{{Stack|Ender Pearl|size=24}} Ender Pearl
|29.4%
|29.4%
|27.0%
|27.0%
Line 225: Line 34:
|23.1%
|23.1%
|-
|-
|End Stone
|{{Stack|End Stone|size=24}} End Stone
|14.7%
|14.7%
|13.5%
|13.5%
Line 231: Line 40:
|11.5%
|11.5%
|-
|-
|End Rod
|{{Stack|End Rod|size=24}} End Rod
|0.6%
|0.6%
|0.5%
|0.5%
Line 237: Line 46:
|0.5%
|0.5%
|-
|-
|Chorus Fruit
|{{Stack|Chorus Fruit|size=24}} Chorus Fruit
|2.4%
|2.4%
|2.2%
|2.2%
Line 243: Line 52:
|1.8%
|1.8%
|-
|-
|Chorus Flower
|{{Stack|Chorus Flower|size=24}} Chorus Flower
|1.2%
|1.2%
|1.1%
|1.1%
Line 249: Line 58:
|0.9%
|0.9%
|-
|-
|Iron Bars
|{{Stack|Iron Bars|size=24}} Iron Bars
|5.9%
|5.9%
|5.4%
|5.4%
Line 255: Line 64:
|4.6%
|4.6%
|-
|-
|Endermite
|{{Stack|Ender Pearl|size=24}} [[End Fishing#Endermite|Endermite]]
|5.9%
|5.9%
|5.4%
|5.4%
Line 262: Line 71:
|-
|-
| rowspan="5" |Valuables
| rowspan="5" |Valuables
|End City Treasure
|{{Stack|Emerald|size=24}} [[End Fishing#End City Treasure|End City Treasure]]
|3.0%
|3.0%
|3.1%
|3.1%
Line 268: Line 77:
|3.2%
|3.2%
|-
|-
|Phantom Membrane
|{{Stack|Phantom Membrane|size=24}} Phantom Membrane
|6.0%
|6.0%
|6.1%
|6.1%
Line 274: Line 83:
|6.3%
|6.3%
|-
|-
|Obsidian
|{{Stack|Obsidian|size=24}} Obsidian
|13.5%
|13.5%
|13.8%
|13.8%
Line 280: Line 89:
|14.2%
|14.2%
|-
|-
|Dragon's Breath
|{{Stack|Dragon's Breath|size=24}} Dragon's Breath
|6.0%
|6.0%
|6.1%
|6.1%
Line 286: Line 95:
|6.3%
|6.3%
|-
|-
|Phantom
|{{Stack|Broken Elytra|size=24}} [[End Fishing#End Phantom|End Phantom]]
|4.5%
|4.5%
|4.6%
|4.6%
Line 294: Line 103:
| rowspan="4" |Scattered
| rowspan="4" |Scattered
Treasure
Treasure
|Shulker Shell
|{{Stack|Shulker Shell|size=24}} Shulker Shell
|1.3%
|1.3%
|2.0%
|2.0%
Line 300: Line 109:
|3.2%
|3.2%
|-
|-
|Dragon Head
|{{Stack|Dragon Head|size=24}} Dragon Head
|0.6%
|0.6%
|1.0%
|1.0%
Line 306: Line 115:
|1.6%
|1.6%
|-
|-
|Enderpuff
|{{Stack|gm4:Enderpuff|size=24}} [[End Fishing#Enderpuff|Enderpuff]]
|0.1%
|0.1%
|0.2%
|0.2%
Line 312: Line 121:
|0.3%
|0.3%
|-
|-
|End Crystal
|{{Stack|End Crystal|size=24}} End Crystal
|5.0%
|5.0%
|8.0%
|8.0%
Line 318: Line 127:
|13.0%
|13.0%
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed nowrap"
|+Loot Possibilities in the End Midlands
|+Loot Possibilities in the End Midlands
!Category
!Category
Line 329: Line 138:
|-
|-
| rowspan="6" |Debris
| rowspan="6" |Debris
|Ender Pearl
|{{Stack|Ender Pearl|size=24}} Ender Pearl
|28.3%
|28.3%
|28.1%
|28.1%
Line 335: Line 144:
|22.2%
|22.2%
|-
|-
|End Stone
|{{Stack|End Stone|size=24}} End Stone
|14.2%
|14.2%
|14.0%
|14.0%
Line 341: Line 150:
|11.1%
|11.1%
|-
|-
|End Rod
|{{Stack|End Rod|size=24}} End Rod
|8.5%
|8.5%
|8.4%
|8.4%
Line 347: Line 156:
|6.7%
|6.7%
|-
|-
|Chorus Fruit
|{{Stack|Chorus Fruit|size=24}} Chorus Fruit
|2.3%
|2.3%
|2.2%
|2.2%
Line 353: Line 162:
|1.8%
|1.8%
|-
|-
|Chorus Flower
|{{Stack|Chorus Flower|size=24}} Chorus Flower
|1.1%
|1.1%
|1.1%
|1.1%
Line 359: Line 168:
|0.9%
|0.9%
|-
|-
|Endermite
|{{Stack|Ender Pearl|size=24}} [[End Fishing#Endermite|Endermite]]
|5.7%
|5.7%
|5.6%
|5.6%
Line 366: Line 175:
|-
|-
| rowspan="5" |Valuables
| rowspan="5" |Valuables
|End City Treasure
|{{Stack|Emerald|size=24}} [[End Fishing#End City Treasure|End City Treasure]]
|9.3%
|9.3%
|9.5%
|9.5%
Line 372: Line 181:
|9.8%
|9.8%
|-
|-
|Phantom Membrane
|{{Stack|Phantom Membrane|size=24}} Phantom Membrane
|6.2%
|6.2%
|6.3%
|6.3%
Line 378: Line 187:
|6.5%
|6.5%
|-
|-
|Obsidian
|{{Stack|Obsidian|size=24}} Obsidian
|0.3%
|0.3%
|0.3%
|0.3%
Line 384: Line 193:
|0.3%
|0.3%
|-
|-
|Phantom
