Combat Expanded: Difference between revisions

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Killing an entity will immediately exit combat until damaged again.
Killing an entity will immediately exit combat until damaged again.


=== Mobs ===
== Item Modifiers ==
Custom armor and weapons are dropped at 8.5% and 20% respectively, scaling with looting. Any items dropped like this will be prefixed with a special modifier.
 
{{/Weapons}}
 
{{/Armour}}
 
== Mobs ==
As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armor and weapons.
As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armor and weapons.


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====Zombie Changes====
====Zombie Changes====
* Zombie reinforcements will not drop their equipment.
* Baby zombies have -60% Max Health.
* Baby zombies have -60% Max Health.
* Zombie Leaders are replaced with zombies that have highly increased stats and much better gear than ordinary zombies. In addition Zombie Leaders will be equipped with a shield enchanted with Unbreaking V. All of the equipment has a high chance of being dropped on death.
* Zombie Leaders are replaced with zombies that have highly increased stats and much better gear than ordinary zombies. In addition Zombie Leaders will be equipped with a shield enchanted with Unbreaking V. All of the equipment has a high chance of being dropped on death.
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Phantoms will no longer spawn from insomnia. Instead they can be found above high mountains, unless a players Home Bed is nearby. Phantoms will take damage upon contact with water.
Phantoms will no longer spawn from insomnia. Instead they can be found above high mountains, unless a players Home Bed is nearby. Phantoms will take damage upon contact with water.


=== Item Modifiers ===
==Advancements==
Custom armor and weapons are dropped at 8.5% and 20% respectively, scaling with looting. Any items dropped like this will be prefixed with a special modifier.
 
====Weapons====
{{/Weapons}}
 
====Armor====
{{/Armour}}
 
===Advancements===
{| class="wikitable"
{| class="wikitable"
!Advancement
!Advancement
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Armor droprate to 4.25%
Armor droprate to 4.25%
| +50% Reinforcement Chance
|
|'''Movement Speed:''' 22
|'''Movement Speed:''' 22
'''Armor Toughness:''' 6
'''Armor Toughness:''' 6
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'''Creeper:'''
'''Creeper:'''


* Explosion Radius set to 4
* Explosion Radius increased to 4


'''Spider:'''
'''Spider:'''
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Each Spore also reduces the mobs Max Health by 25%.
Each Spore also reduces the mobs Max Health by 25%.


Killing a Spore Zombie will drop the Spore which will respawn a new Spore Zombie after 8 seconds.
Killing a Spore Zombie can drop the Spore which will respawn a new Spore Zombie after 8 seconds.


Every time a Spore respawns a Zombie the drop chance of its subsequent Spores drops by 10%.
Drop chance of spores starts at 100%, reduced by 10 for each subsequent respawn.


Setting Spore Zombies on fire destroys the Spore.
Setting Spore Zombies on fire destroys the Spore.
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* Invisible until it gets close to a player
* Invisible until it gets close to a player
* Explosion Radius reduced to 2


'''Phantom:'''
'''Phantom:'''
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Bamboo Jungle  
Bamboo Jungle  
|}  
|}  
|
| -25% Attack Damage
|Attacks apply {{Stack|effect:Weakness}}Weakness and {{Stack|effect:Hunger}}Hunger II (0:15)
|Attacks apply {{Stack|effect:Weakness}}Weakness and {{Stack|effect:Hunger}}Hunger II (0:15)
|{{Stack|effect:Hunger}}Hunger II, {{Stack|effect:Poison}} Poison and {{Stack|effect:Weakness}}Weakness (0:05) arrows
|{{Stack|effect:Hunger}}Hunger II, {{Stack|effect:Poison}} Poison and {{Stack|effect:Weakness}}Weakness (0:05) arrows
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'''Slime:'''  
'''Slime:'''  


* {{Stack|effect:Poison}} Poison nearby entities on landing, effect scales with size
* Attacks apply {{Stack|effect:Poison}} Poison and {{Stack|effect:Nausea}}Nausea (0:15)


'''Spider:'''
'''Spider:'''
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