Combat Expanded/Sandbox/Armour: Difference between revisions

m
add icons and table for Wild Magic effects
m (add common drop locations)
m (add icons and table for Wild Magic effects)
Line 50: Line 50:
| rowspan="2" |
| rowspan="2" |
|No damage taken for 4 seconds
|No damage taken for 4 seconds
| -1.5-5 Attack Damage
| +1.5-5 Attack Damage
| rowspan="2" data-sort-value="1" | common
| rowspan="2" data-sort-value="1" | common
| rowspan="2" |'''Mountainous'''
| rowspan="2" |'''Mountainous'''
Line 79: Line 79:


|Apply one of:
|Apply one of:
{{Stack|effect:Poison}} Poison (0:06){{Stack|effect:Weakness}} Weakness (0:10)


{{Stack|effect:Instant Health}} Instant Health
* {{Stack|effect:Poison}} Poison (0:06)
* {{Stack|effect:Weakness}} Weakness (0:10)
* {{Stack|effect:Instant Health}} Instant Health
 
to the attacker. Additional pieces will add one level of their respective effect.
to the attacker. Additional pieces will add one level of their respective effect.
| data-sort-value="1" | common
| data-sort-value="1" | common
Line 122: Line 124:
|After killing an entity
|After killing an entity
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
to 2.5-5 Attack Damage
to 2.5-5 Attack Damage (addition and cap amounts are independent)
| rowspan="2" data-sort-value="2" | rare
| rowspan="2" data-sort-value="2" | rare
| rowspan="2" |'''Burned'''
| rowspan="2" |'''Burned'''
Line 138: Line 140:
| -1-3 Armor
| -1-3 Armor
|After killing an entity
|After killing an entity
|{{Stack|effect:Regeneration}}Regenerate half a heart
|Restore half a heart
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Toxic'''
|'''Toxic'''
Line 213: Line 215:
|-
|-
| rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed
| rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed
| rowspan="2" | Positive and negative values
| rowspan="2" |Positive and negative
will always be the same
 
values are the same
|Health at/below 50% of max  
|Health at/below 50% of max  


Line 298: Line 301:
|
|
|Equipped
|Equipped
|Mounts have {{Stack|effect:Resistance}}Resistance and {{Stack|effect:Speed}}Speed I/II/III
|Mounts have {{Stack|effect:Speed}}Speed I/II/III and one of:
 
* {{Stack|effect:Resistance}}Resistance II
* {{Stack|effect:Jump Boost}} Jump Boost II
* {{Stack|effect:Fire Resistance}} Fire Resistance
* {{Stack|effect:Regeneration}} Regeneration
 
Level of {{Stack|effect:Speed}}Speed stacks like enchantments, so two pieces with level III
Level of {{Stack|effect:Speed}}Speed stacks like enchantments, so two pieces with level III


Line 310: Line 319:
| -5-20% Movement Speed
| -5-20% Movement Speed
|Equipped
|Equipped
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 5 seconds
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 12.5 seconds
as long as the wearer keeps sprinting. Swimming keeps the current speed
as long as the wearer keeps sprinting. Swimming keeps the current speed


Line 336: Line 345:
|Equipped
|Equipped
|A sword will circle around you at 3.5 blocks distance, crouching will cause the
|A sword will circle around you at 3.5 blocks distance, crouching will cause the
sword to close in and spin faster.
sword to close in and spin faster.
The material and damage of the sword is dependent on the armour material:
The material and damage of the sword is dependent on the armour material:
 
