Bat Grenades: Difference between revisions

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=== MC 1.8 Version ===
=== MC 1.8 Version ===
In the MC 1.8 Version (v1.1), bat grenades will explode at a radius of 5 blocks of the player rather than 3 blocks. Additionally, bats would explode when near players in creative or spectator mode as well.
In the MC 1.8 version (v1.0-1.1), bat grenades will explode at a radius of 5 blocks of the player rather than 3 blocks. Additionally, bats would explode when near players in creative or spectator mode as well.
 
=== MC 1.8-1.11 Versions ===
In the MC 1.8-1.11 versions (v1.0-2.3), the "Batboozled" advancement was actually a simulated achievement, using tellraw to show to message. This has been transferred to advancements upon the release of the 1.12 version (v2.5).


=== Windows 10 Beta 0.16.1 Version ===
=== Windows 10 Beta 0.16.1 Version ===
Using behaviour packs, Bat Grenades has been remade for Windows 10/Pocket Edition platforms. Bats behave about the same as in the Java edition except they do not explode if there is a wall between them and the player, and they drop gunpowder using a Creeper loot table (0-3 gunpowder without looting).
Using behaviour packs, Bat Grenades has been remade for Windows 10/Pocket Edition platforms. Bats behave about the same as in the Java edition except they do not explode if there is a wall between them and the player, and they drop gunpowder using a Creeper loot table (0-3 gunpowder without looting).

Revision as of 06:56, 24 October 2018

<INFOBOX TEMPLATE>

Tired of the uselessness of bats? This tiny module will turn them into tiny furry flying balls of death! Bats will squeak loudly if you get near them, and vanish in a small explosion if you get too near!

Details

Bats that come near (7 block radius) a player will squeak a warning loudly and consistently. If they get within 3 blocks of a player in survival or adventure mode they will explode, even if there is a wall between the bat and the player. Bats create a very small explosion when triggered by a player - 1/3 as powerful as a creeper. While they can cause damage to nearby blocks and players, it is minimal and players will easily survive a direct hit unless on low health.

Advancements

Advancement Description Requirement
Batboozled Get blown up by a Bat Grenade Get killed from an exploding bat

Learn More and Download

<LINKS TEMPLATE>

History

Date Version Change
21 Feb 2014 1.0 Released Bat Grenades
28 Mar 2015 1.1 Fixed death message to say "...was killed by exploding bat" instead of "...was killed by creeper"
13 Jan 2016 2.0 Module made to fit 1.9 standards. Bats no longer explode for players in creative or spectator.

Players now have to be closer to the bat to cause an explosion (3 blocks instead of 5)

13 Jan 2016 2.1 Snapshot 16w02a changed the playsound command (again). Playsound format updated.
17 Jan 2016 2.2 Fixed issue with squeak playsound in SMP worlds.
04 Jun 2016 2.3 Added "Batboozled" achievement and fixed playsound so it originates from the bat not the player
25 Oct 2016 Win 1.0* Created module for Win 10 Beta
10 Jun 2017 2.5 Updated to 1.12

*Not a Java Version Module, the module was recreated for Windows 10 Edition Beta 0.16.1.

Previous Versions

MC 1.8 Version

In the MC 1.8 version (v1.0-1.1), bat grenades will explode at a radius of 5 blocks of the player rather than 3 blocks. Additionally, bats would explode when near players in creative or spectator mode as well.

MC 1.8-1.11 Versions

In the MC 1.8-1.11 versions (v1.0-2.3), the "Batboozled" advancement was actually a simulated achievement, using tellraw to show to message. This has been transferred to advancements upon the release of the 1.12 version (v2.5).

Windows 10 Beta 0.16.1 Version

Using behaviour packs, Bat Grenades has been remade for Windows 10/Pocket Edition platforms. Bats behave about the same as in the Java edition except they do not explode if there is a wall between them and the player, and they drop gunpowder using a Creeper loot table (0-3 gunpowder without looting).