Combat Expanded: Difference between revisions

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Players can designate a bed as a "Home Bed" by sleeping in it. Only the last bed slept in by any player can be a Home Bed. While a player is online their Home Bed serves as a beacon that lowers difficulty in an area of 128 blocks around it. Only one Home Bed can affect an area at a time.
Players can designate a bed as a "Home Bed" by sleeping in it. Only the last bed slept in by any player can be a Home Bed. While a player is online their Home Bed serves as a beacon that lowers difficulty in an area of 128 blocks around it. Only one Home Bed can affect an area at a time.


===Mobs===
=== Natural Regeneration ===
Combat Expanded disables normal Regeneration. Instead player will regenerate half a heart every 0.8 seconds as long as they are out of combat.
 
Players will enter combat when:
 
* Being damaged by a mob, explosions, the {{Stack|effect:Wither}} Wither effect (12 seconds)
* Drowning, Falling, Lava, {{Stack|effect:Poison}} Poison (2.4 seconds)
* If on fire regeneration will happen every 3.6 instead of 0.8 seconds, but will not enter combat
 
Killing an entity will immediately exit combat until damaged again.
 
== Item Modifiers ==
Custom armor and weapons are dropped at 8.5% and 20% respectively, scaling with looting. Any items dropped like this will be prefixed with a special modifier.
 
{{/Weapons}}
 
{{/Armour}}
 
== Mobs ==
As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armor and weapons.
As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armor and weapons.


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Mobs spawned from spawners do not benefit from any modifiers. Mobs are considered spawner spawns if they spawn in the air.
Mobs spawned from spawners do not benefit from any modifiers. Mobs are considered spawner spawns if they spawn in the air.


Blaze, Drowned, Slimes, Magma Cubes, Phantoms, Shulkers, Ghasts, Guardians, and Elder Guardians will gain modifiers even if spawned from a spawner.
Blaze, Drowned, Slimes, Magma Cubes, Phantoms, and Guardians will gain modifiers even if spawned from a spawner.


====Zombie Changes====
====Zombie Changes====
* Zombie reinforcements will not drop their equipment.
* Baby zombies have -60% Max Health.
* Baby zombies have -60% Max Health.
* Zombie Leaders are replaced with zombies that have highly increased stats and much better gear than ordinary zombies. In addition Zombie Leaders will be equipped with a shield enchanted with Unbreaking V. All of the equipment has a high chance of being dropped on death.
* Zombie Leaders are replaced with zombies that have highly increased stats and much better gear than ordinary zombies. In addition Zombie Leaders will be equipped with a shield enchanted with Unbreaking V. All of the equipment has a high chance of being dropped on death.
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Phantoms will no longer spawn from insomnia. Instead they can be found above high mountains, unless a players Home Bed is nearby. Phantoms will take damage upon contact with water.
Phantoms will no longer spawn from insomnia. Instead they can be found above high mountains, unless a players Home Bed is nearby. Phantoms will take damage upon contact with water.


=== Item Modifiers ===
==Advancements==
Custom armor and weapons are dropped at 8.5% and 20% respectively, scaling with looting. Any items dropped like this will be prefixed with a special modifier.
 
====Weapons====
{{/Weapons}}
 
====Armor====
{{/Armour}}
 
===Advancements===
{| class="wikitable"
{| class="wikitable"
!Advancement
!Advancement
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When a mob spawns it will be assigned a Mob Difficulty of its own to modify its stats.
When a mob spawns it will be assigned a Mob Difficulty of its own to modify its stats.


<code>Player Difficulty * Difficulty Modifier + Random Offset + Illager Bonus</code>, where
<code>Mob Difficulty = Player Difficulty * Difficulty Modifier + Random Offset + Illager Bonus</code>, where


<code>Player Difficulty:</code> Difficulty taken from the closest player
<code>Player Difficulty:</code> Difficulty taken from the closest player
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<code>Illager Bonus:</code> applied to Illagers under certain conditions:
<code>Illager Bonus:</code> applied to Illagers under certain conditions:


* Pillager patrol leaders: +10
* Illager patrol leaders: +10
* Pillager/Vindicator raider: +<code>3*(raid wave)</code>
* Illager/Ravager in a raid: +<code>3*(raid wave)</code>


