Combat Expanded: Difference between revisions

m
add missing info
(username removed)
(Difficulty Update)
m (add missing info)
 
(12 intermediate revisions by 2 users not shown)
Line 11: Line 11:
Players can designate a bed as a "Home Bed" by sleeping in it. Only the last bed slept in by any player can be a Home Bed. While a player is online their Home Bed serves as a beacon that lowers difficulty in an area of 128 blocks around it. Only one Home Bed can affect an area at a time.
Players can designate a bed as a "Home Bed" by sleeping in it. Only the last bed slept in by any player can be a Home Bed. While a player is online their Home Bed serves as a beacon that lowers difficulty in an area of 128 blocks around it. Only one Home Bed can affect an area at a time.


===Mobs===
=== Natural Regeneration ===
Combat Expanded disables normal Regeneration. Instead player will regenerate half a heart every 0.8 seconds as long as they are out of combat.
 
Players will enter combat when:
 
* Being damaged by a mob, explosions, the {{Stack|effect:Wither}} Wither effect (12 seconds)
* Drowning, Falling, Lava, {{Stack|effect:Poison}} Poison (2.4 seconds)
* If on fire regeneration will happen every 3.6 instead of 0.8 seconds, but will not enter combat
 
Killing an entity will immediately exit combat until damaged again.
 
== Item Modifiers ==
Custom armor and weapons are dropped at 8.5% and 20% respectively, scaling with looting. Any items dropped like this will be prefixed with a special modifier.
 
{{/Weapons}}
 
{{/Armour}}
 
== Mobs ==
As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armor and weapons.
As a player stays alive in the world for longer the mobs that spawn around them will grow in strength. Mobs will spawn with higher health, damage, movement speed and with better armor and weapons.


Line 22: Line 40:
Mobs spawned from spawners do not benefit from any modifiers. Mobs are considered spawner spawns if they spawn in the air.
Mobs spawned from spawners do not benefit from any modifiers. Mobs are considered spawner spawns if they spawn in the air.


Blaze, Drowned, Slimes, Magma Cubes, Phantoms, Shulkers, Ghasts, Guardians, and Elder Guardians will gain modifiers even if spawned from a spawner.
Blaze, Drowned, Slimes, Magma Cubes, Phantoms, and Guardians will gain modifiers even if spawned from a spawner.
 
====Zombie Alternatives====


* Zombie reinforcements will not drop their equipment.
====Zombie Changes====
* Baby zombies have -60% Max Health.
* Baby zombies have -60% Max Health.
* Zombie Leaders are replaced with zombies that have highly increased stats and much better gear than ordinary zombies. In addition Zombie Leaders will be equipped with a shield enchanted with Unbreaking V. All of the equipment has a high chance of being dropped on death.
* Zombie Leaders are replaced with zombies that have highly increased stats and much better gear than ordinary zombies. In addition Zombie Leaders will be equipped with a shield enchanted with Unbreaking V. All of the equipment has a high chance of being dropped on death.
Line 33: Line 49:
Phantoms will no longer spawn from insomnia. Instead they can be found above high mountains, unless a players Home Bed is nearby. Phantoms will take damage upon contact with water.
Phantoms will no longer spawn from insomnia. Instead they can be found above high mountains, unless a players Home Bed is nearby. Phantoms will take damage upon contact with water.


=== Item Modifiers ===
==Advancements==
Custom armor and weapons are dropped at 8.5% and 20% respectively, scaling with looting. Any items dropped like this will be prefixed with a special modifier.
 
====Weapons====
{{/Weapons}}
 
====Armor====
{{/Armour}}
 
===Advancements===
{| class="wikitable"
{| class="wikitable"
!Advancement
!Advancement
Line 70: Line 77:
When a mob spawns it will be assigned a Mob Difficulty of its own to modify its stats.
When a mob spawns it will be assigned a Mob Difficulty of its own to modify its stats.


