Combat Expanded/Sandbox: Difference between revisions

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collapse nether modifier table
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|creator=Thanathor
|creator=Thanathor
|versions=1.19.2, 1.20+}}
|versions=1.19.2, 1.20+}}
This module adds custom modifiers to armour, weapons, and mobs as well as a ramping difficulty curve the longer you survive.
This module adds custom modifiers to armor, weapons, and mobs as well as a ramping difficulty curve the longer you survive.


==Features==
==Features==
Combat Expanded expands on the game's difficulty. Mobs will be given additional stats and gear scaling over time. This gear can be dropped for the player with special modifiers that alter the players stats and abilities.
Combat Expanded expands on the game's difficulty. Mobs will be given additional stats and gear scaling over time. This gear can be dropped for the player with special modifiers that alter the players stats and abilities.
=== Home Bed ===
Players can designate a bed as a "Home Bed" by sleeping in it. Only the last bed slept in by any player can be a Home Bed. While a player is online their Home Bed serves as a beacon that lowers difficulty in an area of 128 blocks around it. Only one Home Bed can affect an area at a time.


===Mobs===
===Mobs===
As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armour and weapons.
As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armor and weapons.


Mobs will also receive additional bonusses depending on what biome they spawn in.
Mobs will also receive additional bonusses depending on what biome they spawn in.
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Blaze, Drowned, Slimes, Magma Cubes, Phantoms, Shulkers, Ghasts, Guardians, and Elder Guardians will gain modifiers even if spawned from a spawner.
Blaze, Drowned, Slimes, Magma Cubes, Phantoms, Shulkers, Ghasts, Guardians, and Elder Guardians will gain modifiers even if spawned from a spawner.
Zombie Reinforcements


====Zombie Alternatives====
====Zombie Alternatives====


* Zombie reinforcements will not drop their equipment.
* Zombie reinforcements will not drop their equipment.
* Baby zombies will have -60% Max Health.
* Baby zombies have -60% Max Health.
* Zombies have a small chance to be a Sprinter with +15% Movement Speed.
* Zombie Leaders are replaced with zombies that have highly increased stats and much better gear than ordinary zombies. In addition Zombie Leaders will be equipped with a shield enchanted with Unbreaking V. All of the equipment has a high chance of being dropped on death.
* Zombies have a small chance to be a Tank with +45% Knockback Resistance.
 
* Zombie Leaders are replaced with zombies that have highly increased stats and much better gear than ordinary zombies. In addition Zombie Leaders will be equipped with a shield enchanted with Unbreaking V. All of the equipment has a high chance of being dropped on death.
====Phantoms====
Phantoms will no longer spawn from insomnia. Instead they can be found above high mountains, unless a players Home Bed is nearby. Phantoms will take damage upon contact with water.


=== Item Modifiers ===
=== Item Modifiers ===
Custom armour and weapons are dropped at 8.5% and 20% respectively, scaling with looting. Any items dropped like this will be prefixed with a special modifier.
Custom armor and weapons are dropped at 8.5% and 20% respectively, scaling with looting. Any items dropped like this will be prefixed with a special modifier.


====Weapons====
====Weapons====
{{/Weapons}}
{{/Weapons}}


====Armour====
====Armor====
{{/Armour}}
{{/Armour}}


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|-
|-
|{{Advancement|item=Chorus Fruit|title=Vwoops!|bg=fancy|desc=Who thought this was a good idea?}}
|{{Advancement|item=Chorus Fruit|title=Vwoops!|bg=fancy|desc=Who thought this was a good idea?}}
|Teleport using a piece of Vorpal armour
|Teleport using a piece of Vorpal armor
|}
|}


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====Player Difficulty====
====Player Difficulty====
Each player has their own Player Difficulty, which is calculated every 5 minutes or on respawn.
Each player has their own Player Difficulty, which is calculated every 5 minutes or on respawn.
Player Difficulty is calculated based on the following:


<code>Player Difficulty = Playtime * (1 - Death Multiplier) * World Difficulty</code>, where
<code>Player Difficulty = Playtime * (1 - Death Multiplier) * World Difficulty</code>, where


<code>Playtime:</code> goes up by 1 every 5 minutes a player is online, up to 100
<code>Playtime:</code> goes up by 1 every 5 minutes a player is online, up to 100.