A mobs Difficulty is then used to calculate their stats. Each mobs has their own Stat Page with Base and Caps for each stat. Each stat calculates its score by applying a normal distribution of the Base, then taking a percentage of that equal to the mobs Mob Difficulty. This score cannot exceed the Cap listed on the mobs Stat Page.
A mobs Difficulty is then used to calculate their stats. Each mobs has their own Stat Page, mobs final stats are calculated as follows using those scores:


Finally the actual stat is calculated as follows:
<code>Max Health = ((0.5*score) + BINOM.DIST(n=0.5*score, p=0.5)) * (Mob Difficulty/100)</code>


<code>Max Health = score * 1</code>
<code>Attack Damage = ((0.15*score) + 0.35*RAND.BETWEEN(0,score) + BINOM.DIST(n=0.5*score, p=0.5)) * (Mob Difficulty/100) * 0.1</code>, cannot exceed the damage cap


<code>Attack Damage = score * 0.5</code>
<code>Movement Speed = 0.5*RAND.BETWEEN(0,score) + BINOM.DIST(n=0.5*score, p=0.5)) * (Mob Difficulty/100)</code>, in percentages


<code>Movement Speed = score * 0.02 (% multiply_base)</code>
<code>Armor = ((0.25*score) + 0.25*RAND.BETWEEN(0,score) + BINOM.DIST(n=0.5*score, p=0.5)) * (Mob Difficulty/100)</code>


<code>Armor = score * 1</code>
<code>Armor Toughness = ((0.25*score) + 0.75*RAND.BETWEEN(0,score)) * (Mob Difficulty/100)</code>
 
<code>Armor Toughness = score * 3</code>


==== Mob Modifiers ====
==== Mob Modifiers ====
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!Mob
!Mob
!Base Stats
!Base Stats
!Stat Page (Base / Cap)
!Stat Page  
!Additional Effects
!Additional Effects
|-
|-
|Zombie/Husk/Drowned
|Zombie/Husk/Drowned
| -3 Max Health
| -3 Max Health
-1.5 Attack Damage
-1 Attack Damage
 
-5% Movement Speed
|'''Max Health:''' 15
'''Attack Damage:''' 45


-4% Movement Speed
'''Movement Speed:''' 20
|'''Max Health:''' 20 / 15
'''Attack Damage:''' 35 / 7


'''Movement Speed:''' 15 / 6
'''Armor:''' 4


'''Armor:''' 10 / 4
'''Armor Toughness:''' 8


'''Armor Toughness:''' 25 / 8
'''Damage Cap:''' 9
|<u>33% chance</u> to equip a weapon
|<u>33% chance</u> to equip a weapon


<u>75% chance</u> to equip armor (4x)
33% chance to equip armor (4x)


<u>15% chance</u> for {{Stack|effect:Speed}} Speed
<u>15% chance</u> for {{Stack|effect:Speed}} Speed
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| -5 Max Health
| -5 Max Health
-20% Movement Speed
-20% Movement Speed
|'''Max Health:''' 30 / 12
|'''Max Health:''' 12
'''Attack Damage:''' 24 / 9
'''Attack Damage:''' 35


'''Movement Speed:''' 12 / 10
'''Movement Speed:''' 20


'''Armor:''' 7 / 3
'''Armor:''' 6


'''Armor Toughness:''' 5 / 2
'''Armor Toughness:''' 4
|<u>75% chance</u> to equip armor (4x)
 
'''Damage Cap:''' 7.5
|33% chance to equip armor (4x)


<u>7.5% chance</u> for {{Stack|effect:Instant Damage}}Harming arrows
<u>7.5% chance</u> for {{Stack|effect:Instant Damage}}Harming arrows
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-6% Movement Speed
-6% Movement Speed
|'''Max Health:''' 30 / 12
|'''Max Health:''' 12
'''Attack Damage:''' 18 / 10
'''Attack Damage:''' 40


