End Fishing: Difference between revisions

From Official Gamemode 4 Wiki
Jump to navigation Jump to search
(created page)
 
m (Reverted edits by Epyon (talk) to last revision by BluePsychoRanger)
Tag: Rollback
(14 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{ModuleInfobox|name=End Fishing|type=Stand Alone|versions=1.14|creator=BluePsychoRanger}}This allows players to fish up items in the end void.
{{ModuleInfobox|name=End Fishing|type=Stand Alone|versions=1.15|creator=BluePsychoRanger|icon=End_fishing.png}}This allows players to fish up items in the end void.
==Features==
==Features==


Line 5: Line 5:
End fishing works by casting a fishing rod into the air while in the end dimension. After falling for a while, the fishing bobber may catch bait and float in mid-air.  
End fishing works by casting a fishing rod into the air while in the end dimension. After falling for a while, the fishing bobber may catch bait and float in mid-air.  


Once casted, the player must wait between 5 and 45 seconds for the hook to catch onto some loot. A fishing rod with the Lure enchantment will decrease the wait time by 5 seconds per level of Lure.  
Once casted, the player must wait between 15 and 60 seconds for the hook to catch onto some loot. A fishing rod with the Lure enchantment will decrease the wait time by 5 seconds per level of Lure.  


After the period of waiting time, purple dragon's breath particles will appear near the bobber and will move towards the bobber. Once the particles reach the bobber, the fishing bobber will bob down briefly and the player will be able to reel in the loot. If the player doesn't reel in the loot, the timer will start again and after another 5-45 seconds, more loot will hook onto the bobber.  
After the period of waiting time, purple dragon's breath particles will appear near the bobber and will move towards the bobber. Once the particles reach the bobber, the fishing bobber will bob down briefly and the player will have 1.5 seconds to reel in the loot. If the player doesn't reel in the loot, the timer will start again and after another 15-60 seconds, more loot will hook onto the bobber.  


Reeling in loot will drop an item or spawn an entity. Additionally, an xp orb with 2-8 xp will spawn at the player's feet.
Reeling in loot will drop an item or spawn an entity. Additionally, an xp orb with 2-8 xp will spawn at the player's feet.


Reeling in a rod in the end void will cost durability, but can this vary depending on a few factors; see below.
Reeling in a rod in the end void will cost durability, but can this vary depending on a few factors; see [[End Fishing#Fishing Rod Durability|below]].
 
[[File:Player_end_fishing.png|Fishing in the End Void|thumb|300px]]