<code>Player Difficulty * Difficulty Modifier + Random Offset + Illager Bonus</code>, where
<code>Mob Difficulty = Player Difficulty * Difficulty Modifier + Random Offset + Illager Bonus</code>, where


<code>Player Difficulty:</code> Difficulty taken from the closest player
<code>Player Difficulty:</code> Difficulty taken from the closest player
Line 87: Line 94:
<code>Illager Bonus:</code> applied to Illagers under certain conditions:
<code>Illager Bonus:</code> applied to Illagers under certain conditions:


* Pillager patrol leaders: +10
* Illager patrol leaders: +10
* Pillager/Vindicator raider: +<code>3*(raid wave)</code>
* Illager/Ravager in a raid: +<code>3*(raid wave)</code>


A mobs Difficulty is then used to calculate their stats. Each mobs has their own Stat Page with Base and Caps for each stat. Each stat calculates its score by applying a normal distribution of the Base, then taking a percentage of that equal to the mobs Mob Difficulty. This score cannot exceed the Cap listed on the mobs Stat Page.
A mobs Difficulty is then used to calculate their stats. Each mobs has their own Stat Page, mobs final stats are calculated as follows using those scores:


Finally the actual stat is calculated as follows:
<code>Max Health = ((0.5*score) + BINOM.DIST(n=0.5*score, p=0.5)) * (Mob Difficulty/100)</code>


<code>Max Health = score * 1</code>
<code>Attack Damage = ((0.15*score) + 0.35*RAND.BETWEEN(0,score) + BINOM.DIST(n=0.5*score, p=0.5)) * (Mob Difficulty/100) * 0.1</code>, cannot exceed the damage cap


<code>Attack Damage = score * 0.5</code>
<code>Movement Speed = 0.5*RAND.BETWEEN(0,score) + BINOM.DIST(n=0.5*score, p=0.5)) * (Mob Difficulty/100)</code>, in percentages


<code>Movement Speed = score * 0.02 (% multiply_base)</code>
<code>Armor = ((0.25*score) + 0.25*RAND.BETWEEN(0,score) + BINOM.DIST(n=0.5*score, p=0.5)) * (Mob Difficulty/100)</code>


<code>Armor = score * 1</code>
<code>Armor Toughness = ((0.25*score) + 0.75*RAND.BETWEEN(0,score)) * (Mob Difficulty/100)</code>
 
<code>Armor Toughness = score * 3</code>


==== Mob Modifiers ====
==== Mob Modifiers ====
Line 111: Line 116:
!Mob
!Mob
!Base Stats
!Base Stats
!Stat Page (Base / Cap)
!Stat Page  
!Additional Effects
!Additional Effects
|-
|-
|Zombie/Husk/Drowned
|Zombie/Husk/Drowned
| -3 Max Health
| -3 Max Health
-1.5 Attack Damage
-1 Attack Damage
 
-5% Movement Speed
|'''Max Health:''' 15
'''Attack Damage:''' 45


-4% Movement Speed
'''Movement Speed:''' 20
|'''Max Health:''' 20 / 15
'''Attack Damage:''' 35 / 7


'''Movement Speed:''' 15 / 6
'''Armor:''' 4


'''Armor:''' 10 / 4
'''Armor Toughness:''' 8


'''Armor Toughness:''' 25 / 8
'''Damage Cap:''' 9
|<u>33% chance</u> to equip a weapon
|<u>33% chance</u> to equip a weapon


<u>75% chance</u> to equip armor (4x)
33% chance to equip armor (4x)


<u>15% chance</u> for +15% Movement Speed
<u>15% chance</u> for {{Stack|effect:Speed}} Speed