'''Movement Speed:''' 64 / 34
'''Movement Speed:''' 56


'''Armor:''' 4 / 2
'''Armor:''' 4
 
'''Damage Cap:''' 6.5
|
|
|-
|-
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-12% Movement Speed
-12% Movement Speed
|'''Max Health:''' 30 / 10
|'''Max Health:''' 10
'''Attack Damage:''' 8 / 4
'''Attack Damage:''' 40
 
'''Movement Speed:''' 42


'''Movement Speed:''' 36 / 17
'''Damage Cap:''' 5.5
|
|
|-
|-
|Creeper
|Creeper
| -5 Max Health
| -5 Max Health
|'''Max Health:''' 30 / 12
|'''Max Health:''' 12
'''Movement Speed:''' 20 / 8
'''Movement Speed:''' 15


'''Armor:''' 14 / 7
'''Armor:''' 7
|
|
|-
|-
|Slime / Magma Cube
|Slime / Magma Cube
| -3 Max Health<ref>Except for Size 0 Slimes / Magma Cubes</ref>
| -3 Max Health<ref>Except for Size 0 Slimes / Magma Cubes</ref>
|'''Max Health:''' 30 / 10
|'''Max Health:''' 13
'''Attack Damage:''' 8 / 3
 
 
'''Damage Cap:''' 8
|<u>35% chance</u> to grow 1 size (up to 4)
|<u>35% chance</u> to grow 1 size (up to 4)


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-10% Movement Speed
-10% Movement Speed
|'''Max Health:''' 45 / 16<ref name=":0" />
|'''Max Health:''' 16<ref name=":0" />
'''Attack Damage:''' 32 / 12
'''Attack Damage:''' 65


'''Movement Speed:''' 8 / 8
'''Movement Speed:''' 20


'''Armor:''' 26 / 9
'''Armor:''' 9
 
'''Damage Cap:''' 14
|in '''The End:'''
|in '''The End:'''


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| -15 Max Health
| -15 Max Health
-1.5 Attack Damage
-1.5 Attack Damage
|'''Max Health:''' 33 / 16
|'''Max Health:''' 10
'''Attack Damage:''' 11 / 6
'''Attack Damage:''' 45


'''Armor:''' 8 / 5
'''Armor:''' 5
 
'''Damage Cap:''' 6
|
|
|-
|-
|Wither Skeleton
|Wither Skeleton
| -2 Max Health
| -2 Max Health
-6 Attack Damage
-4% Movement Speed
-4% Movement Speed


+66% Knockback Resistance
+66% Knockback Resistance
|'''Max Health:''' 34 / 14
|'''Max Health:''' 16
'''Attack Damage:''' 26 / 14
'''Movement Speed:''' 14


'''Movement Speed:''' 6 / 6
'''Armor:''' 8


'''Armor:''' 8 / 8
'''Armor Toughness:''' 12


'''Armor Toughness:''' 14 / 8
'''Damage Cap:''' 14
|<u>100% chance</u> to equip Iron or Chainmail armor (4x)
|<u>100% chance</u> to equip Iron or Chainmail armor (4x)


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-4% Movement Speed
-4% Movement Speed
|'''Max Health:''' 80 / 24
|'''Max Health:''' 16
'''Movement Speed:''' 18 / 8
'''Movement Speed:''' 8
 
'''Armor:''' 4


'''Armor:''' 6 / 4
'''Armor Toughness:''' 8


'''Armor Toughness:''' 6 / 2
'''Damage Cap:''' 11
|<u>33% chance</u> to equip Gold armor (4x)
|33% chance to equip Gold armor (4x)
|-
|-
|Zombified Piglin
|Zombified Piglin
| -3 Max Health
| -3 Max Health
-1 Attack Damage
-2.5 Attack Damage


-2% Movement Speed
-2% Movement Speed
|'''Max Health:''' 65 / 24
|'''Max Health:''' 18
'''Attack Damage:''' 17 / 7
'''Attack Damage:''' 55


'''Movement Speed:''' 20 / 10
'''Movement Speed:''' 25
 
'''Damage Cap:''' 9
|
|
|-
|-
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| -4 Max Health
| -4 Max Health
-15% Movement Speed
-15% Movement Speed
|'''Max Health:''' 32 / 10
|'''Max Health:''' 10
'''Movement Speed:''' 15 / 12
'''Movement Speed:''' 24