|{{Stack|Broken Elytra|size=24}} [[End Fishing#End Phantom|End Phantom]]
|4.7%
|4.7%
|4.8%
|4.8%
Line 390: Line 199:
|4.9%
|4.9%
|-
|-
|Shulker Shell
|{{Stack|Shulker Shell|size=24}} Shulker Shell
|16.4%
|16.4%
|19.0%
|19.0%
Line 398: Line 207:
| rowspan="3" |Scattered
| rowspan="3" |Scattered
Treasure
Treasure
|Dragon Head
|{{Stack|Dragon Head|size=24}} Dragon Head
|2.6%
|2.6%
|4.2%
|4.2%
Line 404: Line 213:
|6.8%
|6.8%
|-
|-
|Enderpuff
|{{Stack|gm4:Enderpuff|size=24}} [[End Fishing#Enderpuff|Enderpuff]]
|0.4%
|0.4%
|0.6%
|0.6%
Line 410: Line 219:
|1.0%
|1.0%
|-
|-
|Elytra
|{{Stack|Broken Elytra|size=24}} Elytra
|0.03%
|0.03%
|0.05%
|0.05%
Line 416: Line 225:
|0.09%
|0.09%
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed nowrap"
|+Loot Possibilities in the End Highlands
|+Loot Possibilities in the End Highlands
!Category
!Category
Line 427: Line 236:
|-
|-
| rowspan="6" |Debris
| rowspan="6" |Debris
|Ender Pearl
|{{Stack|Ender Pearl|size=24}} Ender Pearl
|16.6%
|16.6%
|16.5%
|16.5%
Line 433: Line 242:
|13.0%
|13.0%
|-
|-
|End Stone
|{{Stack|End Stone|size=24}} End Stone
|8.3%
|8.3%
|8.2%
|8.2%
Line 439: Line 248:
|6.5%
|6.5%
|-
|-
|End Rod
|{{Stack|End Rod|size=24}} End Rod
|5.0%
|5.0%
|4.9%
|4.9%
Line 445: Line 254:
|3.9%
|3.9%
|-
|-
|Chorus Fruit
|{{Stack|Chorus Fruit|size=24}} Chorus Fruit
|14.6%
|14.6%
|14.5%
|14.5%
Line 451: Line 260:
|11.5%
|11.5%
|-
|-
|Chorus Flower
|{{Stack|Chorus Flower|size=24}} Chorus Flower
|12.3%
|12.3%
|12.2%
|12.2%
Line 457: Line 266:
|9.6%
|9.6%
|-
|-
|Endermite
|{{Stack|Ender Pearl|size=24}} [[End Fishing#Endermite|Endermite]]
|3.3%
|3.3%
|3.3%
|3.3%
Line 464: Line 273:
|-
|-
| rowspan="5" |Valuables
| rowspan="5" |Valuables
|End City Treasure
|{{Stack|Emerald|size=24}} [[End Fishing#End City Treasure|End City Treasure]]
|9.3%
|9.3%
|9.5%
|9.5%
Line 470: Line 279:
|9.8%
|9.8%
|-
|-
|Phantom Membrane
|{{Stack|Phantom Membrane|size=24}} Phantom Membrane
|6.3%
|6.3%
|6.3%
|6.3%
Line 476: Line 285:
|6.5%
|6.5%
|-
|-
|Obsidian
|{{Stack|Obsidian|size=24}} Obsidian
|0.3%
|0.3%
|0.3%
|0.3%
Line 482: Line 291:
|0.3%
|0.3%
|-
|-
|Phantom
|{{Stack|Broken Elytra|size=24}} [[End Fishing#End Phantom|End Phantom]]
|4.7%
|4.7%
|4.8%
|4.8%
Line 488: Line 297:
|4.9%
|4.9%
|-
|-
|Shulker Shell
|{{Stack|Shulker Shell|size=24}} Shulker Shell
|16.4%
|16.4%
|19.0%
|19.0%
Line 496: Line 305:
| rowspan="3" |Scattered
| rowspan="3" |Scattered
Treasure
Treasure
|Dragon Head
|{{Stack|Dragon Head|size=24}} Dragon Head
|2.6%
|2.6%
|4.2%
|4.2%
Line 502: Line 311:
|6.8%
|6.8%
|-
|-
|Enderpuff
|{{Stack|gm4:Enderpuff|size=24}} [[End Fishing#Enderpuff|Enderpuff]]
|0.4%
|0.4%
|0.6%
|0.6%
Line 508: Line 317:
|1.0%
|1.0%
|-
|-
|Elytra
|{{Stack|Broken Elytra|size=24}} Elytra
|0.03%
|0.03%
|0.05%
|0.05%
Line 514: Line 323:
|0.09%
|0.09%
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed nowrap"
|+Loot Possibilities in the End Barrens or Small End Islands
|+Loot Possibilities in the End Barrens or Small End Islands
!Category
!Category
Line 525: Line 334:
|-
|-
| rowspan="6" |Debris
| rowspan="6" |Debris
|Ender Pearl
|{{Stack|Ender Pearl|size=24}} Ender Pearl
|29.4%
|29.4%
|29.2%
|29.2%
Line 531: Line 340:
|23.1%
|23.1%
|-
|-
|End Stone
|{{Stack|End Stone|size=24}} End Stone
|14.7%
|14.7%
|14.6%
|14.6%
Line 537: Line 346:
|11.5%
|11.5%
|-
|-
|End Rod
|{{Stack|End Rod|size=24}} End Rod
|0.6%
|0.6%
|0.6%
|0.6%
Line 543: Line 352:
|0.5%
|0.5%
|-
|-
|Chorus Fruit
|{{Stack|Chorus Fruit|size=24}} Chorus Fruit
|2.4%
|2.4%
|2.3%
|2.3%
Line 549: Line 358:
|1.84%
|1.84%
|-
|-
|Chorus Flower
|{{Stack|Chorus Flower|size=24}} Chorus Flower
|1.2%
|1.2%
|1.2%
|1.2%
Line 555: Line 364:
|0.9%
|0.9%
|-
|-
|Endermite
|{{Stack|Ender Pearl|size=24}} [[End Fishing#Endermite|Endermite]]
|11.8%
|11.8%
|11.7%
|11.7%
Line 562: Line 371:
|-
|-
| rowspan="4" |Valuables
| rowspan="4" |Valuables
|End City Treasure
|{{Stack|Emerald|size=24}} [[End Fishing#End City Treasure|End City Treasure]]
|5.9%
|5.9%
|6.0%
|6.0%
Line 568: Line 377:
|6.2%
|6.2%
|-
|-
|Phantom Membrane
|{{Stack|Phantom Membrane|size=24}} Phantom Membrane
|11.8%
|11.8%
|12.0%
|12.0%
Line 574: Line 383:
|12.4%
|12.4%
|-
|-
|Obsidian
|{{Stack|Obsidian|size=24}} Obsidian
|0.6%
|0.6%
|0.6%
|0.6%
Line 580: Line 389:
|0.6%
|0.6%
|-
|-
|Phantom
|{{Stack|Broken Elytra|size=24}} [[End Fishing#End Phantom|End Phantom]]
|14.7%
|14.7%
|15.0%
|15.0%
Line 588: Line 397:
| rowspan="3" |Scattered
| rowspan="3" |Scattered
Treasure
Treasure
|Shulker Shell
|{{Stack|Shulker Shell|size=24}} Shulker Shell
|2.6%
|2.6%
|4.2%
|4.2%
Line 594: Line 403:
|6.7%
|6.7%
|-
|-
|Dragon Head
|{{Stack|Dragon Head|size=24}} Dragon Head
|1.3%
|1.3%
|2.1%
|2.1%
Line 600: Line 409:
|3.4%
|3.4%
|-
|-
|Enderpuff
|{{Stack|gm4:Enderpuff|size=24}} [[End Fishing#Enderpuff|Enderpuff]]
|3.1%
|3.1%
|5.0%
|5.0%
Line 609: Line 418:
==== End City Treasure ====
==== End City Treasure ====
The following items can be caught when the "End City Treasure" loot is selected from the primary loot table. These chances are not affected by Luck of the Sea. The armor and tools will be enchanted and slightly damaged. The Ingots, Gems, Horse Armor, Armor, Tools, and Swords will have lore that is randomized.
The following items can be caught when the "End City Treasure" loot is selected from the primary loot table. These chances are not affected by Luck of the Sea. The armor and tools will be enchanted and slightly damaged. The Ingots, Gems, Horse Armor, Armor, Tools, and Swords will have lore that is randomized.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed nowrap"
|+
! colspan="5" | End City Treasure
|-
!Item
!Chance
! rowspan="5" |
!Item
!Item
!Chance
!Chance
|-
|-
|Diamond
|{{Stack|Diamond|size=24}} Diamond
|2.2%
|2.2%
| {{Stack|Iron Horse Armor}}{{Stack|Golden Horse Armor}}{{Stack|Diamond Horse Armor}} <br> Horse Armor (Iron, Golden, Diamond)
|0.3% each
|-
|-
|Iron Ingot
|{{Stack|Gold Ingot|size=24}} Gold Ingot
|5.4%
|-
|Gold Ingot
|6.8%
|6.8%
| {{Stack|Diamond Helmet}}{{Stack|Diamond Chestplate}}{{Stack|Diamond Leggings}}{{Stack|Diamond Boots}}{{Stack|Diamond Sword}}{{Stack|Diamond Pickaxe}}{{Stack|Diamond Shovel}} <br> Diamond Armor/Tools (Sword, Pickaxe, Shovel)
|5.4% each
|-
|-
|Emerald
|{{Stack|Emerald|size=24}} Emerald
|3.3%
|3.3%
| {{Stack|Iron Helmet}}{{Stack|Iron Chestplate}}{{Stack|Iron Leggings}}{{Stack|Iron Boots}}{{Stack|Iron Sword}}{{Stack|Iron Pickaxe}}{{Stack|Iron Shovel}} <br> Iron Armor/Tools (Sword, Pickaxe, Shovel)
|5.4% each
|-
|-
|Beetroot Seeds
|{{Stack|Beetroot Seeds|size=24}} Beetroot Seeds
|4.1%
|4.1%
|-
|{{Stack|Saddle|size=24}} Saddle
|Saddle
|1.6%
|1.6%
|-
|Iron Horse Armor
|0.3%
|-
|Golden Horse Armor
|0.3%
|-
|Diamond Horse Armor
|0.3%
|-
|Diamond Sword
|5.4%
|-
|Diamond Boots
|5.4%
|-
|Diamond Chestplate
|5.4%
|-
|Diamond Leggings
|5.4%
|-
|Diamond Helmet
|5.4%
|-
|Diamond Pickaxe
|5.4%
|-
|Diamond Shovel
|5.4%
|-
|Iron Sword
|5.4%
|-
|Iron Boots
|5.4%
|-
|Iron Chestplate
|5.4%
|-
|Iron Leggings
|5.4%
|-
|Iron Helmet
|5.4%
|-
|Iron Pickaxe
|5.4%
|-
|Iron Shovel
|5.4%
|}
|}