<u>40% chance</u> for +45% Knockback Resistance
<u>40% chance</u> for +45% Knockback Resistance
<u>7.5% chance</u> for "Shielded"
* Equip shield in offhand
* +5 Armor
* +50% Armor
* +20 Armor Toughness
* -2 Max Health
* No bonus Max Health
<u>5% chance</u> for "Dual Wield"
* Equip weapon in offhand
* +4 Attack Damage
* -20% Movement Speed
|-
|-
|Skeleton/Stray
|Skeleton/Stray
| -5 Max Health
| -5 Max Health
-20% Movement Speed
-20% Movement Speed
|'''Max Health:''' 30 / 12
|'''Max Health:''' 12
'''Attack Damage:''' 24 / 9
'''Attack Damage:''' 35


'''Movement Speed:''' 12 / 10
'''Movement Speed:''' 20


'''Armor:''' 7 / 3
'''Armor:''' 6


'''Armor Toughness:''' 5 / 2
'''Armor Toughness:''' 4
|<u>75% chance</u> to equip armor (4x)


<u>10% chance</u> for Power Enchantment
'''Damage Cap:''' 7.5
|33% chance to equip armor (4x)


<u>7.5% chance</u> for {{Stack|effect:Instant Damage}}Harming arrows
<u>7.5% chance</u> for {{Stack|effect:Instant Damage}}Harming arrows
Line 157: Line 179:


-6% Movement Speed
-6% Movement Speed
|'''Max Health:''' 30 / 12
|'''Max Health:''' 12
'''Attack Damage:''' 18 / 10
'''Attack Damage:''' 40


'''Movement Speed:''' 64 / 34
'''Movement Speed:''' 56


'''Armor:''' 4 / 2
'''Armor:''' 4
 
'''Damage Cap:''' 6.5
|
|
|-
|-
Line 170: Line 194:


-12% Movement Speed
-12% Movement Speed
|'''Max Health:''' 30 / 10
|'''Max Health:''' 10
'''Attack Damage:''' 8 / 4
'''Attack Damage:''' 40


'''Movement Speed:''' 36 / 17
'''Movement Speed:''' 42
 
'''Damage Cap:''' 5.5
|
|
|-
|-
|Creeper
|Creeper
| -5 Max Health
| -5 Max Health
|'''Max Health:''' 30 / 12
|'''Max Health:''' 12
'''Movement Speed:''' 20 / 8
'''Movement Speed:''' 15


'''Armor:''' 14 / 7
'''Armor:''' 7
|
|
|-
|-
|Slime / Magma Cube
|Slime / Magma Cube
| -3 Max Health<ref>Except for Size 0 Slimes / Magma Cubes</ref>
| -3 Max Health<ref>Except for Size 0 Slimes / Magma Cubes</ref>
|'''Max Health:''' 30 / 10
|'''Max Health:''' 13
'''Attack Damage:''' 8 / 3
 
 
'''Damage Cap:''' 8
|<u>35% chance</u> to grow 1 size (up to 4)
|<u>35% chance</u> to grow 1 size (up to 4)


Line 197: Line 225:


-10% Movement Speed
-10% Movement Speed
|'''Max Health:''' 45 / 16<ref name=":0" />
|'''Max Health:''' 16<ref name=":0" />
'''Attack Damage:''' 32 / 12
'''Attack Damage:''' 65


'''Movement Speed:''' 8 / 8
'''Movement Speed:''' 20


'''Armor:''' 26 / 9
'''Armor:''' 9
 
'''Damage Cap:''' 14
|in '''The End:'''
|in '''The End:'''


Line 211: Line 241:
| -15 Max Health
| -15 Max Health
-1.5 Attack Damage
-1.5 Attack Damage
|'''Max Health:''' 33 / 16
|'''Max Health:''' 10
'''Attack Damage:''' 11 / 6
'''Attack Damage:''' 45


'''Armor:''' 8 / 5
'''Armor:''' 5
 
'''Damage Cap:''' 6
|
|
|-
|-
|Wither Skeleton
|Wither Skeleton
| -2 Max Health
| -2 Max Health
-6 Attack Damage
-4% Movement Speed
-4% Movement Speed


