Combat Expanded/Armour: Difference between revisions

add update info
(update to CE)
(add update info)
Line 48: Line 48:
|Natural Regeneration Active
|Natural Regeneration Active
| +0.5-2 Attack Damage
| +0.5-2 Attack Damage
Mobs within 16 blocks have {{Stack|effect:Glowing}} Glowing
Mobs within 24 blocks have {{Stack|effect:Glowing}} Glowing
| rowspan="2" data-sort-value="1" | common
| rowspan="2" data-sort-value="1" | common
| rowspan="2" |'''Mountainous'''
| rowspan="2" |'''Mountainous'''
Line 338: Line 338:
| -5-20% Movement Speed
| -5-20% Movement Speed
|Equipped
|Equipped
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 12.5 seconds
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 4 seconds as
as long as the wearer keeps sprinting. Swimming keeps the current speed
long as the wearer keeps sprinting. Swimming keeps the current speed


and hunger but doesn't ramp.
and hunger but doesn't ramp.
Line 352: Line 352:
|Armor set to 0
|Armor set to 0
|Equipped
|Equipped
| + Max Health equal to the base armor of this piece
| + Max Health equal to the armor of this piece
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Snowy'''
|'''Snowy'''
Line 363: Line 363:
| -1-3 Armor
| -1-3 Armor
|Equipped
|Equipped
| + 0.75 / 1 / 1.25 / 1.5 % Movement Speed & Attack Speed for every point of armor below 20.
| + 1.5 / 1.75 / 2 / 2.25% Movement Speed & Attack Speed for every point of armor below 20
|common
|common
|'''Flowering'''
|'''Flowering'''
Line 381: Line 381:
*Iron / Gold = Iron / Gold Sword - 4 damage
*Iron / Gold = Iron / Gold Sword - 4 damage
*Diamond / Netherite = Diamond / Netherite Sword - 5 damage
*Diamond / Netherite = Diamond / Netherite Sword - 5 damage
Dealing damage with a sword will reduce the armors durability by 1 (affected by unbreaking)
| data-sort-value="2" | rare
| data-sort-value="2" | rare
|'''Burned'''
|'''Burned'''
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