Difference between revisions of "Better Fire"

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m (History: Correct "datapack" to "data pack" where applicable.)
Line 41: Line 41:
|rowspan=2 | 1.13
|rowspan=2 | 1.13
|rowspan=2 | 19 Nov 2018
|rowspan=2 | 19 Nov 2018
|Updated for 1.13 datapacks
|Updated for 1.13 data packs
|Creepers will explode on 0-2 health now
|Creepers will explode on 0-2 health now

Revision as of 11:38, 2 May 2019

Better Fire
Better fire.png
Module TypeStand Alone
Created bySparks
Last Updated byBluefire610 & SpecialBuilder32
Compatible MC Versions1.13

This module enhances the way fire works on arrows and Creepers.


Flame arrows will set fire to the block they land in and Creepers on fire with low health will instantly explode.

Technical Summary

Creepers must have between 0-2 health (0-1 hearts) in order for fire to cause it to explode.

Learn More and Download

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Version Date Change
1.8 06 May 2014 Released Better Fire
18 Apr 2015 Reduced lag
Fixed a bug with non-flame arrows setting blocks alight
1.11 30 Apr 2017 Updated for 1.11 command format
03 May 2017 Bug fix for flame arrows deleting non-full blocks
1.12 10 Jun 2017 Updated for 1.12 command format
1.13 19 Nov 2018 Updated for 1.13 data packs
Creepers will explode on 0-2 health now

Previous Versions

MC 1.8 Version

In the MC 1.8 Versions, Creepers did not need to be at low health in order for fire to cause it to instantly explode.

MC 1.11-1.12 Versions

In the MC 1.11-1.12 versions Creepers needed to be at exactly 1 heart of health to explode.