+66% Knockback Resistance
+66% Knockback Resistance
|'''Max Health:''' 34 / 14
|'''Max Health:''' 16
'''Attack Damage:''' 26 / 14
'''Movement Speed:''' 14


'''Movement Speed:''' 6 / 6
'''Armor:''' 8


'''Armor:''' 8 / 8
'''Armor Toughness:''' 12


'''Armor Toughness:''' 14 / 8
'''Damage Cap:''' 14
|<u>100% chance</u> to equip Iron or Chainmail armor (4x)
|<u>100% chance</u> to equip Iron or Chainmail armor (4x)


Line 241: Line 271:


-4% Movement Speed
-4% Movement Speed
|'''Max Health:''' 80 / 24
|'''Max Health:''' 16
'''Movement Speed:''' 18 / 8
'''Movement Speed:''' 8


'''Armor:''' 6 / 4
'''Armor:''' 4


'''Armor Toughness:''' 6 / 2
'''Armor Toughness:''' 8
|<u>33% chance</u> to equip Gold armor (4x)
 
'''Damage Cap:''' 11
|33% chance to equip Gold armor (4x)
|-
|-
|Zombified Piglin
|Zombified Piglin
| -3 Max Health
| -3 Max Health
-1 Attack Damage
-2.5 Attack Damage


-2% Movement Speed
-2% Movement Speed
|'''Max Health:''' 65 / 24
|'''Max Health:''' 18
'''Attack Damage:''' 17 / 7
'''Attack Damage:''' 55


'''Movement Speed:''' 20 / 10
'''Movement Speed:''' 25
 
'''Damage Cap:''' 9
|
|
|-
|-
Line 263: Line 297:
| -4 Max Health
| -4 Max Health
-15% Movement Speed
-15% Movement Speed
|'''Max Health:''' 32 / 10
|'''Max Health:''' 10
'''Movement Speed:''' 15 / 12
'''Movement Speed:''' 24


'''Armor:''' 34 / 6
'''Armor:''' 14


'''Armor Toughness:''' 12 / 5
'''Armor Toughness:''' 15
 
'''Damage Cap:''' 3
|If '''Patrol Leader:'''
|If '''Patrol Leader:'''


Line 275: Line 311:
If i'''n Patrol:'''
If i'''n Patrol:'''


* '''Movement Speed:''' 34 / 14
* '''Movement Speed:''' 34


If '''in Raid Wave 4+:'''
If '''in Raid Wave 4+:'''


* '''Max Health:''' 32 / 18
* '''Max Health:''' 18
* '''Armor:''' 34 / 12
* '''Armor:''' 24


If '''in Raid Wave 5/6/7/8:'''
If '''in Raid Wave 5/6/7/8:'''
Line 287: Line 323:
|-
|-
|Vindicator
|Vindicator
| -2 Max Health
| -4 Max Health
-3 Attack Damage
-3 Attack Damage


-10% Movement Speed
-10% Movement Speed
|'''Max Health:''' 40 / 24
|'''Max Health:''' 15
'''Attack Damage:''' 20 / 7
'''Attack Damage:''' 45


'''Movement Speed:''' 24 / 15
'''Movement Speed:''' 30


'''Armor:''' 36 / 15
'''Armor:''' 14


'''Armor Toughness:''' 30 / 5
'''Damage Cap:''' 10
|If '''in Raid Wave 4+:'''
|If '''in Raid Wave 4+:'''
* '''Max Health:''' 60 / 24
* '''Max Health:''' 30
* '''Armor Toughness:''' 30 / 12
* '''Armor Toughness:''' 10
|-
|-
|Hoglin
|Evoker
| -4 Max Health
-10% Movement Speed
|'''Max Health:''' 10
'''Movement Speed:''' 30
 