<code>Death Multiplier:</code> is calculated on death by: <code>Death Multiplier = Death Multiplier * 0.75 + 0.2</code>, every time difficulty is calculated it is reduced by 0.01 for every 5 minutes since the last death.
<code>Death Multiplier:</code> is calculated on death by: <code>Death Multiplier = Death Multiplier * 0.75 + 0.2</code>, every time difficulty is calculated it is reduced by 0.01 for every 5 minutes since the last death.
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====Mob Difficulty====
====Mob Difficulty====
When a mob spawns it will be assigned a Mob Difficulty of its own to modify its stats, this is calculated based on the following:
When a mob spawns it will be assigned a Mob Difficulty of its own to modify its stats.


<code>Player Difficulty * Difficulty Modifier + Random Offset + Illager Bonus</code>
<code>Player Difficulty * Difficulty Modifier + Random Offset + Illager Bonus</code>, where


<code>Player Difficulty:</code> Difficulty taken from the closest player
<code>Player Difficulty:</code> Difficulty taken from the closest player
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* Start with a random value between -0.1 - 0.1
* Start with a random value between -0.1 - 0.1
* If it's raining: +0.2
* If it's raining: +0.2
* If the mob spawned on the surface and it is night time: +0.1 for crescent moon, +0.2 for quarter moon, +0.3 for gibbous moon and +0.4 for a full moon
* If the mob spawned on the surface and it is night time: +0.1 for crescent moon, +0.2 for quarter moon, +0.3 for gibbous moon or +0.4 for a full moon
* If mob spawned underground (Dark): +0.3
* If mob spawned underground (Dark): +0.3
* If in Mountainous biomes: +0.2
* If in Mountainous biomes: +0.2
* If a Home Bed is nearby: -0.4
* If an active Home Bed is within 128 blocks: -0.4


<code>Random Offset:</code> a random value between -5 and 5
<code>Random Offset:</code> a random value between -5 and 5
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* Pillager/Vindicator raider: +<code>3*(raid wave)</code>
* Pillager/Vindicator raider: +<code>3*(raid wave)</code>


A mobs Difficulty is then used to calculate their stats. Each mobs has their own Stat Page with Base and Caps for each stat. Each stat is calculated by applying a normal distribution of the Base, then taking a percentage of that based on the mobs Difficulty. This stat cannot exceed the Cap listed on the mobs Stat Page.
A mobs Difficulty is then used to calculate their stats. Each mobs has their own Stat Page with Base and Caps for each stat. Each stat calculates its score by applying a normal distribution of the Base, then taking a percentage of that equal to the mobs Mob Difficulty. This score cannot exceed the Cap listed on the mobs Stat Page.