=== Catchable Loot ===
=== Catchable Loot ===
An unenchanted fishing rod has an 60% chance of catching common loot, a 33% chance of catching uncommon loot, and a 7% chance of catching rare loot. Each level of the Luck of the Sea enchantment increases the chance of catching rare loot, whilst lowering the chances of uncommon and common loot. End Loot is biome dependent.
An unenchanted fishing rod has a 60% chance of catching debris, a 33% chance of catching valuables, and a 7% chance of catching scattered treasure. Each level of the Luck of the Sea enchantment increases the chance of catching scattered treasure and valuables, whilst lowering the chance of catching debris. End Loot is biome dependent; below is the chances of catching each item in each biome.
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
|+Loot Possibilities (Using an unenchanted fishing rod)
|+Loot Possibilities in the Main End Island
! rowspan="2" |Rarity
!Category
! rowspan="2" |Item
!Item
! colspan="4" |Unenchanted Chance
!Unenchanted
Chance
!LotS 1
!LotS 2
!LotS 3
|-
|-
!Main End
| rowspan="7" |Debris
Island
!End
Midlands
!End
Highlands
!End Barrens /
Small End Islands
|-
| rowspan="7" |Common
|Ender Pearl
|Ender Pearl
|29.412%
|29.4%
|28.302%
|27.0%
|16.575%
|24.9%
|29.41%
|23.1%
|-
|-
|End Stone
|End Stone
|14.706%
|14.7%
|14.151%
|13.5%
|8.287%
|12.5%
|14.71%
|11.5%
|-
|-
|End Rod
|End Rod
|0.588%
|0.6%
|8.491%
|0.5%
|4.972%
|0.5%
|0.59%
|0.5%
|-
|-
|Chorus Fruit
|Chorus Fruit
|2.353%
|2.4%
|2.264%
|2.2%
|14.586%
|2.0%
|2.35%
|1.8%
|-
|-
|Chorus Flower
|Chorus Flower
|1.176%
|1.2%
|1.132%
|1.1%
|12.265%
|1.0%
|1.18%
|0.9%
|-
|-
|Iron Bars
|Iron Bars
|5.882%
|5.9%
|0%
|5.4%
|0%
|5.0%
|0%
|4.6%
|-
|-
|Endermite
|Endermite
|5.882%
|5.9%
|5.660%
|5.4%
|3.315%
|5.0%
|11.765%
|4.6%
|-
|-
| rowspan="6" |Uncommon
| rowspan="5" |Valuables
|End City Treasure
|End City Treasure
|3%
|3.0%
|9.340%
|3.1%
|9.340%
|3.1%
|5.893%
|3.2%
|-
|-
|Phantom Membrane
|Phantom Membrane
|6%
|6.0%
|6.226%
|6.1%
|6.226%
|6.2%
|11.786%
|6.3%
|-
|-
|Obsidian
|Obsidian
|13.5%
|13.5%
|0.311%
|13.8%
|0.311%
|14.0%
|0.589%
|14.2%
|-
|-
|Dragon's Breath
|Dragon's Breath
|6%
|6.0%
|0%
|6.1%
|0%
|6.2%
|0%
|6.3%
|-
|-
|Phantom
|Phantom
|4.5%
|4.5%
|4.670%
|4.6%
|4.670%
|4.7%
|14.732%
|4.7%
|-
| rowspan="4" |Scattered
Treasure
|Shulker Shell
|1.3%
|2.0%
|2.7%
|3.2%
|-
|Dragon Head
|0.6%
|1.0%
|1.3%
|1.6%
|-
|Enderpuff
|0.1%
|0.2%
|0.3%
|0.3%
|-
|End Crystal
|5.0%
|8.0%
|10.7%
|13.0%
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Loot Possibilities in the End Midlands
!Category
!Item
!Unenchanted
Chance
!LotS 1
!LotS 2
!LotS 3
|-
| rowspan="6" |Debris
|Ender Pearl
|28.3%
|28.1%
|24.9%
|22.2%
|-
|End Stone
|14.2%
|14.0%
|12.5%
|11.1%
|-
|End Rod
|8.5%
|8.4%
|7.5%
|6.7%
|-
|Chorus Fruit
|2.3%
|2.2%
|2.0%
|1.8%
|-
|Chorus Flower
|1.1%
|1.1%
|1.0%
|0.9%
|-
|Endermite
|5.7%
|5.6%
|5.0%
|4.4%
|-
| rowspan="5" |Valuables
|End City Treasure
|9.3%
|9.5%
|9.7%
|9.8%
|-
|Phantom Membrane
|6.2%
|6.3%
|6.5%
|6.5%
|-
|Obsidian
|0.3%
|0.3%
|0.3%
|0.3%
|-
|-
| rowspan="2" |Shulker Shell
|Phantom
|0%
|4.7%
|12.453%
|4.8%
|12.453%
|4.8%
|0%
|4.9%
|-
|-
| rowspan="5" |Rare
|Shulker Shell
|1.25%
|16.4%
|3.944%
|19.0%
|3.944%
|21.3%
|2.593%
|23.3%
|-
|-
| rowspan="3" |Scattered
Treasure
|Dragon Head
|Dragon Head
|0.625%
|2.6%
|2.629%
|4.2%
|2.629%
|5.6%
|1.296%
|6.8%
|-
|-
|Enderpuff
|Enderpuff
|0.125%
|0.4%
|0.394%
|0.6%
|0.394%
|0.8%
|3.111%
|1.0%
|-
|Elytra
|0.03%
|0.05%
|0.07%
|0.09%
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Loot Possibilities in the End Highlands
!Category
!Item
!Unenchanted
Chance
!LotS 1
!LotS 2
!LotS 3
|-
|-
|End Crystal
| rowspan="6" |Debris
|5%
|Ender Pearl
|0%
|16.6%
|0%
|16.5%
|0%
|14.6%
|13.0%
|-
|End Stone
|8.3%
|8.2%
|7.3%
|6.5%
|-
|End Rod
|5.0%
|4.9%
|4.4%
|3.9%
|-
|Chorus Fruit
|14.6%
|14.5%
|12.9%
|11.5%
|-
|Chorus Flower
|12.3%
|12.2%
|10.8%
|9.6%
|-
|Endermite
|3.3%
|3.3%
|2.9%
|2.6%
|-
| rowspan="5" |Valuables
|End City Treasure
|9.3%
|9.5%
|9.7%
|9.8%
|-
|Phantom Membrane
|6.3%
|6.3%
|6.5%
|6.5%
|-
|Obsidian
|0.3%
|0.3%
|0.3%
|0.3%
|-
|Phantom
|4.7%
|4.8%
|4.8%
|4.9%
|-
|Shulker Shell
|16.4%
|19.0%
|21.3%
|23.3%
|-
| rowspan="3" |Scattered
Treasure
|Dragon Head
|2.6%
|4.2%
|5.6%
|6.8%
|-
|Enderpuff
|0.4%
|0.6%
|0.8%
|1.0%
|-
|-
|Elytra
|Elytra
|0%
|0.03%
|0.033%
|0.05%
|0.033%
|0.07%
|0%
|0.09%
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Loot Possibilities in the End Barrens or Small End Islands
!Category
!Item
!Unenchanted
Chance
!LotS 1
!LotS 2
!LotS 3
|-
| rowspan="6" |Debris
|Ender Pearl
|29.4%
|29.2%
|25.9%
|23.1%
|-
|End Stone
|14.7%
|14.6%
|13.0%
|11.5%
|-
|End Rod
|0.6%
|0.6%
|0.5%
|0.5%
|-
|Chorus Fruit
|2.4%
|2.3%
|2.1%
|1.84%
|-
|Chorus Flower
|1.2%
|1.2%
|1.0%
|0.9%
|-
|Endermite
|11.8%
|11.7%
|10.4%
|9.2%
|-
| rowspan="4" |Valuables
|End City Treasure
|5.9%
|6.0%
|6.1%
|6.2%
|-
|Phantom Membrane
|11.8%
|12.0%
|12.2%
|12.4%
|-
|Obsidian
|0.6%
|0.6%
|0.6%
|0.6%
|-
|Phantom
|14.7%
|15.0%
|15.3%
|15.5%
|-
| rowspan="3" |Scattered
Treasure
|Shulker Shell
|2.6%
|4.2%
|5.5%
|6.7%
|-
|Dragon Head
|1.3%
|2.1%
|2.8%
|3.4%
|-
|Enderpuff
|3.1%
|5.0%
|6.6%
|8.1%
|}
|}