'''Armor:''' 34 / 6
'''Armor:''' 14


'''Armor Toughness:''' 12 / 5
'''Armor Toughness:''' 15
 
'''Damage Cap:''' 3
|If '''Patrol Leader:'''
|If '''Patrol Leader:'''


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If i'''n Patrol:'''
If i'''n Patrol:'''


* '''Movement Speed:''' 34 / 14
* '''Movement Speed:''' 34


If '''in Raid Wave 4+:'''
If '''in Raid Wave 4+:'''


* '''Max Health:''' 32 / 18
* '''Max Health:''' 18
* '''Armor:''' 34 / 12
* '''Armor:''' 24


If '''in Raid Wave 5/6/7/8:'''
If '''in Raid Wave 5/6/7/8:'''
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|-
|-
|Vindicator
|Vindicator
| -2 Max Health
| -4 Max Health
-3 Attack Damage
-3 Attack Damage


-10% Movement Speed
-10% Movement Speed
|'''Max Health:''' 40 / 24
|'''Max Health:''' 15
'''Attack Damage:''' 20 / 7
'''Attack Damage:''' 45


'''Movement Speed:''' 24 / 15
'''Movement Speed:''' 30


'''Armor:''' 36 / 15
'''Armor:''' 14


'''Armor Toughness:''' 30 / 5
'''Damage Cap:''' 10
|If '''in Raid Wave 4+:'''
|If '''in Raid Wave 4+:'''
* '''Max Health:''' 60 / 24
* '''Max Health:''' 30
* '''Armor Toughness:''' 30 / 12
* '''Armor Toughness:''' 10
|-
|Evoker
| -4 Max Health
-10% Movement Speed
|'''Max Health:''' 10
'''Movement Speed:''' 30
 
'''Armor:''' 8
 
 
'''Damage Cap:''' 10
|
|-
|Ravager
| -20 Max Health
-3 Attack Damage
 
-10% Movement Speed
|'''Max Health:''' 70
 
'''Attack Damage:''' 45
 
'''Movement Speed:''' 22
 
'''Armor:''' 10
 
 
'''Damage Cap:''' 19.5
|
|-
|-
|Hoglin
|Hoglin / Zoglin
| -16 Max Health
| -16 Max Health
-14% Movement Speed
-14% Movement Speed
|'''Max Health:''' 100 / 36
|'''Max Health:''' 65
'''Attack Damage:''' 22 / 6
'''Attack Damage:''' 40
 
'''Movement Speed:''' 18
 
'''Armor:''' 10


'''Movement Speed:''' 16 / 7


'''Armor:''' 24 / 6
'''Damage Cap:''' 16
|
|
|-
|-
|Other<ref>Elder Guardian
|Guardian
| -3 Attack Damage
|'''Attack Damage:''' 60


Endermite


Evoker
'''Damage Cap:''' 9
|
|-
|Blaze
| -8 Max Health
-3 Attack Damage
|'''Max Health:''' 13
'''Attack Damage:''' 45


Guardian
'''Armor:''' 20


Ravager
'''Armor Toughness:''' 10


Shulker


Silverfish
'''Damage Cap:''' 7.5
|
|-
|Silverfish / Endermite
| -6 Max Health
-5% Movement Speed
|'''Max Health:''' 3
'''Attack Damage:''' 10


Witch
'''Movement Speed:''' 10


Zoglin</ref>
|
|'''Max Health:''' 15 / 6<ref>Witches that spawned in Witch Huts do not gain Max Health</ref>
'''Attack Damage:''' 11 / 5


'''Movement Speed:''' 15 / 7
'''Damage Cap:''' 3
 
'''Armor:''' 7 / 4
|
|
|}
|}
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Armor droprate to 4.25%
Armor droprate to 4.25%
|<nowiki>+25% Reinforcement Chance</nowiki>
|
 
|'''Movement Speed:''' 22
<u>25% chance</u> to spawn 1 extra Zombie
'''Armor Toughness:''' 6
|Movement Speed Base +2
Armor Toughness Base +2
|'''Cave Spider:'''
|'''Cave Spider:'''


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'''Creeper:'''
'''Creeper:'''


* Explosion Radius set to 4
* Explosion Radius increased to 4


'''Spider:'''
'''Spider:'''
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Each Spore also reduces the mobs Max Health by 25%.
Each Spore also reduces the mobs Max Health by 25%.