'''Armor:''' 8
 
 
'''Damage Cap:''' 10
|
|-
|Ravager
| -20 Max Health
-3 Attack Damage
 
-10% Movement Speed
|'''Max Health:''' 70
 
'''Attack Damage:''' 45
 
'''Movement Speed:''' 22
 
'''Armor:''' 10
 
 
'''Damage Cap:''' 19.5
|
|-
|Hoglin / Zoglin
| -16 Max Health
| -16 Max Health
-14% Movement Speed
-14% Movement Speed
|'''Max Health:''' 100 / 36
|'''Max Health:''' 65
'''Attack Damage:''' 22 / 6
'''Attack Damage:''' 40


'''Movement Speed:''' 16 / 7
'''Movement Speed:''' 18


'''Armor:''' 24 / 6
'''Armor:''' 10
 
 
'''Damage Cap:''' 16
|
|
|-
|-
|Other<ref>Elder Guardian
|Guardian
| -3 Attack Damage
|'''Attack Damage:''' 60


Endermite


Evoker
'''Damage Cap:''' 9
|
|-
|Blaze
| -8 Max Health
-3 Attack Damage
|'''Max Health:''' 13
'''Attack Damage:''' 45


Guardian
'''Armor:''' 20


Ravager
'''Armor Toughness:''' 10


Shulker


Silverfish
'''Damage Cap:''' 7.5
|
|-
|Silverfish / Endermite
| -6 Max Health
-5% Movement Speed
|'''Max Health:''' 3
'''Attack Damage:''' 10


Witch
'''Movement Speed:''' 10
 
Zoglin</ref>
|
|'''Max Health:''' 15 / 6<ref>Witches that spawned in Witch Huts do not gain Max Health</ref>
'''Attack Damage:''' 11 / 5


'''Movement Speed:''' 15 / 7


'''Armor:''' 7 / 4
'''Damage Cap:''' 3
|
|
|}
|}
Line 355: Line 431:
|'''Dark'''<ref>Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.</ref>
|'''Dark'''<ref>Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.</ref>
| +15% Max Health
| +15% Max Health
+10% Attack Damage
+25% Armor


+5% Movement Speed
+5% Movement Speed
Line 362: Line 438:


Armor droprate to 4.25%
Armor droprate to 4.25%
|<nowiki>+25% Reinforcement Chance</nowiki>
|
 
|'''Movement Speed:''' 22
<u>25% chance</u> to spawn 1 extra Zombie
'''Armor Toughness:''' 6
|Movement Speed Base +2
Armor Toughness Base +2
|'''Cave Spider:'''
|'''Cave Spider:'''


Line 373: Line 447:
'''Creeper:'''
'''Creeper:'''


* Explosion Radius set to 4
* Explosion Radius increased to 4


'''Spider:'''
'''Spider:'''
Line 435: Line 509:
|'''Drowned''':
|'''Drowned''':


* +20% Attack Damage
* +20% Movement Speed
|
|
|
|
Line 455: Line 529:
'''Cherry''' in Cherry Groves:
'''Cherry''' in Cherry Groves:
*grants 16 Max Health
*grants 16 Max Health
*grants 2 Attack Damage
*grants 10% Movement Speed
'''Normal''' in other Flowering Biomes (66% chance)
'''Normal''' in other Flowering Biomes (66% chance)
*grants 8 Max Health
*grants 8 Max Health
Line 463: Line 537:
Each Spore also reduces the mobs Max Health by 25%.
Each Spore also reduces the mobs Max Health by 25%.


Killing a Spore Zombie will drop the Spore which will respawn a new Spore Zombie after 8 seconds.
Killing a Spore Zombie can drop the Spore which will respawn a new Spore Zombie after 8 seconds.


Every time a Spore respawns a Zombie the drop chance of its subsequent Spores drops by 10%.
Drop chance of spores starts at 100%, reduced by 10 for each subsequent respawn.