=== Entities ===
==== End City Treasure ====
The following items can be caught when the "End City Treasure" loot is selected from the primary loot table. These chances are not affected by Luck of the Sea. The armor and tools will be enchanted and slightly damaged. The Ingots, Gems, Horse Armor, Armor, Tools, and Swords will have lore that is randomized.
{| class="wikitable mw-collapsible mw-collapsed"
|+
!Item
!Chance
|-
|Diamond
|2.2%
|-
|Iron Ingot
|5.4%
|-
|Gold Ingot
|6.8%
|-
|Emerald
|3.3%
|-
|Beetroot Seeds
|4.1%
|-
|Saddle
|1.6%
|-
|Iron Horse Armor
|0.3%
|-
|Golden Horse Armor
|0.3%
|-
|Diamond Horse Armor
|0.3%
|-
|Diamond Sword
|5.4%
|-
|Diamond Boots
|5.4%
|-
|Diamond Chestplate
|5.4%
|-
|Diamond Leggings
|5.4%
|-
|Diamond Helmet
|5.4%
|-
|Diamond Pickaxe
|5.4%
|-
|Diamond Shovel
|5.4%
|-
|Iron Sword
|5.4%
|-
|Iron Boots
|5.4%
|-
|Iron Chestplate
|5.4%
|-
|Iron Leggings
|5.4%
|-
|Iron Helmet
|5.4%
|-
|Iron Pickaxe
|5.4%
|-
|Iron Shovel
|5.4%
|}
 
