MichaelMiner137
Joined 5 May 2020
MichaelMiner
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(MichaelMiner) |
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| occupation = GM4 Moderator and Developer | | occupation = GM4 Moderator and Developer | ||
| years active = 2019 - present | | years active = 2019 - present | ||
| height = | | height = 1.8 Blocks | ||
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'''Minecraft History''' | '''Minecraft History''' | ||
Hello! My name is Michael and I have been playing | Hello! My name is Michael and I have been playing Minecraft since about 1.6. I started out playing primarily in creative since I did not know any of the crafting recipes and didn't where to start. I would eventually find redstone and spend most of my time playing around with it. Sometime later I would discover commands and command blocks and this is when I really started becoming involved in the more technical side of Minecraft. During this period I took heavy inspiration from "only one command" creations and started working on larger projects which consisted of 40+ command blocks. Eventually Minecraft would add functions and datapacks which made it made the process much easier, thus making my ideas much grander. It wasn't until I joined the Gamemode 4 server that I started learning about loot tables, predicates, function tags, etc. I am happy to have been able to experience all of these additions to Minecraft over time as I feel I have grown along side the game and its mechanics. | ||
'''Gamemode 4 History''' | '''Gamemode 4 History''' | ||
When it comes to my history with Gamemode 4 it gets kind of messy as I am not 100% sure when I found out about Gamemode 4. It was probably from searching up "only one command" creations or more likely when Hermitcraft played with Gamemode 4 modules. The first server I played on was [[Gamemode 4D|GM4D]] where I played for a few hours on opening day... and then never played again because I died in a pit of silverfish loosing everything. Even though I am sad I was not able to experience this unique server I am at least happy that my younger, more annoying self, did not have a chance to make a bad first impression. When [[Public Server V|PSV]] first opened I played for a few hours with a friend but never really played again after that. That was until some random guy named [[Kyrkis]] messaged me on discord. Apparently, I never left the Gamemode 4 discord and [[Kyrkis]] | When it comes to my history with Gamemode 4 it gets kind of messy as I am not 100% sure when I found out about Gamemode 4. It was probably from searching up "only one command" creations or more likely when Hermitcraft played with Gamemode 4 modules. The first server I played on was [[Gamemode 4D|GM4D]] where I played for a few hours on opening day... and then never played again because I died in a pit of silverfish loosing everything. Even though I am sad I was not able to experience this unique server I am at least happy that my younger, more annoying self, did not have a chance to make a bad first impression. When [[Public Server V|PSV]] first opened I played for a few hours with a friend but never really played again after that. That was until some random guy named [[Kyrkis]] messaged me on discord. Apparently, I never left the Gamemode 4 discord and some random guy named [[Kyrkis]] messaged me on discord because of my bio. After back and fourth he would eventually get me to join the [[Public Server V|PSV]] server and I would begin playing consistently until the server closed about a month later. [[Public Server 6|PS6]] would be not only my first proper season of Gamemode 4 but my first time ever playing on an SMP server. This was during the beginning of the pandemic so I had a near endless amount of time and I ended up getting the second highest time played on the server (106.87 days). While on the server I really enjoyed making public services such as: decorating spawn pad, cleaning up pathways and adding more vegetation, and my biggest project, the South-East islands, an area that contained many public farms (cactus, pumpkin, melon, and slime) as well as different workstations from the various different modules. Public Server 6 will forever hold a special place in my heart as I met so many great friends and I will forever cherish the memories I created. | ||
I would play on Public Server 7, 8, and 9. However, I wouldn't really play for more than a month due to burnout and just not being as interested in playing survival. | |||
'''Staff Member''' | '''Staff Member''' | ||
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* Obsolescence: A capture the monument adventure map produced by Gamemode 4. [cave decor, spooky forest challenge, wave survival challenge, time trial challenge] | * Obsolescence: A capture the monument adventure map produced by Gamemode 4. [cave decor, spooky forest challenge, wave survival challenge, time trial challenge] | ||
* Stanley's Summer Island | * Public Server 7 | ||
* Public Server 8 | ** Stanley's Summer Island was an event that allowed players to access 1.17 blocks. I worked on the NPC's, quest mechanics, and regenerating copper ore veins. | ||
* Public Server 8 | |||
** For the dragon fight, I worked on the fight phases, PvP mechanics, and tower mechanics. | |||
* Public Server 9 | |||
** I created the team system which would eventually be discontinued and turned into just a spawn selection system. | |||
** I developed the Construction Tables which were a block that required a list of items. Once finished they would construct a stall which initially housed the NPC's. | |||
** For the NPC's I developed the backend system as well as all the dialogue and trades for the NPC's. (Thanathor made the stats mechanic for the Animaulator) | |||
*Public Server 10 | |||
**I brought back some of the NPC's from the previous season (Quezel the Hatter, Chekz the Relic Hunter, and Pete the Paperboy) with a fresh coat of paint and a ton of new features. This includes multi line conversations, quest based trade unlocks, unique player interactions, built in contract quests, etc. | |||
***Fun Fact: All NPC's combined have more than 750 lines of dialogue. (chatGPT was both a huge help and major frustration when creating the dialogue) | |||
**I added an additional patreon reward to the hats where patreons could hand some of them to the Quezel to toggle particle effects when worn. | |||
**I was in charge of module unlocking so I created various new NPC's that each had a unique set of requirements and different modules to unlock. | |||
==Gamemode 4 Modules by MichaelMiner137== | ==Gamemode 4 Modules by MichaelMiner137== | ||
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'''Work In Progress''' | '''Work In Progress''' | ||
*[https://github.com/MichaelMiner137/GM4_Datapacks/tree/garden_variety Garden Variety]: Adds a variety of new trees with a complex mutation system that allows players to affect the trees growth. [ | *[https://github.com/MichaelMiner137/GM4_Datapacks/tree/garden_variety Garden Variety]: Adds a variety of new trees with a complex mutation system that allows players to affect the trees growth. [On Hold] | ||
*[https://github.com/MichaelMiner137/GM4_Datapacks/tree/potion_tipping Potion Tipping]: A rework of potion swords that allows you to apply any potion to any weapon with gold tools allowing multiple effects at once. [On Hold] | *[https://github.com/MichaelMiner137/GM4_Datapacks/tree/potion_tipping Potion Tipping]: A rework of potion swords that allows you to apply any potion to any weapon with gold tools allowing multiple effects at once. [On Hold] | ||
*[https://github.com/MichaelMiner137/GM4_Datapacks/tree/sacred_springs Sacred Springs]: Sacred springs are pools of water scattered throughout the world. Each type giving different effects when either swam in or put into a bottle. [ | *[https://github.com/MichaelMiner137/GM4_Datapacks/tree/sacred_springs Sacred Springs]: Sacred springs are pools of water scattered throughout the world. Each type giving different effects when either swam in or put into a bottle. [On Hold] | ||
* | *Arkana Flora: No Spoilers! | ||
==Other Gamemode 4 Work== | ==Other Gamemode 4 Work== | ||
* Founder | * Founder of the NPCA (Neighborhood Parks Conservation Association) | ||
* Owner of | * Owner of the enchant shop "Knick Knacks" | ||
==Contact== | ==Contact== |