Setting Spore Zombies on fire destroys the Spore.
Setting Spore Zombies on fire destroys the Spore.
Line 478: Line 552:


* Invisible until it gets close to a player
* Invisible until it gets close to a player
* Explosion Radius reduced to 2


'''Phantom:'''
'''Phantom:'''
Line 488: Line 563:
* <u>35% chance</u> to grow 1 size (up to 4)
* <u>35% chance</u> to grow 1 size (up to 4)
* <u>35% chance</u> to grow 1 size (up to 4)  
* <u>35% chance</u> to grow 1 size (up to 4)  
'''Cave Spider / Spider (in Lush Caves):'''
* Replaced with 4 Silverfish
'''Silverfish (in Lush Caves):'''
* <u>50% chance</u> to spawn a Silverfish when hitting a player


|-
|-
Line 552: Line 634:
Eroded Badlands  
Eroded Badlands  
|}  
|}  
|<nowiki>+10% Attack Damage</nowiki>
| +25% Armor


+50% Armor Toughness
+50% Armor Toughness
Line 590: Line 672:
* <u>40% chance</u> to spawn with a Trident
* <u>40% chance</u> to spawn with a Trident
|
|
|
|'''Guardian'''
 
* '''Attack Damage:''' 90
* '''Damage Cap:''' 12
|-
|-
|
|
Line 631: Line 716:
'''Creeper:'''
'''Creeper:'''


* +30% Max Health
* Replaced with either a Zombie or a Skeleton
* -10% Movement Speed


'''Phantom:'''
'''Phantom:'''
Line 653: Line 737:
Bamboo Jungle  
Bamboo Jungle  
|}  
|}  
|
| -25% Attack Damage
|Attacks apply {{Stack|effect:Weakness}}Weakness and {{Stack|effect:Hunger}}Hunger II (0:15)
|Attacks apply {{Stack|effect:Weakness}}Weakness and {{Stack|effect:Hunger}}Hunger II (0:15)
|{{Stack|effect:Hunger}}Hunger II, {{Stack|effect:Poison}} Poison and {{Stack|effect:Weakness}}Weakness (0:05) arrows
|{{Stack|effect:Hunger}}Hunger II, {{Stack|effect:Poison}} Poison and {{Stack|effect:Weakness}}Weakness (0:05) arrows
Line 666: Line 750:
'''Slime:'''  
'''Slime:'''  


* {{Stack|effect:Poison}} Poison nearby entities on landing, effect scales with size
* Attacks apply {{Stack|effect:Poison}} Poison and {{Stack|effect:Nausea}}Nausea (0:15)


'''Spider:'''
'''Spider:'''
Line 674: Line 758:
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" |Biome Specific Mob Modifiers (Nether)
! colspan="6" |Biome Specific Mob Modifiers (Nether)
!
|-
|-
!Biome
!Biome
Line 686: Line 771:
!Effect on
!Effect on
Enderman
Enderman
!Effect on
Blaze
|-
|-
|Nether Wastes
|Nether Wastes
Line 693: Line 780:
|
|
|95% chance to replace with Blaze
|95% chance to replace with Blaze
| +100% Movement Speed
|-
|-
|Soul Sand Valley
|Soul Sand Valley
Line 700: Line 788:
|
|
|90% chance to replace with Wither Skeleton
|90% chance to replace with Wither Skeleton
|
|-
|-
|Crimson Forest
|Crimson Forest
|Max Health Cap from 18 to 28
|'''Max Health:''' 46
|<u>33% chance</u> to spawn with Gold armor (4x)
|<u>33% chance</u> to spawn with Gold armor (4x)
|
|
|
|
|
Line 711: Line 801:
|
|
|
|
| +35% Max Health
-6% Movement Speed
+3 Attack Damage
spawn without bow
|
|
|33% chance to replace with 3 Skeletons
|
|33% chance to spawn another enderman
|
|-
|-
|Basalt Deltas
|Basalt Deltas
Line 724: Line 812:
|Size +1 (up to 3)
|Size +1 (up to 3)
+15% Attack Damage
+15% Attack Damage
|
|
|
|}
|}
98

edits