===== Gem/Ingot Lores =====
Below is a list of all the possible lores that can appear on end city gems and ingots.
{| class="wikitable mw-collapsible mw-collapsed"
|+
|The riches of the vast void
|-
|Dropped from a nearby End City
|-
|There's all this treasure waiting down there!
|-
|Cursed by the ancient Goddess
|-
|This isn't real, it's fake treasure
|-
|Cha-Ching! We're going to be rich!
|}
 
===== Horse Armor Lores =====
Below is a list of all the possible lores that can appear on end city horse armor.
{| class="wikitable mw-collapsible mw-collapsed"
|That's some good barding!
|-
|There's a horse somewhere
 
that lost this armour
|-
|Floating horses must be
a thing somewhere, right?
|-
|Too bad there's no horse weapons
|-
|Made by the finest materials known to man
|}
 
===== Armor Lores =====
Below is a list of all the possible lores that can appear on end city armor.
{| class="wikitable mw-collapsible mw-collapsed"
|Lost on End City moving day
|-
|Forged by Seppo Ilmarinen
|-
|Belongs to Achilles
|-
|Made by Wayland the Smith
|-
|Worn during the battle of Ender Ender
|-
|This thing's been rotting in
 
the void for at least a century
|-
|Passed down over many generation
|-
|Wear this to become invisible to nobody!
|-
|I promise you can fly while wearing this
 
Trust me, just jump into the void
|-
|With this you shall be immortal!
Or is it immoral? I can't remember
|}
 
===== Tool Lores =====
Below is a list of all possible lores that can appear on end city tools.
{| class="wikitable mw-collapsible mw-collapsed"
|It's been said only those
 
who are worthy can wield this tool
|-
|Once there was a man named
Tubal-cain who made this tool
|-
|If found please return to Hephaestus
|-
|This is actually a really hard
piece of bread, don't tell anyone
|-
|Found in the Valley of the Fallen Kings
|-
|Throw it, maybe it'll come back!
 
No it's not a hammer sadly
|-
|Thunk, Thunk, Thunk!
|-
|Forged by the Leader of
 
the Endermen Rebellion
|-
|It's not a very good shield
|-
|Where'd you find this? It's been
 
floating in the end for over a decade!
|}
 
===== Sword Lores =====
Below is a list of all possible lores that can appear on end city swords. Each lore refers to a specific sword in history or stories.
{| class="wikitable mw-collapsible mw-collapsed"
|Forged in a dragon's breath
|Snicker-snack!
|-
|Life is killing all the time and so
the goddess kills herself
 
in the sacrifice of her own animal
|Created by husband and
 
wife magicians of the
 
ancient Bön tradition
|-
|Blessed with Hylia's power
|Belongs to Roland
|-
|Forged by Muramasa
|If found, please return
 
to William Wallace
|-
|Legend says this could be found
 
inside the remains of Outpost 17
|Reforged from the shards of Narsil
|-
|Used to decapitate the Gorgon, Medusa
|Forged by the Iron Sisters
|-
|This is believed to be one of the
 
finest Japanese swords ever made
|Used to lead the revolutionary
 
army against the Telmarines
|-
|Used at the Battle of the Trench
|Can only be wielded by a true Gryffindor
|-
|Removed from the Garden of Eden
|Sought by Thrax
|-
|Used to kill the dragon Fafnir
|Wielded by Lion-O
|}
 
==== Entities ====
Fishing in the end void can spawn two different entities: endermites and end phantoms. Unless the path is obstructed, Endermites will spawn in near the head of the player and End Phantoms will spawn in front of the player about 1 block away. If the path between the bobber and player is obstructed with blocks that have a hitbox, then the entity will hit the block instead.
Fishing in the end void can spawn two different entities: endermites and end phantoms. Unless the path is obstructed, Endermites will spawn in near the head of the player and End Phantoms will spawn in front of the player about 1 block away. If the path between the bobber and player is obstructed with blocks that have a hitbox, then the entity will hit the block instead.


