Combat Expanded/Sandbox/Weapons

Revision as of 12:23, 25 January 2024 by Thanathor (talk | contribs) (weapon modifiers for Difficulty Update)

Possible Weapon Modifiers

Weapon

Passive Effects On-Hit Effects Rarity
Light -0.5-2.0 Attack Damage

+0.6-0.9 Attack Speed

common
Heavy +0.5-2.0 Attack Damage

-0.2-0.5 Attack Speed

Knockback II/III Enchant

common
Flaming -0.5-2.0 Attack Damage

Fire Aspect III/IV/V Enchant

common
Twofold 1 Attack Damage

+100% Attack Damage

common
Giant -0.6-0.9 Attack Speed Deals damage dealt to all entities within 4.5 blocks common
Venomous -0.5-2.0 Attack Damage Apply one of:
  • Poison (0:08)
  • Poison (0:30)
  • Poison II (0:08)
common
Crippling -0.2-0.5 Attack Speed Apply Slowness I/II/III (0:04) and one of:
  • Weakness (0:04)
  • Blindness (0:04)
  • Hunger III (0:04)
  • Wither II (0:04)
common
Piercing -0.2-0.5 Attack Speed Reduce Armor by 2/4/6 for 10 seconds, hitting an

affected target again stacks the effect and refreshes the duration

common
Resonating

1 Attack Damage

Deal 6/8/12 additional damage that ignores armor and resistances

2 seconds after the hit. This effect cannot stack.

rare
Swift -0.6-0.9 Attack Speed +0.1/0.2/0.3 Attack Speed on the sword for 6 seconds, the

effect will stack up to 4 Attack Speed on repeated use.

rare
Charged 1 Attack Damage Apply 2 stacks of "Charge". Stacks will fall off every 0.5 seconds

8 seconds after the last one was applied.

Applying a "Charge" to a target that already has 8 stacks will strike

them with lightning after a delay. The struck target takes 30 extra

lightning damage (10 for players)

rare