===== Gem/Ingot Lores =====
===== Gem/Ingot Lores =====
Below is a list of all the possible lores that can appear on end city gems and ingots.
Below is a list of all the possible lores that can appear on end city gems and ingots.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed nowrap"
|+
!Gem/Ingot Lores
|-
|The riches of the vast void
|The riches of the vast void
|-
|-
Line 701: Line 466:
|}
|}


===== Horse Armor Lores =====
===== Horse Armour Lores =====
Below is a list of all the possible lores that can appear on end city horse armor.
Below is a list of all the possible lores that can appear on end city horse armour.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed nowrap"
!Horse Armour Lores
|-
|That's some good barding!
|That's some good barding!
|-
|-
Line 718: Line 485:
|}
|}


===== Armor Lores =====
===== Armour Lores =====
Below is a list of all the possible lores that can appear on end city armor.
Below is a list of all the possible lores that can appear on end city armor.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed nowrap"
!Armour Lores
|-
|Lost on End City moving day
|Lost on End City moving day
|-
|-
Line 749: Line 518:
===== Tool Lores =====
===== Tool Lores =====
Below is a list of all possible lores that can appear on end city tools.
Below is a list of all possible lores that can appear on end city tools.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed nowrap"
!Tool Lores
|-
|It's been said only those
|It's been said only those