==== Endermite ====
===== Endermite =====
Endermites from the end void will drop 0-1 ender pearls when killed. It will drop 3 experience when killed by a player.
Endermites from the end void will drop 0-1 ender pearls when killed. It will drop 3 experience when killed by a player.


==== End Phantom ====
===== End Phantom =====
End Phantoms are larger than overworld phantoms and have 26 health (opposed to 20 of overworld phantoms). End Phantoms will drop 0-1 phantom membrane and 5 experience when killed by a player. Additionally, End Phantoms have a 2% chance of dropping a broken elytra. The elytra drop chance goes up by 1.5% per Looting level.
End Phantoms are larger than overworld phantoms and have 26 health (opposed to 20 of overworld phantoms). End Phantoms will drop 0-1 phantom membrane and 5 experience when killed by a player. Additionally, End Phantoms have a 2% chance of dropping a broken elytra when killed by a player. The elytra drop chance goes up by 1.5% per Looting level.
 
[[File:End_phantom.png|End Phantom|thumb|300px]]
 
==== Enderpuff ====
Fishing in the end void can yield a new item: the Enderpuff. The Enderpuff can be used to levitate in any dimension and slows the player's fall.
 
Holding the Enderpuff in the mainhand or the offhand while on the ground will give the player 3 minutes of Levitation II. If the player deselects the Enderpuff, the levitation is removed and will not refresh until the player has landed on the ground.  


=== Enderpuff ===
If the Enderpuff is anywhere in the player's inventory, they will gain slow falling when falling down. Sneaking while slow falling with the Enderpuff will stop the slow falling effect.
Fishing in the end void can yield a new item: the Enderpuff. The Enderpuff can be used to levitate in any dimension and slows the player's fall. Holding the Enderpuf in the mainhand or the offhand will give the player 3 minutes of levitation II. If the player deselects the Enderpuff, the levitation is removed and will refresh until the player has landed on the ground. If the Enderpuff is anywhere in the player's inventory, they will gain slow falling when falling down.


=== Fishing Rod Durability ===
=== Fishing Rod Durability ===
Line 176: Line 680:
|-
|-
|That's not a fish!
|That's not a fish!
|Fish up a phantom from the end void
|Perhaps it's a manta ray
|Reel in an end phantom
|Reel in an end phantom
|-
|Master of the Swords
|Retrieve all of the lost swords from the void
|Have all 20 end city swords with different lore in your inventory at least once
|}
|}
==Learn More and Download==
==Learn More and Download==
Line 194: Line 702:
|22 Aug 2019
|22 Aug 2019
|Released End Fishing
|Released End Fishing
|-
| rowspan="6" |1.15
|19 Apr 2020
|Updated for 1.15 base module
|-
| rowspan="5" |04 May 2020
|Fixed a bug where the fishing hook wouldn't catch loot
|-
|Renamed the loot categories: Common -> Debris, Uncommon -> Valuables, Rare -> Scattered Treasure
|-
|Made Valuables also increase as LotS increases, causing different chance values for fishing with an enchanted rod
Previously Valuables and Debris chances decrease and Scattered Treasure chances increased with LotS
|-
|Added "Master of the Swords" advancement
|-
|Modified the description of the "That's not a fish!" advancement
|}
|}
[[Category:All Modules]]
[[Category:Stand Alone Modules]]

Revision as of 04:52, 23 May 2020

End Fishing

Module TypeStand Alone
Created byBluePsychoRanger
Compatible MC Versions1.15

This allows players to fish up items in the end void.

Features

Catching Loot

End fishing works by casting a fishing rod into the air while in the end dimension. After falling for a while, the fishing bobber may catch bait and float in mid-air.

