Combat Expanded/Armour: Difference between revisions
add update info
(update to CE) |
(add update info) |
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|Natural Regeneration Active | |Natural Regeneration Active | ||
| +0.5-2 Attack Damage | | +0.5-2 Attack Damage | ||
Mobs within | Mobs within 24 blocks have {{Stack|effect:Glowing}} Glowing | ||
| rowspan="2" data-sort-value="1" | common | | rowspan="2" data-sort-value="1" | common | ||
| rowspan="2" |'''Mountainous''' | | rowspan="2" |'''Mountainous''' | ||
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| -5-20% Movement Speed | | -5-20% Movement Speed | ||
|Equipped | |Equipped | ||
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every | |{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 4 seconds as | ||
long as the wearer keeps sprinting. Swimming keeps the current speed | |||
and hunger but doesn't ramp. | and hunger but doesn't ramp. | ||
Line 352: | Line 352: | ||
|Armor set to 0 | |Armor set to 0 | ||
|Equipped | |Equipped | ||
| + Max Health equal to the | | + Max Health equal to the armor of this piece | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Snowy''' | |'''Snowy''' | ||
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| -1-3 Armor | | -1-3 Armor | ||
|Equipped | |Equipped | ||
| + | | + 1.5 / 1.75 / 2 / 2.25% Movement Speed & Attack Speed for every point of armor below 20 | ||
|common | |common | ||
|'''Flowering''' | |'''Flowering''' | ||
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*Iron / Gold = Iron / Gold Sword - 4 damage | *Iron / Gold = Iron / Gold Sword - 4 damage | ||
*Diamond / Netherite = Diamond / Netherite Sword - 5 damage | *Diamond / Netherite = Diamond / Netherite Sword - 5 damage | ||
Dealing damage with a sword will reduce the armors durability by 1 (affected by unbreaking) | |||
| data-sort-value="2" | rare | | data-sort-value="2" | rare | ||
|'''Burned''' | |'''Burned''' |