Line 783: Line 554:
===== Sword Lores =====
===== Sword Lores =====
Below is a list of all possible lores that can appear on end city swords. Each lore refers to a specific sword in history or stories.
Below is a list of all possible lores that can appear on end city swords. Each lore refers to a specific sword in history or stories.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed nowrap"
! colspan="2" | Sword Lores
|-
|Forged in a dragon's breath
|Forged in a dragon's breath
|Snicker-snack!
|Snicker-snack!
Line 842: Line 615:


==== Enderpuff ====
==== Enderpuff ====
{{Slot|gm4:Enderpuff|link=[[End Fishing/Enderpuff]]}}
Fishing in the end void can yield a new item: the Enderpuff. The Enderpuff can be used to levitate in any dimension and slows the player's fall.  
Fishing in the end void can yield a new item: the Enderpuff. The Enderpuff can be used to levitate in any dimension and slows the player's fall.  


Holding the Enderpuff in the mainhand or the offhand while on the ground will give the player 3 minutes of Levitation II. If the player deselects the Enderpuff, the levitation is removed and will not refresh until the player has landed on the ground.  
Holding the Enderpuff in the mainhand or the offhand while on the ground will give the player 3 minutes of Levitation II. If the player deselects the Enderpuff, the levitation is removed and will not refresh until the player has landed on the ground.  


If the Enderpuff is anywhere in the player's inventory, they will gain slow falling when falling down. Sneaking while slow falling with the Enderpuff will stop the slow falling effect.
If the Enderpuff is anywhere in the player's inventory, they will gain slow falling when falling down. Sneaking while slow falling with the Enderpuff will stop the slow falling effect. However, when flying with an elytra, Enderpuff slow falling is deactivated by default, and is activated by sneaking (reversed effect).


=== Fishing Rod Durability ===
=== Fishing Rod Durability ===
Line 858: Line 632:
Sometimes when players reel in their rod, the client will show an incorrect durability value. This is purely client side and relogging will show the true durability.
Sometimes when players reel in their rod, the client will show an incorrect durability value. This is purely client side and relogging will show the true durability.


An Enderpuff will activate Slow Falling only if there are 3 blocks of air (or blocks without a hitbox) below the player.
===Advancements===
===Advancements===
{| class="wikitable"
{| class="wikitable"
|+
|+
!Advancement
!Advancement
!Description
!Requirements
!Requirements
|-
|-
|I wonder what's down there?
|{{Advancement|Fishing Rod|I wonder what's down there?|Catch some loot from the end void}}
|Catch some loot from the end void
|Fish up something from the end
|Fish up something from the end
|-
|-
|That's not a fish!
|{{Advancement|Broken Elytra|That's not a fish!|Perhaps it's a manta ray}}
|Perhaps it's a manta ray
|Reel in an [[End Fishing#End Phantom|End Phantom]]
|Reel in an end phantom
|-
|-
|Master of the Swords
|{{Advancement|Diamond Sword|Master of the Swords|Retrieve all of the lost swords from the void}}
|Retrieve all of the lost swords from the void
|Have all 20 end city swords with different lore in your inventory at least once
|Have all 20 end city swords with different lore in your inventory at least once
|}
|}
==Learn More and Download==
==Learn More and Download==
{{Download|url=https://gm4.co/modules/end-fishing}}
{{Download|url=https://gm4.co/modules/end-fishing}}
==History==
==History==
{| class="wikitable"
{| class="wikitable"
Line 889: Line 660:
| rowspan="2" |1.14
| rowspan="2" |1.14
|12 Aug 2019
|12 Aug 2019
|Released on PSV
|Beta version released on [[Public Server V]]
|-
|-
|22 Aug 2019
|22 Aug 2019
|Released End Fishing
|Officially released End Fishing
|-
| rowspan="6" |1.15
|19 Apr 2020
|Updated for 1.15 base module
|-
| rowspan="5" |04 May 2020
|Fixed a bug where the fishing hook wouldn't catch loot
|-
|-
| rowspan="4" |1.15
| rowspan="4" |04 May 2020
|Renamed the loot categories: Common -> Debris, Uncommon -> Valuables, Rare -> Scattered Treasure
|Renamed the loot categories: Common -> Debris, Uncommon -> Valuables, Rare -> Scattered Treasure
|-
|-
Line 909: Line 675:
|-
|-
|Modified the description of the "That's not a fish!" advancement
|Modified the description of the "That's not a fish!" advancement
|-
| rowspan="2" | 1.17
| rowspan="2" | 23 Aug 2021
| Enderpuff Slow Falling more reliable
|-
| When flying with an elytra, enderpuff slow falling is deactivated by default, and is activated by sneaking
|}
|}
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
[[Category:Stand Alone Modules]]