Killing a Spore Zombie will drop the Spore which will respawn a new Spore Zombie after 8 seconds.
Killing a Spore Zombie can drop the Spore which will respawn a new Spore Zombie after 8 seconds.


Every time a Spore respawns a Zombie the drop chance of its subsequent Spores drops by 10%.
Drop chance of spores starts at 100%, reduced by 10 for each subsequent respawn.


Setting Spore Zombies on fire destroys the Spore.
Setting Spore Zombies on fire destroys the Spore.
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* Invisible until it gets close to a player
* Invisible until it gets close to a player
* Explosion Radius reduced to 2


'''Phantom:'''
'''Phantom:'''
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* <u>35% chance</u> to grow 1 size (up to 4)
* <u>35% chance</u> to grow 1 size (up to 4)
* <u>35% chance</u> to grow 1 size (up to 4)  
* <u>35% chance</u> to grow 1 size (up to 4)  
'''Cave Spider / Spider (in Lush Caves):'''
* Replaced with 4 Silverfish
'''Silverfish (in Lush Caves):'''
* <u>50% chance</u> to spawn a Silverfish when hitting a player


|-
|-
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* <u>40% chance</u> to spawn with a Trident
* <u>40% chance</u> to spawn with a Trident
|
|
|
|'''Guardian'''
 
* '''Attack Damage:''' 90
* '''Damage Cap:''' 12
|-
|-
|
|
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'''Creeper:'''
'''Creeper:'''


* +30% Max Health
* Replaced with either a Zombie or a Skeleton
* -10% Movement Speed


'''Phantom:'''
'''Phantom:'''
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Bamboo Jungle  
Bamboo Jungle  
|}  
|}  
|
| -25% Attack Damage
|Attacks apply {{Stack|effect:Weakness}}Weakness and {{Stack|effect:Hunger}}Hunger II (0:15)
|Attacks apply {{Stack|effect:Weakness}}Weakness and {{Stack|effect:Hunger}}Hunger II (0:15)
|{{Stack|effect:Hunger}}Hunger II, {{Stack|effect:Poison}} Poison and {{Stack|effect:Weakness}}Weakness (0:05) arrows
|{{Stack|effect:Hunger}}Hunger II, {{Stack|effect:Poison}} Poison and {{Stack|effect:Weakness}}Weakness (0:05) arrows
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'''Slime:'''  
'''Slime:'''  


* {{Stack|effect:Poison}} Poison nearby entities on landing, effect scales with size
* Attacks apply {{Stack|effect:Poison}} Poison and {{Stack|effect:Nausea}}Nausea (0:15)


'''Spider:'''
'''Spider:'''
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{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" |Biome Specific Mob Modifiers (Nether)
! colspan="6" |Biome Specific Mob Modifiers (Nether)
!
|-
|-
!Biome
!Biome
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!Effect on
!Effect on
Enderman
Enderman
!Effect on
Blaze
|-
|-
|Nether Wastes
|Nether Wastes
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|
|
|95% chance to replace with Blaze
|95% chance to replace with Blaze
| +100% Movement Speed
|-
|-
|Soul Sand Valley
|Soul Sand Valley
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|
|
|90% chance to replace with Wither Skeleton
|90% chance to replace with Wither Skeleton
|
|-
|-
|Crimson Forest
|Crimson Forest
|Max Health Cap from 18 to 28
|'''Max Health:''' 46
|<u>33% chance</u> to spawn with Gold armor (4x)
|<u>33% chance</u> to spawn with Gold armor (4x)
|
|
|
|
|
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|
|
|
|
| +35% Max Health
-6% Movement Speed
+3 Attack Damage
spawn without bow
|
|
|33% chance to replace with 3 Skeletons
|
|33% chance to spawn another enderman
|
|-
|-
|Basalt Deltas
|Basalt Deltas
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|Size +1 (up to 3)
|Size +1 (up to 3)
+15% Attack Damage
+15% Attack Damage
|
|
|
|}
|}
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