-- Based on work by the MC wiki: https://minecraft.gamepedia.com/ and https://minecraft.gamepedia.com/Module:Sprite
local Sprite = {}
local types = {
inventory = [[Module:InvSprite]],
}
local defaultSettings = {
scale = 1,
sheetsize = 256,
size = 16,
pos = 1,
align = 'text-top'
}
function Sprite:new (type)
source = types[type]
if not(source) then
error("Unknown type: " .. tostring(type))
end
o = {
__source = require(source),
}
setmetatable(o, {__index = self})
o:load()
return o
end
function Sprite:load()
local settings = self.__source.settings
self.__settings = {
size = settings.size,
sheetWidth = settings.sheetsize,
tiles = settings.sheetsize / settings.size,
scale = settings.scale,
autoScale = settings.autoscale,
}
setmetatable(self.__settings, {__index=defaultSettings})
end
function Sprite:setItem(item)
if self.__source.ids[item] then
self:setPosition(self.__source.ids[item].pos)
else
self:setPosition(nil) --will use default
end
return self
end
function Sprite:Item(item)
local sprite = {}
setmetatable(sprite, {__index = self})
local settings = {}
setmetatable(settings, {__index = self.__settings})
sprite.__settings = settings
return sprite:setItem(item)
end
function Sprite:setPosition(pos)
self.__settings.pos = pos or self.__settings.pos
return self
end
function Sprite:SetScale(scale)
self.__settings.scale = scale
return self
end
function Sprite:SetSize(size)
self.__settings.scale = size / self.__settings.size
return self
end
function Sprite:calculateStyles()
styles = {}
function append(key, value) styles[#styles+1]=key .. ": " .. value return table end
local settings = self.__settings
append ("background-size", settings.sheetWidth * settings.scale .. 'px auto')
local t = settings.size * settings.scale .. 'px'
append ("height", t)
append ("width", t)
append ("vertical-align", settings.align)
local pos = self.__settings.pos - 1
local left = pos % settings.tiles * settings.size * settings.scale
local top = math.floor( pos / settings.tiles ) * settings.size * settings.scale
append("background-position", '-' .. left .. 'px -' .. top .. 'px')
return table.concat( styles, "; " )
end
function Sprite:GenerateHTML (html)
local sprite
if html then
sprite = html:tag("div")
else
sprite = mw.html.create("div")
end
sprite:addClass("sprite")
local source = self.__source
sprite:addClass(source.settings.classname)
sprite:cssText( self:calculateStyles() )
return sprite
end
return Sprite