Latest revision as of 02:31, 8 September 2021

End Fishing

Module TypeStand Alone
Created byBluePsychoRanger
Compatible MC Versions1.14+

This allows players to fish up items in the end void.

Features

Catching Loot

End fishing works by casting a fishing rod into the air while in the end dimension. After falling for a while, the fishing bobber may catch bait and float in mid-air.

Once casted, the player must wait between 15 and 60 seconds for the hook to catch onto some loot. A fishing rod with the Lure enchantment will decrease the wait time by 5 seconds per level of Lure.

After the period of waiting time, purple dragon's breath particles will appear near the bobber and will move towards the bobber. Once the particles reach the bobber, the fishing bobber will bob down briefly and the player will have 1.5 seconds to reel in the loot. If the player doesn't reel in the loot, the timer will start again and after another 15-60 seconds, more loot will hook onto the bobber.

Reeling in loot will drop an item or spawn an entity. Additionally, an xp orb with 2-8 xp will spawn at the player's feet.

Reeling in a rod in the end void will cost durability, but can this vary depending on a few factors; see below.

Fishing in the End Void

Catchable Loot

An unenchanted fishing rod has a 60% chance of catching debris, a 33% chance of catching valuables, and a 7% chance of catching scattered treasure. Each level of the Luck of the Sea enchantment increases the chance of catching scattered treasure and valuables, whilst lowering the chance of catching debris. End Loot is biome dependent; below is the chances of catching each item in each biome.

Loot Possibilities in the Main End Island
Category Item Unenchanted

Chance

LotS 1 LotS 2 LotS 3
Debris Ender Pearl 29.4% 27.0% 24.9% 23.1%
End Stone 14.7% 13.5% 12.5% 11.5%
End Rod 0.6% 0.5% 0.5% 0.5%
Chorus Fruit 2.4% 2.2% 2.0% 1.8%
Chorus Flower 1.2% 1.1% 1.0% 0.9%
Iron Bars 5.9% 5.4% 5.0% 4.6%
Endermite 5.9% 5.4% 5.0% 4.6%
Valuables End City Treasure 3.0% 3.1% 3.1% 3.2%
Phantom Membrane 6.0% 6.1% 6.2% 6.3%
Obsidian 13.5% 13.8% 14.0% 14.2%
Dragon's Breath 6.0% 6.1% 6.2% 6.3%
End Phantom 4.5% 4.6% 4.7% 4.7%
Scattered

Treasure

Shulker Shell 1.3% 2.0% 2.7% 3.2%
Dragon Head 0.6% 1.0% 1.3% 1.6%
Enderpuff 0.1% 0.2% 0.3% 0.3%
End Crystal 5.0% 8.0% 10.7% 13.0%
Loot Possibilities in the End Midlands
Category Item Unenchanted

Chance

LotS 1 LotS 2 LotS 3
Debris Ender Pearl 28.3% 28.1% 24.9% 22.2%
End Stone 14.2% 14.0% 12.5% 11.1%
End Rod 8.5% 8.4% 7.5% 6.7%
Chorus Fruit 2.3% 2.2% 2.0% 1.8%
Chorus Flower 1.1% 1.1% 1.0% 0.9%
Endermite 5.7% 5.6% 5.0% 4.4%
Valuables End City Treasure 9.3% 9.5% 9.7% 9.8%
Phantom Membrane 6.2% 6.3% 6.5% 6.5%
Obsidian 0.3% 0.3% 0.3% 0.3%
End Phantom 4.7% 4.8% 4.8% 4.9%
Shulker Shell 16.4% 19.0% 21.3% 23.3%
Scattered