Finally the actual stat is calculated as follows:
Finally the actual stat is calculated as follows:
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<code>Armor Toughness = score * 3</code>
<code>Armor Toughness = score * 3</code>
==== Mob Modifiers ====
If the chance for a modifier is <u>underlined</u> it scales up with Mob Difficulty, the displayed chance is for 100 Mob Difficulty, e.g. an 80% chance at 100 Mob Difficulty would be a 40% chance at 50 Mob Difficulty.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |General Mob Modifiers
! colspan="4" |General Mob Modifiers
|-
|-
!Mob
!Mob
!Base Stats
!Base Stats
!Stat Page (Base / Cap)  
!Stat Page (Base / Cap)  
!Additional Effects
|-
|-
|Zombie/Husk/Drowned
|Zombie/Husk/Drowned
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|'''Max Health:''' 20 / 15
|'''Max Health:''' 20 / 15
'''Attack Damage:''' 35 / 7
'''Attack Damage:''' 35 / 7
'''Movement Speed:''' 15 / 6
'''Movement Speed:''' 15 / 6
'''Armor:''' 10 / 4
'''Armor:''' 10 / 4
'''Armor Toughness:''' 25 / 8
'''Armor Toughness:''' 25 / 8
|<u>33% chance</u> to equip a weapon
<u>75% chance</u> to equip armor (4x)
<u>15% chance</u> for +15% Movement Speed
<u>40% chance</u> for +45% Knockback Resistance
|-
|-
|Skeleton/Stray
|Skeleton/Stray
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|'''Max Health:''' 30 / 12
|'''Max Health:''' 30 / 12
'''Attack Damage:''' 24 / 9
'''Attack Damage:''' 24 / 9
'''Movement Speed:''' 12 / 10
'''Movement Speed:''' 12 / 10
'''Armor:''' 7 / 3
'''Armor:''' 7 / 3
'''Armor Toughness:''' 5 / 2
'''Armor Toughness:''' 5 / 2
|<u>75% chance</u> to equip armor (4x)
<u>10% chance</u> for Power Enchantment
<u>7.5% chance</u> for {{Stack|effect:Instant Damage}}Harming arrows
|-
|-
|Spider
|Spider
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|'''Max Health:''' 30 / 12
|'''Max Health:''' 30 / 12
'''Attack Damage:''' 18 / 10
'''Attack Damage:''' 18 / 10
'''Movement Speed:''' 64 / 34
'''Movement Speed:''' 64 / 34
'''Armor:''' 4 / 2
'''Armor:''' 4 / 2
|
|-
|-
|Cave Spider
|Cave Spider
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|'''Max Health:''' 30 / 10
|'''Max Health:''' 30 / 10
'''Attack Damage:''' 8 / 4
'''Attack Damage:''' 8 / 4
'''Movement Speed:''' 36 / 17
'''Movement Speed:''' 36 / 17
|
|-
|-
|Creeper
|Creeper
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|'''Max Health:''' 30 / 12
|'''Max Health:''' 30 / 12
'''Movement Speed:''' 20 / 8
'''Movement Speed:''' 20 / 8
'''Armor:''' 14 / 7
'''Armor:''' 14 / 7
|
|-
|-
|Slime / Magma Cube
|Slime / Magma Cube
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|'''Max Health:''' 30 / 10
|'''Max Health:''' 30 / 10
'''Attack Damage:''' 8 / 3
'''Attack Damage:''' 8 / 3
|<u>35% chance</u> to grow 1 size (up to 4)
<u>10% chance</u> to grow 1 size (up to 4)
|-
|-
|Enderman
|Enderman
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|'''Max Health:''' 45 / 16<ref name=":0" />
|'''Max Health:''' 45 / 16<ref name=":0" />
'''Attack Damage:''' 32 / 12
'''Attack Damage:''' 32 / 12
'''Movement Speed:''' 8 / 8
'''Movement Speed:''' 8 / 8
'''Armor:''' 26 / 9
'''Armor:''' 26 / 9
|in '''The End:'''
* +20% Attack Damage
* +15% Movement Speed
|-
|-
|Phantom
|Phantom
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|'''Max Health:''' 33 / 16
|'''Max Health:''' 33 / 16
'''Attack Damage:''' 11 / 6
'''Attack Damage:''' 11 / 6
'''Armor:''' 8 / 5
'''Armor:''' 8 / 5
|
|-
|-
|Wither Skeleton
|Wither Skeleton
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|'''Max Health:''' 34 / 14
|'''Max Health:''' 34 / 14
'''Attack Damage:''' 26 / 14
'''Attack Damage:''' 26 / 14
'''Movement Speed:''' 6 / 6
'''Movement Speed:''' 6 / 6
'''Armor:''' 8 / 8
'''Armor:''' 8 / 8
'''Armor Toughness:''' 14 / 8
'''Armor Toughness:''' 14 / 8
|<u>100% chance</u> to equip Iron or Chainmail armor (4x)
<u>40% chance</u> to equip a bow with {{Stack|effect:Wither}}Wither arrows
|-
|-
|Piglin
|Piglin
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|'''Max Health:''' 80 / 24
|'''Max Health:''' 80 / 24
'''Movement Speed:''' 18 / 8
'''Movement Speed:''' 18 / 8
'''Armor:''' 6 / 4
'''Armor:''' 6 / 4
'''Armor Toughness:''' 6 / 2
'''Armor Toughness:''' 6 / 2
|<u>33% chance</u> to equip Gold armor (4x)
|-
|-
|Zombified Piglin
|Zombified Piglin
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|'''Max Health:''' 65 / 24
|'''Max Health:''' 65 / 24
'''Attack Damage:''' 17 / 7
'''Attack Damage:''' 17 / 7
'''Movement Speed:''' 20 / 10
'''Movement Speed:''' 20 / 10
|
|-
|-
|Pillager
|Pillager
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|'''Max Health:''' 32 / 10
|'''Max Health:''' 32 / 10
'''Movement Speed:''' 15 / 12
'''Movement Speed:''' 15 / 12
'''Armor:''' 34 / 6
'''Armor:''' 34 / 6
'''Armor Toughness:''' 12 / 5
'''Armor Toughness:''' 12 / 5
|If '''Patrol Leader:'''
* Piercing Enchantment
If i'''n Patrol:'''
* '''Movement Speed:''' 34 / 14
If '''in Raid Wave 4+:'''
* '''Max Health:''' 32 / 18
* '''Armor:''' 34 / 12
If '''in Raid Wave 5/6/7/8:'''
* 20/40/60/80% chance of Piercing Enchantment
|-
|-
|Vindicator
|Vindicator
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|'''Max Health:''' 40 / 24
|'''Max Health:''' 40 / 24
'''Attack Damage:''' 20 / 7
'''Attack Damage:''' 20 / 7
'''Movement Speed:''' 24 / 15
'''Movement Speed:''' 24 / 15
'''Armor:''' 36 / 15
'''Armor:''' 36 / 15
'''Armor Toughness:''' 30 / 5
'''Armor Toughness:''' 30 / 5
|If '''in Raid Wave 4+:'''
* '''Max Health:''' 60 / 24
* '''Armor Toughness:''' 30 / 12
|-
|-
|Hoglin
|Hoglin
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|'''Max Health:''' 100 / 36
|'''Max Health:''' 100 / 36
'''Attack Damage:''' 22 / 6
'''Attack Damage:''' 22 / 6
'''Movement Speed:''' 16 / 7
'''Movement Speed:''' 16 / 7
'''Armor:''' 24 / 6
'''Armor:''' 24 / 6
|
|-
|-
|Other<ref>Elder Guardian
|Other<ref>Elder Guardian
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|'''Max Health:''' 15 / 6<ref>Witches that spawned in Witch Huts do not gain Max Health</ref>
|'''Max Health:''' 15 / 6<ref>Witches that spawned in Witch Huts do not gain Max Health</ref>
'''Attack Damage:''' 11 / 5
'''Attack Damage:''' 11 / 5
'''Movement Speed:''' 15 / 7
'''Movement Speed:''' 15 / 7
'''Armor:''' 7 / 4
'''Armor:''' 7 / 4
|
|}
|}
When the Chance for a modifier is <u>underlined</u> it scales up with Mob Difficulty, the displayed chance is for 100 Mob Difficulty.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="5" |Biome Specific Mob Modifiers
! colspan="5" |Biome Specific Mob Modifiers (Overworld)
|-
|-
!Biomes
!Biomes
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|<nowiki>+25% Reinforcement Chance</nowiki>
|<nowiki>+25% Reinforcement Chance</nowiki>