Once casted, the player must wait between 15 and 60 seconds for the hook to catch onto some loot. A fishing rod with the Lure enchantment will decrease the wait time by 5 seconds per level of Lure.

After the period of waiting time, purple dragon's breath particles will appear near the bobber and will move towards the bobber. Once the particles reach the bobber, the fishing bobber will bob down briefly and the player will have 1.5 seconds to reel in the loot. If the player doesn't reel in the loot, the timer will start again and after another 15-60 seconds, more loot will hook onto the bobber.

Reeling in loot will drop an item or spawn an entity. Additionally, an xp orb with 2-8 xp will spawn at the player's feet.

Reeling in a rod in the end void will cost durability, but can this vary depending on a few factors; see below.

Fishing in the End Void

Catchable Loot

An unenchanted fishing rod has a 60% chance of catching debris, a 33% chance of catching valuables, and a 7% chance of catching scattered treasure. Each level of the Luck of the Sea enchantment increases the chance of catching scattered treasure and valuables, whilst lowering the chance of catching debris. End Loot is biome dependent; below is the chances of catching each item in each biome.

Loot Possibilities in the Main End Island
Category Item Unenchanted

Chance

LotS 1 LotS 2 LotS 3
Debris Ender Pearl 29.4% 27.0% 24.9% 23.1%
End Stone 14.7% 13.5% 12.5% 11.5%
End Rod 0.6% 0.5% 0.5% 0.5%
Chorus Fruit 2.4% 2.2% 2.0% 1.8%
Chorus Flower 1.2% 1.1% 1.0% 0.9%
Iron Bars 5.9% 5.4% 5.0% 4.6%
Endermite 5.9% 5.4% 5.0% 4.6%
Valuables End City Treasure 3.0% 3.1% 3.1% 3.2%
Phantom Membrane 6.0% 6.1% 6.2% 6.3%
Obsidian 13.5% 13.8% 14.0% 14.2%
Dragon's Breath 6.0% 6.1% 6.2% 6.3%
Phantom 4.5% 4.6% 4.7% 4.7%
Scattered

Treasure

Shulker Shell 1.3% 2.0% 2.7% 3.2%
Dragon Head 0.6% 1.0% 1.3% 1.6%
Enderpuff 0.1% 0.2% 0.3% 0.3%
End Crystal 5.0% 8.0% 10.7% 13.0%
Loot Possibilities in the End Midlands
Category Item Unenchanted

Chance

LotS 1 LotS 2 LotS 3
Debris Ender Pearl 28.3% 28.1% 24.9% 22.2%
End Stone 14.2% 14.0% 12.5% 11.1%
End Rod 8.5% 8.4% 7.5% 6.7%
Chorus Fruit 2.3% 2.2% 2.0% 1.8%
Chorus Flower 1.1% 1.1% 1.0% 0.9%
Endermite 5.7% 5.6% 5.0% 4.4%
Valuables End City Treasure 9.3% 9.5% 9.7% 9.8%
Phantom Membrane 6.2% 6.3% 6.5% 6.5%
Obsidian 0.3% 0.3% 0.3% 0.3%
Phantom 4.7% 4.8% 4.8% 4.9%
Shulker Shell 16.4% 19.0% 21.3% 23.3%
Scattered

Treasure

Dragon Head 2.6% 4.2% 5.6% 6.8%
Enderpuff 0.4% 0.6% 0.8% 1.0%
Elytra 0.03% 0.05% 0.07% 0.09%
Loot Possibilities in the End Highlands
Category Item Unenchanted

Chance

LotS 1 LotS 2 LotS 3
Debris Ender Pearl 16.6% 16.5% 14.6% 13.0%
End Stone 8.3% 8.2% 7.3% 6.5%
End Rod 5.0% 4.9% 4.4% 3.9%
Chorus Fruit 14.6% 14.5% 12.9% 11.5%
Chorus Flower 12.3% 12.2% 10.8% 9.6%
Endermite 3.3% 3.3% 2.9% 2.6%
Valuables End City Treasure 9.3% 9.5% 9.7% 9.8%
Phantom Membrane 6.3% 6.3% 6.5% 6.5%
Obsidian 0.3% 0.3% 0.3% 0.3%
Phantom 4.7% 4.8% 4.8% 4.9%
Shulker Shell 16.4% 19.0% 21.3% 23.3%
Scattered