Treasure

Dragon Head 2.6% 4.2% 5.6% 6.8%
Enderpuff 0.4% 0.6% 0.8% 1.0%
Elytra 0.03% 0.05% 0.07% 0.09%
Loot Possibilities in the End Highlands
Category Item Unenchanted

Chance

LotS 1 LotS 2 LotS 3
Debris Ender Pearl 16.6% 16.5% 14.6% 13.0%
End Stone 8.3% 8.2% 7.3% 6.5%
End Rod 5.0% 4.9% 4.4% 3.9%
Chorus Fruit 14.6% 14.5% 12.9% 11.5%
Chorus Flower 12.3% 12.2% 10.8% 9.6%
Endermite 3.3% 3.3% 2.9% 2.6%
Valuables End City Treasure 9.3% 9.5% 9.7% 9.8%
Phantom Membrane 6.3% 6.3% 6.5% 6.5%
Obsidian 0.3% 0.3% 0.3% 0.3%
End Phantom 4.7% 4.8% 4.8% 4.9%
Shulker Shell 16.4% 19.0% 21.3% 23.3%
Scattered

Treasure

Dragon Head 2.6% 4.2% 5.6% 6.8%
Enderpuff 0.4% 0.6% 0.8% 1.0%
Elytra 0.03% 0.05% 0.07% 0.09%
Loot Possibilities in the End Barrens or Small End Islands
Category Item Unenchanted

Chance

LotS 1 LotS 2 LotS 3
Debris Ender Pearl 29.4% 29.2% 25.9% 23.1%
End Stone 14.7% 14.6% 13.0% 11.5%
End Rod 0.6% 0.6% 0.5% 0.5%
Chorus Fruit 2.4% 2.3% 2.1% 1.84%
Chorus Flower 1.2% 1.2% 1.0% 0.9%
Endermite 11.8% 11.7% 10.4% 9.2%
Valuables End City Treasure 5.9% 6.0% 6.1% 6.2%
Phantom Membrane 11.8% 12.0% 12.2% 12.4%
Obsidian 0.6% 0.6% 0.6% 0.6%
End Phantom 14.7% 15.0% 15.3% 15.5%
Scattered

Treasure

Shulker Shell 2.6% 4.2% 5.5% 6.7%
Dragon Head 1.3% 2.1% 2.8% 3.4%
Enderpuff 3.1% 5.0% 6.6% 8.1%

End City Treasure

The following items can be caught when the "End City Treasure" loot is selected from the primary loot table. These chances are not affected by Luck of the Sea. The armor and tools will be enchanted and slightly damaged. The Ingots, Gems, Horse Armor, Armor, Tools, and Swords will have lore that is randomized.

End City Treasure
Item Chance Item Chance
Diamond 2.2%
Horse Armor (Iron, Golden, Diamond)
0.3% each
Gold Ingot 6.8%
Diamond Armor/Tools (Sword, Pickaxe, Shovel)
5.4% each
Emerald 3.3%
Iron Armor/Tools (Sword, Pickaxe, Shovel)
5.4% each
Beetroot Seeds 4.1% Saddle 1.6%
Gem/Ingot Lores

Below is a list of all the possible lores that can appear on end city gems and ingots.

Gem/Ingot Lores
The riches of the vast void
Dropped from a nearby End City
There's all this treasure waiting down there!
Cursed by the ancient Goddess
This isn't real, it's fake treasure
Cha-Ching! We're going to be rich!
Horse Armour Lores

Below is a list of all the possible lores that can appear on end city horse armour.

Horse Armour Lores
That's some good barding!
There's a horse somewhere

that lost this armour

Floating horses must be

a thing somewhere, right?

Too bad there's no horse weapons
Made by the finest materials known to man
Armour Lores

Below is a list of all the possible lores that can appear on end city armor.

Armour Lores
Lost on End City moving day
Forged by Seppo Ilmarinen
Belongs to Achilles
Made by Wayland the Smith
Worn during the battle of Ender Ender
This thing's been rotting in

the void for at least a century

Passed down over many generation
Wear this to become invisible to nobody!
I promise you can fly while wearing this

Trust me, just jump into the void

With this you shall be immortal!

Or is it immoral? I can't remember

Tool Lores

Below is a list of all possible lores that can appear on end city tools.