<u>25% Chance</u> to spawn 1 extra Zombie
<u>25% chance</u> to spawn 1 extra Zombie
|Movement Speed Base +2
|Movement Speed Base +2
Armour Toughness Base +2
Armor Toughness Base +2
|'''Cave Spider'''+15% Movement Speed
|'''Cave Spider:'''
'''Creeper'''Explosion Radius set to 4


'''Spider'''<u>10% Chance</u> of Invisibility
* +15% Movement Speed
 
'''Creeper:'''
 
* Explosion Radius set to 4
 
'''Spider:'''
 
* <u>10% chance</u> of Invisibility
|-
|-
|
|
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|<nowiki>+10% Movement Speed</nowiki>
|<nowiki>+10% Movement Speed</nowiki>


50% chance of fire aspect enchantment
<u>40% chance</u> of Fire Aspect Enchantment
 
<u>40% chance</u> of Flame enchantment
|'''Husk:'''
|'''Husk:'''
*-65% Max Health
*-65% Max Health
*-25% Attack Damage
*-25% Attack Damage
*<u>200% Chance</u> to spawn extra Husk (4x)
*<u>200% chance</u> to spawn extra Husk (4x)
*<u>99% Chance</u> to spawn extra Husk (3x)
*<u>90% chance</u> to spawn extra Husk (3x)
*<u>45% Chance</u> to spawn extra Husk (4x)
*<u>45% chance</u> to spawn extra Husk (4x)
|40% chance of Flame enchantment(??? check)
|
|50% chance of Fire Resistance
|'''Cave Spider / Spider:'''
 
* <u>50% chance</u> of Fire Resistance
 
'''Creeper:'''
 
* Fuse reduced by 25%
 
'''Phantom:'''
 
* Fire Resistance
* <u>35% chance</u> to grow 1 size
|-
|-
|
|
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Deep Frozen Ocean  
Deep Frozen Ocean  
|}
|}
|''+8 Armour Toughness''
| +60% Armor Toughness
|'''Drowned''': ''+4 Attack Damage''
|'''Drowned''':
 