Treasure

Dragon Head 2.6% 4.2% 5.6% 6.8%
Enderpuff 0.4% 0.6% 0.8% 1.0%
Elytra 0.03% 0.05% 0.07% 0.09%
Loot Possibilities in the End Barrens or Small End Islands
Category Item Unenchanted

Chance

LotS 1 LotS 2 LotS 3
Debris Ender Pearl 29.4% 29.2% 25.9% 23.1%
End Stone 14.7% 14.6% 13.0% 11.5%
End Rod 0.6% 0.6% 0.5% 0.5%
Chorus Fruit 2.4% 2.3% 2.1% 1.84%
Chorus Flower 1.2% 1.2% 1.0% 0.9%
Endermite 11.8% 11.7% 10.4% 9.2%
Valuables End City Treasure 5.9% 6.0% 6.1% 6.2%
Phantom Membrane 11.8% 12.0% 12.2% 12.4%
Obsidian 0.6% 0.6% 0.6% 0.6%
Phantom 14.7% 15.0% 15.3% 15.5%
Scattered

Treasure

Shulker Shell 2.6% 4.2% 5.5% 6.7%
Dragon Head 1.3% 2.1% 2.8% 3.4%
Enderpuff 3.1% 5.0% 6.6% 8.1%

End City Treasure

The following items can be caught when the "End City Treasure" loot is selected from the primary loot table. These chances are not affected by Luck of the Sea. The armor and tools will be enchanted and slightly damaged. The Ingots, Gems, Horse Armor, Armor, Tools, and Swords will have lore that is randomized.

Item Chance
Diamond 2.2%
Iron Ingot 5.4%
Gold Ingot 6.8%
Emerald 3.3%
Beetroot Seeds 4.1%
Saddle 1.6%
Iron Horse Armor 0.3%
Golden Horse Armor 0.3%
Diamond Horse Armor 0.3%
Diamond Sword 5.4%
Diamond Boots 5.4%
Diamond Chestplate 5.4%
Diamond Leggings 5.4%
Diamond Helmet 5.4%
Diamond Pickaxe 5.4%
Diamond Shovel 5.4%
Iron Sword 5.4%
Iron Boots 5.4%
Iron Chestplate 5.4%
Iron Leggings 5.4%
Iron Helmet 5.4%
Iron Pickaxe 5.4%
Iron Shovel 5.4%
Gem/Ingot Lores

Below is a list of all the possible lores that can appear on end city gems and ingots.

The riches of the vast void
Dropped from a nearby End City
There's all this treasure waiting down there!
Cursed by the ancient Goddess
This isn't real, it's fake treasure
Cha-Ching! We're going to be rich!
Horse Armor Lores

Below is a list of all the possible lores that can appear on end city horse armor.

That's some good barding!
There's a horse somewhere

that lost this armour

Floating horses must be

a thing somewhere, right?

Too bad there's no horse weapons
Made by the finest materials known to man
Armor Lores

Below is a list of all the possible lores that can appear on end city armor.

Lost on End City moving day
Forged by Seppo Ilmarinen
Belongs to Achilles
Made by Wayland the Smith
Worn during the battle of Ender Ender
This thing's been rotting in

the void for at least a century

Passed down over many generation
Wear this to become invisible to nobody!
I promise you can fly while wearing this

Trust me, just jump into the void

With this you shall be immortal!

Or is it immoral? I can't remember

Tool Lores

Below is a list of all possible lores that can appear on end city tools.

It's been said only those

who are worthy can wield this tool

Once there was a man named

Tubal-cain who made this tool

If found please return to Hephaestus
This is actually a really hard

piece of bread, don't tell anyone

Found in the Valley of the Fallen Kings
Throw it, maybe it'll come back!