Tool Lores
It's been said only those

who are worthy can wield this tool

Once there was a man named

Tubal-cain who made this tool

If found please return to Hephaestus
This is actually a really hard

piece of bread, don't tell anyone

Found in the Valley of the Fallen Kings
Throw it, maybe it'll come back!

No it's not a hammer sadly

Thunk, Thunk, Thunk!
Forged by the Leader of

the Endermen Rebellion

It's not a very good shield
Where'd you find this? It's been

floating in the end for over a decade!

Sword Lores

Below is a list of all possible lores that can appear on end city swords. Each lore refers to a specific sword in history or stories.

Sword Lores
Forged in a dragon's breath Snicker-snack!
Life is killing all the time and so

the goddess kills herself

in the sacrifice of her own animal

Created by husband and

wife magicians of the

ancient Bön tradition

Blessed with Hylia's power Belongs to Roland
Forged by Muramasa If found, please return

to William Wallace

Legend says this could be found

inside the remains of Outpost 17

Reforged from the shards of Narsil
Used to decapitate the Gorgon, Medusa Forged by the Iron Sisters
This is believed to be one of the

finest Japanese swords ever made

Used to lead the revolutionary

army against the Telmarines

Used at the Battle of the Trench Can only be wielded by a true Gryffindor
Removed from the Garden of Eden Sought by Thrax
Used to kill the dragon Fafnir Wielded by Lion-O

Entities

Fishing in the end void can spawn two different entities: endermites and end phantoms. Unless the path is obstructed, Endermites will spawn in near the head of the player and End Phantoms will spawn in front of the player about 1 block away. If the path between the bobber and player is obstructed with blocks that have a hitbox, then the entity will hit the block instead.

Endermite

Endermites from the end void will drop 0-1 ender pearls when killed. It will drop 3 experience when killed by a player.

End Phantom

End Phantoms are larger than overworld phantoms and have 26 health (opposed to 20 of overworld phantoms). End Phantoms will drop 0-1 phantom membrane and 5 experience when killed by a player. Additionally, End Phantoms have a 2% chance of dropping a broken elytra when killed by a player. The elytra drop chance goes up by 1.5% per Looting level.

End Phantom

Enderpuff

Fishing in the end void can yield a new item: the Enderpuff. The Enderpuff can be used to levitate in any dimension and slows the player's fall.

Holding the Enderpuff in the mainhand or the offhand while on the ground will give the player 3 minutes of Levitation II. If the player deselects the Enderpuff, the levitation is removed and will not refresh until the player has landed on the ground.

If the Enderpuff is anywhere in the player's inventory, they will gain slow falling when falling down. Sneaking while slow falling with the Enderpuff will stop the slow falling effect. However, when flying with an elytra, Enderpuff slow falling is deactivated by default, and is activated by sneaking (reversed effect).

Fishing Rod Durability

Fishing in the end void costs durability. If the player reels in the rod without catching any loot, 1 durability will be used up. If the player reels in the rod and catches loot, 2 durability will be used up. The Unbreaking enchantment will work as normal.

Technical Details

When a bobber catches bait, it will jump down to a space about 1 block lower due to the way Marker Armour Stands work. Once it jumps down, that is where it will stay until reeled in.

When the bobber bobs down, players in a 50 block radius will hear the dragon flap sound.

Sometimes when players reel in their rod, the client will show an incorrect durability value. This is purely client side and relogging will show the true durability.

Advancements

Advancement Requirements
I wonder what's down there?
Catch some loot from the end void
Fish up something from the end
That's not a fish!
Perhaps it's a manta ray
Reel in an End Phantom
Master of the Swords
Retrieve all of the lost swords from the void
Have all 20 end city swords with different lore in your inventory at least once

Learn More and Download

Download

History

Version Date Change
1.14 12 Aug 2019 Beta version released on Public Server V
22 Aug 2019 Officially released End Fishing
1.15 04 May 2020 Renamed the loot categories: Common -> Debris, Uncommon -> Valuables, Rare -> Scattered Treasure
Made Valuables also increase as LotS increases, causing different chance values for fishing with an enchanted rod

Previously Valuables and Debris chances decrease and Scattered Treasure chances increased with LotS

Added "Master of the Swords" advancement
Modified the description of the "That's not a fish!" advancement
1.17 23 Aug 2021 Enderpuff Slow Falling more reliable
When flying with an elytra, enderpuff slow falling is deactivated by default, and is activated by sneaking