Better Fire: Difference between revisions

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|Updated for 1.12
|Updated for 1.12
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|unreleased
|19 Nov 2018
|3.0
|3.0
|Updated for 1.13. Creepers will explode on 0-2 health now
|Updated for 1.13. Creepers will explode on 0-2 health now

Revision as of 01:05, 21 November 2018

Better Fire

Module TypeStand Alone
Created bySparks
Last Updated byBluefire610 & SpecialBuilder32
Compatible MC Versions1.13

This module enhances the way fire works on arrows and Creepers.

Details

Flame arrows will set fire to the block they land in and Creepers on fire with low health will instantly explode.

Technical Summary

Creepers must have between 0-2 health (0-1 hearts) in order for fire to cause it to explode.

Learn More and Download

Watch on YouTube Download

History

Date Version Change
06 May 2014 1.0 Released Better Fire
18 Apr 2015 1.0 Reduced lag and fixed a bug with non-flame arrows setting blocks alight
30 Apr 2017 2.0 Updated for 1.11
03 May 2017 2.1 Bug fix for flame arrows deleting non-full blocks
10 Jun 2017 2.2 Updated for 1.12
19 Nov 2018 3.0 Updated for 1.13. Creepers will explode on 0-2 health now

Previous Versions

MC 1.8 Version

In the MC 1.8 Versions (v1.0), Creepers did not need to be at low health in order for fire to cause it to instantly explode.

MC 1.11-1.12 Versions

In the MC 1.11-1.12 versions (v2.0-2.2) Creepers needed to be at exactly 1 heart of health to explode.