* +20% Attack Damage
|
|
|
|
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|}  
|}  
|
|
| -25% Max Health
|Head slot is replaced with a "Zombie Spore" that comes in 3 varieties:
Drops a burnable 'spore' on death that
 
'''Cherry''' in Cherry Groves:
*grants 16 Max Health
*grants 2 Attack Damage
'''Normal''' in other Flowering Biomes (66% chance)
*grants 8 Max Health
*grants -1.5 Attack Damage
'''Flowering''' in other Flowering Biomes (33% chance)
 
Each Spore also reduces the mobs Max Health by 25%.


respawns the mob after 8 seconds, this
Killing a Spore Zombie will drop the Spore which will respawn a new Spore Zombie after 8 seconds.


effect will repeat 10 times.
Every time a Spore respawns a Zombie the drop chance of its subsequent Spores drops by 10%.


Setting the mob on fire destroys the spore.
Setting Spore Zombies on fire destroys the Spore.
|85% chance to be replaced with 3 zombies.
|85% chance to be replaced with 3 zombies.
In '''Lush Caves''' only 1 zombie spawns
In '''Lush Caves''' only 1 zombie spawns
|'''Lush Caves''': 50% chance to be
|'''Enderman:'''
replaced with 4 silverfish
 
* 50% chance to be replaced with a Slime
 
'''Creeper:'''
 
* Invisible until it gets close to a player
 
'''Phantom:'''
 
* <u>35% chance</u> to grow 1 size
* <u>50% chance</u> to grow 1 size
 
'''Slime:'''
 
* <u>35% chance</u> to grow 1 size (up to 4)
* <u>35% chance</u> to grow 1 size (up to 4)
 
|-
|-
|
|
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Mangrove Swamp  
Mangrove Swamp  
|}  
|}  
|80% chance of projectile protection enchantment
|<u>80% chance</u> of Projectile Protection Enchantment
|Replaced with 3 Skeletons
|Replaced with 3 Skeletons
| -25% Max Health
| -25% Max Health
-15% Attack Damage
+24% Movement Speed
 
Spawns with melee weapons
|'''Cave Spider / Spider:'''
* Spawn a second (Cave) Spider
* <u>60% chance</u> to spawn a third


Spawns with melee
'''Creeper:'''


weapons
* +20% Movement Speed
|Spawns another (cave) spider
 
50% chance to spawn a third
'''Slime:'''
 
* Spawn additional small Slimes, 1 per size above 0
|-
|-
|
|
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Eroded Badlands  
Eroded Badlands  
|}  
|}  
|''+2 Attack Damage''
|<nowiki>+10% Attack Damage</nowiki>
|''+6 Armour Toughness''
+2 Attack Knockback


40% chance of Knockback enchantment
+50% Armor Toughness


-100% chance to spawn reinforcements
Mob Difficulty +20%
|''+5 Armour Toughness''
 
30% chance of Punch enchantment
<u>40% chance</u> for Knockback Enchantment
|Jump Boost II
 
<u>35% chance</u> for Punch Enchantment
|<u>40% chance</u> to spawn a Phantom
 
+1 Attack Knockback
 
Max Health Base +6
|
|'''Cave Spider / Spider:'''
* <u>40% chance</u> of {{Stack|effect:Speed}}Speed
 
'''Creeper:'''
 
* +40% Knockback Resistance
|-
|-
|
|
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|Warm Ocean
|Warm Ocean
|}  
|}  
|50% chance of depth strider enchantment
|<u>50% chance</u> of depth strider enchantment
|40% chance to spawn with a Trident
|'''Drowned:'''
'''Drowned:'''
* +100% Movement Speed
 
* +10% Armor
+100% Movement Speed
* +75% Armor Toughness
 
* +2 Attack Damage
''+6 Armour Toughness''
* <u>45% chance</u> to spawn a Guardian, thrice
 
* <u>60% chance</u> to spawn a Drowned, twice
''+2 Armour''
* <u>40% chance</u> to spawn with a Trident
 
35% chance to spawn a Guardian, thrice
 
50% chance to spawn a Drowned, twice
|
|
|
|
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Deep Frozen Ocean  
Deep Frozen Ocean  
|}
|}
|''+8 Max Health''
|<nowiki>-15% Movement Speed</nowiki>
 