No it's not a hammer sadly

Thunk, Thunk, Thunk!
Forged by the Leader of

the Endermen Rebellion

It's not a very good shield
Where'd you find this? It's been

floating in the end for over a decade!

Sword Lores

Below is a list of all possible lores that can appear on end city swords. Each lore refers to a specific sword in history or stories.

Forged in a dragon's breath Snicker-snack!
Life is killing all the time and so

the goddess kills herself

in the sacrifice of her own animal

Created by husband and

wife magicians of the

ancient Bön tradition

Blessed with Hylia's power Belongs to Roland
Forged by Muramasa If found, please return

to William Wallace

Legend says this could be found

inside the remains of Outpost 17

Reforged from the shards of Narsil
Used to decapitate the Gorgon, Medusa Forged by the Iron Sisters
This is believed to be one of the

finest Japanese swords ever made

Used to lead the revolutionary

army against the Telmarines

Used at the Battle of the Trench Can only be wielded by a true Gryffindor
Removed from the Garden of Eden Sought by Thrax
Used to kill the dragon Fafnir Wielded by Lion-O

Entities

Fishing in the end void can spawn two different entities: endermites and end phantoms. Unless the path is obstructed, Endermites will spawn in near the head of the player and End Phantoms will spawn in front of the player about 1 block away. If the path between the bobber and player is obstructed with blocks that have a hitbox, then the entity will hit the block instead.

Endermite

Endermites from the end void will drop 0-1 ender pearls when killed. It will drop 3 experience when killed by a player.

End Phantom

End Phantoms are larger than overworld phantoms and have 26 health (opposed to 20 of overworld phantoms). End Phantoms will drop 0-1 phantom membrane and 5 experience when killed by a player. Additionally, End Phantoms have a 2% chance of dropping a broken elytra when killed by a player. The elytra drop chance goes up by 1.5% per Looting level.

End Phantom

Enderpuff

Fishing in the end void can yield a new item: the Enderpuff. The Enderpuff can be used to levitate in any dimension and slows the player's fall.

Holding the Enderpuff in the mainhand or the offhand while on the ground will give the player 3 minutes of Levitation II. If the player deselects the Enderpuff, the levitation is removed and will not refresh until the player has landed on the ground.

If the Enderpuff is anywhere in the player's inventory, they will gain slow falling when falling down. Sneaking while slow falling with the Enderpuff will stop the slow falling effect.

Fishing Rod Durability

Fishing in the end void costs durability. If the player reels in the rod without catching any loot, 1 durability will be used up. If the player reels in the rod and catches loot, 2 durability will be used up. The Unbreaking enchantment will work as normal.

Technical Details

When a bobber catches bait, it will jump down to a space about 1 block lower due to the way Marker Armour Stands work. Once it jumps down, that is where it will stay until reeled in.

When the bobber bobs down, players in a 50 block radius will hear the dragon flap sound.

Sometimes when players reel in their rod, the client will show an incorrect durability value. This is purely client side and relogging will show the true durability.

An Enderpuff will activate Slow Falling only if there are 3 blocks of air (or blocks without a hitbox) below the player.

Advancements

Advancement Description Requirements
I wonder what's down there? Catch some loot from the end void Fish up something from the end
That's not a fish! Perhaps it's a manta ray Reel in an end phantom
Master of the Swords Retrieve all of the lost swords from the void Have all 20 end city swords with different lore in your inventory at least once

Learn More and Download

Download

History

Version Date Change
1.14 12 Aug 2019 Released on PSV
22 Aug 2019 Released End Fishing
1.15 19 Apr 2020 Updated for 1.15 base module
04 May 2020 Fixed a bug where the fishing hook wouldn't catch loot
Renamed the loot categories: Common -> Debris, Uncommon -> Valuables, Rare -> Scattered Treasure
Made Valuables also increase as LotS increases, causing different chance values for fishing with an enchanted rod

Previously Valuables and Debris chances decrease and Scattered Treasure chances increased with LotS

Added "Master of the Swords" advancement
Modified the description of the "That's not a fish!" advancement