*Leather = Wooden Sword - 2 damage
* Leather = Wooden Sword - 2 damage
*Chainmail = Stone Sword - 3 damage
* Chainmail = Stone Sword - 3 damage
*Iron / Gold = Iron / Gold Sword - 4 damage
* Iron / Gold = Iron / Gold Sword - 4 damage
*Diamond / Netherite = Diamond / Netherite Sword - 5 damage
* Diamond / Netherite = Diamond / Netherite Sword - 5 damage
| data-sort-value="2" | rare
| data-sort-value="2" | rare
|'''Burned'''
|'''Burned'''
Line 353: Line 363:
|
|
|On taking damage
|On taking damage
|Apply a random potion effect with a random duration to self
|Apply a random potion effect with a random duration to self.
{| class="wikitable mw-collapsible mw-collapsed"
|+Wild Magic Table (Roll d100)
!Roll
!Effect
!Possible Levels
!Possible Duration
|-
|1
|{{Stack|effect:Poison}} Poison
|1 - 3
|2 - 8s
|-
|2
|{{Stack|effect:Wither}} Wither
|1 - 3
|2 - 8s
|-
|3
|{{Stack|effect:Instant Health}} Instant Health
|1 - 10
| -
|-
|4
|{{Stack|effect:Instant Damage}} Instant Damage
|1
| -
|-
|5
|{{Stack|effect:Levitation}} Levitation
|1 - 10
|1 - 5s
|-
|6
|{{Stack|effect:Slowness}} Slowness
|1 - 10
|30 - 90s
|-
|7
|{{Stack|effect:Haste}} Haste
|1 - 10
|30 - 90s
|-
|8
|{{Stack|effect:Mining Fatigue}} Mining Fatigue
|1 - 10
|30 - 90s
|-
|9
|{{Stack|effect:Strength}} Strength
|1 - 10
|30 - 90s
|-
|10
|{{Stack|effect:Jump Boost}} Jump Boost
|1 - 10
|30 - 90s
|-
|11
|{{Stack|effect:Nausea}} Nausea
|1 - 10
|30 - 90s
|-
|12
|{{Stack|effect:Regeneration}} Regeneration
|1 - 10
|30 - 90s
|-
|13
|{{Stack|effect:Resistance}} Resistance
|1 - 5
|30 - 90s
|-
|14
|{{Stack|effect:Blindness}} Blindness
|1 - 10
|30 - 90s
|-
|15
|{{Stack|effect:Hunger}} Hunger
|1 - 10
|30 - 90s
|-
|16
|{{Stack|effect:Weakness}} Weakness
|1 - 10
|30 - 90s
|-
|17
|{{Stack|effect:Health Boost}} Health Boost
|1 - 10
|30 - 90s
|-
|18
|{{Stack|effect:Absorption}} Absorption
|1 - 10
|30 - 90s
|-
|19
|{{Stack|effect:Saturation}} Saturation
|1 - 10
|30 - 90s
|-
|20
|{{Stack|effect:Darkness}} Darkness
|1 - 10
|30 - 90s
|-
|21-25
|{{Stack|effect:Speed}} Speed
|1 - 10
|30 - 90s
|-
|26-30
|{{Stack|effect:Fire Resistance}} Fire Resistance
|1 - 10
|30 - 90s
|-
|31-40
|{{Stack|effect:Water Breathing}} Water Breathing
|1 - 10
|30 - 90s
|-
|41-50
|{{Stack|effect:Night Vision}} Night Vision
|1 - 10
|30 - 90s
|-
|51-60
|{{Stack|effect:Invisibility}} Invisibility
|1 - 10
|30 - 90s
|-
|61-70
|{{Stack|effect:Glowing}} Glowing
|1 - 10
|30 - 90s
|-
|71-80
|{{Stack|effect:Slow Falling}} Slow Falling
|1 - 10
|30 - 90s
|-
|81-90
|{{Stack|effect:Conduit Power}} Conduit Power
|1 - 10
|30 - 90s
|-
|91-100
|{{Stack|effect:Dolphins Grace}} Dolphins Grace
|1 - 10
|30 - 90s
|}
| data-sort-value="3" | epic
| data-sort-value="3" | epic
|'''Mushroom Fields'''
|'''Mushroom Fields'''
Line 360: Line 522:
|<nowiki>+1 Knockback Resist</nowiki>
|<nowiki>+1 Knockback Resist</nowiki>
|On taking damage
|On taking damage
|Teleport to a random location within 8 blocks
|Teleport to a random location within 8 blocks.
| data-sort-value="3" | epic
| data-sort-value="3" | epic
|'''The End'''
|'''The End'''
Line 367: Line 529:
|
|
|Linked
|Linked
|Only works after the armour piece has been renamed
|Only works after the armour piece has been renamed.
Link to any other player wearing an Unlinked armour piece that has the same name,
 
Link to any other player wearing an Unlinked armour piece that has the same name.
 
Health of all players in a link will always be the same.
Health of all players in a link will always be the same.
| data-sort-value="3" | epic
| data-sort-value="3" | epic
|'''Deep Dark'''
|'''Deep Dark'''
|}
|}
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