+15% Max Health
|Attacks apply {{Stack|effect:Slowness}} Slowness (0:15)
|'''Stray:'''
 
* {{Stack|effect:Slowness}} Slowness III (0:30) arrows
|'''Cave Spider / Spider:'''


-15% Movement Speed
* Attacks apply {{Stack|effect:Slowness}} Slowness (0:15)
|Attacks apply:
 
'''Creeper:'''
 
* +30% Max Health
* -10% Movement Speed
 
'''Phantom:'''
 
* Attacks apply {{Stack|effect:Slowness}} Slowness (0:15)
 
'''Slime:'''


*Slowness (0:15) at Difficulty Score of <=3
* Size +1 (up to 3)
*Slowness (0:30) at Difficulty Score of 4 - 8
*Slowness II (0:30) at Difficulty Score of >=9
|'''Stray:''' slowness III arrows
|
|-
|-
|
|
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Bamboo Jungle  
Bamboo Jungle  
|}  
|}  
| -25% Attack Damage
|
|Attacks apply:
|Attacks apply {{Stack|effect:Weakness}}Weakness and {{Stack|effect:Hunger}}Hunger II (0:15)
|{{Stack|effect:Hunger}}Hunger II, {{Stack|effect:Poison}} Poison and {{Stack|effect:Weakness}}Weakness (0:05) arrows
|'''Cave Spider:'''
 
* attacks apply {{Stack|effect:Hunger}} Hunger II and {{Stack|effect:Weakness}} Weakness in addition to poison
 
'''Creeper:'''


*Weakness & Hunger (0:05) at Difficulty Score of <=3
* Leaves a cloud of {{Stack|effect:Weakness}} Weakness II, {{Stack|effect:Blindness}} Blindness, {{Stack|effect:Nausea}} Nausea and {{Stack|effect:Hunger}}Hunger II
*Weakness & Hunger (0:10) at Difficulty Score of 4 - 8
*Weakness & Hunger (0:30) at Difficulty Score of >=9
|Hunger II (0:05),
Poison (0:05) and
Weakness (0:05) arrows
|'''Spider:''' spawns 3 cave spiders
'''Cave Spider:''' attacks apply


hunger II and weakness in addition to poison
'''Slime:'''
 
* {{Stack|effect:Poison}} Poison nearby entities on landing, effect scales with size
 
'''Spider:'''
 
* spawn 3 Cave Spiders with -3 Max Health
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" |Biome Specific Mob Modifiers (Nether)
|-
!Biome
!Effect on
Piglin
!Effect on
Zombified Piglin
!Effect on
Skeleton
!Effect on
Magma Cube
!Effect on
Enderman
|-
|Nether Wastes
|
|
|
|
|95% chance to replace with Blaze
|-
|Soul Sand Valley
|
|
|{{Stack|effect:Fire Resistance}}Fire Resistance
|
|90% chance to replace with Wither Skeleton
|-
|Crimson Forest
|Max Health Cap from 18 to 28
|<u>33% chance</u> to spawn with Gold armor (4x)
|
|
|
|-
|Warped Forest
|
|
| +35% Max Health
-6% Movement Speed
+3 Attack Damage
spawn without bow
|
|33% chance to replace with 3 Skeletons
|-
|Basalt Deltas
|
|
|
|Size +1 (up to 3)
+15% Attack Damage
|
|}
|}


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|Updated for 1.20
|Updated for 1.20
Module is no longer experimental
Module is no longer experimental
|-
|1.20.4
|25 Jan 2024
|Updated for 1.20.4
Introduced the Difficulty Update
|}
|}
==Previous Versions==
==Previous Versions==
===MC 1.19 Version===
 
=== MC 1.20.2 Version ===
In the 1.20 version Difficulty was calculated in a much simpler way, ranging from 1-10, going up by one for every Minecraft day a player survived.
 
The 1.20.4 Difficulty Update reworked almost all of how mob stats were calculated to provide a smoother and slower increase in difficulty while making it easier to balance.
 
Unidentified items were also removed after this version, instead items are "identified" as soon as they drop..
 
=== MC 1.19 Version ===
Many Modifiers have been significantly changed or completely replaced since the original 1.19 version. As the 1.19 version of the module was an experimental version there is no easy upgrade path to 1.20.
Many Modifiers have been significantly changed or completely replaced since the original 1.19 version. As the 1.19 version of the module was an experimental version there is no easy upgrade path to 1.20.


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