|Module Type||Stand Alone|
|Last Updated by||SpecialBuilder32 and Misode|
|Compatible MC Versions||1.13|
This module allows you to, with mixed success, transfer the enchantments on tools, weapons and armor onto enchanted books for reuse.
To extract an enchantment, the player must throw an enchanted item on top of an Enchantment Extractor. The enchantment will be removed from the item, but the item will not be deleted. There is a chance that the enchantment will be placed on a book inside the extractor. If extraction fails, either a puff of smoke releases, or a "Congealed Enchantment" or "Living Enchantment" (vex) is spawned. A Congealed Enchantment will die after 5 seconds, but a Living Enchantment will stay alive until it is killed or naturally despawns. No book is required for extraction; the Extractor creates the book if it successfully extracts an enchantment. Powerful Enchantments (Mending, Sharpness V, Power V, Silk Touch, Efficiency V, Looting III) have a 3% chance to be cursed with Curse of Vanishing when extracted.
There is a 70% chance that a puff of smoke is released when extraction fails. There is a 10% chance of spawning a Congealed Enchantment when extraction fails. There is a 10% chance of spawning a Living Enchantment when extraction fails. When the Enchantment Extractor is broken, all items used to craft it will be dropped.
To create an Enchantment Extractor, place down a dropper and insert the following recipe inside, then throw an enchanting table on top.
Extraction Success Rates
Below is a list of all Enchantments and their success rate of being extracted.
|Enchantment||% Chance of Success|
|Protection, Fire Protection, Blast Protection and Projectile Protection 1||95|
|Protection, Fire Protection, Blast Protection and Projectile Protection 2||80|
|Protection, Fire Protection, Blast Protection and Projectile Protection 3||65|
|Protection, Fire Protection, Blast Protection and Projectile Protection 4||50|
|Feather Falling 1||90|
|Feather Falling 2||75|
|Feather Falling 3||60|
|Feather Falling 4||45|
|Depth Strider 1||85|
|Depth Strider 2||60|
|Depth Strider 3||25|
|Frost Walker 1||30|
|Frost Walker 2||10|
|Curse of Binding||10|
|Bane of Arthropods 1||95|
|Bane of Arthropods 2||85|
|Bane of Arthropods 3||75|
|Bane of Arthropods 4||65|
|Bane of Arthropods 5||55|
|Fire Aspect 1||85|
|Fire Aspect 2||35|
|Sweeping Edge 1||70|
|Sweeping Edge 2||50|
|Sweeping Edge 3||30|
|Luck of the Sea 1||80|
|Luck of the Sea 2||60|
|Luck of the Sea 3||40|
|Curse of Vanishing||8|
*Has a 3% chance of having Curse of Vanishing when extracted
|Clever Enchanting||Construct an Enchantment Extractor.||Create an Enchantment Extractor|
|Magical Thief||Successfully extract the mending enchantment
from a tool with an Enchantment Extractor.
|Successfully extract an un-cursed mending book|
Learn More and Download
|1.8||26 May 2014||Released Enchantment Extractors|
|10 Jun 2015||Bug fixes for 1-click|
|1.12||17 Sept 2017||Overhauled for 1.12 command format|
|Added "Clever Enchanting" and "Magical Thief" achievements|
|Added a chance to spawn a vex if extraction fails|
|Added a chance to curse powerful enchantments|
|Breaking the extractor drops all items used to craft it|
|1.13||08 Dec 2018||Updated for 1.13 data packs|
MC 1.8 Version
The MC 1.8 Version did not have achievements. Additionally, there was no chance that a vex would spawn in this version; if the extraction fails, nothing happens. In this version, there is also no chance for powerful enchantments to be cursed. If the table is broken, only the enchanting table and dropper would be dropped.
MC 1.12 Version
In the MC 1.12 version, the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version.