Combat Expanded/Sandbox/Weapons

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Revision as of 17:24, 29 July 2023 by Thanathor (talk | contribs) (1.20 update)
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Possible Weapon Modifiers

Weapon

Passive Effects On-Hit Effects Rarity
Light -0.5-2.0 Attack Damage

+0.6-0.9 Attack Speed

common
Heavy +0.5-2.0 Attack Damage

-0.2-0.5 Attack Speed

Knockback II/III Enchant

common
Flaming -0.5-2.0 Attack Damage

Fire Aspect III/IV/V Enchant

common
Giant 0.5 Attack Speed Deals damage dealt to all entities within 4 blocks common
Venomous -0.5-2.0 Attack Damage

One of:

Poison I (0:08)

Poison I (0:30)

Poison II (0:08)

common
Crippling -0.2-0.5 Attack Speed Slowness I/II/III and

Weakness I (0:04)

common
Spectral -0.5-2.0 Attack Damage If the target did not have Glowing:

Glowing (0:15) and 4/6/8 Wither damage

common
Chiming 1 Attack Damage Every attack against the same mob deals 2x damage,

up to 256 damage (128 hearts)

rare
Resonating

1 Attack Damage

Two seconds after the hit:

Target is dealt 6/9/12 damage

ignoring armor and resistances

rare
Chaotic -0.2-0.5 Attack Speed

Is randomly enchanted

Apply a random effect to entities hit.

If weapon is enchanted: Change enchantments to new random ones (level 30/55)

rare
Yearning Apply to wielder:

Saturation (0:01)

Hunger X (0:15)

rare

Divine

0.5 Attack Damage

-0.2-0.5 Attack Speed

Instant Heath I/II/III epic
Demonic x1.5 Attack Damage Apply to wielder:

Wither (0:01)

epic