Combat Expanded/Armour: Difference between revisions
balance update
(username removed) (Difficulty Update) |
(balance update) |
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|{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+25% Speed//&7When on Body:/ &9+6 Armor}}Scouting | |{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+25% Speed//&7When on Body:/ &9+6 Armor}}Scouting | ||
| | | | ||
| | |Natural Regeneration Active | ||
| +10-25% Movement Speed | | +10-25% Movement Speed | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
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| rowspan="2" |{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When Under Attack:/&cLose Absorption//&7When on Body:/ &9+6 Armor}}Shielded | | rowspan="2" |{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When Under Attack:/&cLose Absorption//&7When on Body:/ &9+6 Armor}}Shielded | ||
| rowspan="2" | | | rowspan="2" | | ||
| | |Natural Regeneration Active | ||
| | | | ||
{{Stack|effect:Absorption}}Absorption I/II/III, additional pieces add their level to the total | {{Stack|effect:Absorption}}Absorption I/II/III, additional pieces add their level to the total | ||
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|{{Stack|Iron Chestplate|name=Sly Iron Chestplate|lore=/&7When Not Under Attack:/&8If Sneaking:/&9Invisibility/&8Stop Sneaking:/&975% Attack Speed//&7When on Body:/ &9+6 Armor}}Sly | |{{Stack|Iron Chestplate|name=Sly Iron Chestplate|lore=/&7When Not Under Attack:/&8If Sneaking:/&9Invisibility/&8Stop Sneaking:/&975% Attack Speed//&7When on Body:/ &9+6 Armor}}Sly | ||
| | | | ||
| | |Natural Regeneration Active | ||
|{{Stack|effect:Invisibility}}Invisibility while sneaking. | |{{Stack|effect:Invisibility}}Invisibility while sneaking. | ||
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| rowspan="2" |{{Stack|Iron Chestplate|name=&bFocused Iron Chestplate|lore=/&7When Not Under Attack:/&9+5 Attack Damage//&7When Under Attack:/&c-0.5 Attack Damage//&7When on Body:/ &9+6 Armor}}Focused | | rowspan="2" |{{Stack|Iron Chestplate|name=&bFocused Iron Chestplate|lore=/&7When Not Under Attack:/&9+5 Attack Damage//&7When Under Attack:/&c-0.5 Attack Damage//&7When on Body:/ &9+6 Armor}}Focused | ||
| rowspan="2" | | | rowspan="2" | | ||
| | |Natural Regeneration Active | ||
| +1.5-5 Attack Damage | | +1.5-5 Attack Damage | ||
| rowspan="2" data-sort-value="1" | common | | rowspan="2" data-sort-value="1" | common | ||
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| rowspan="2" | -1-4 Armor | | rowspan="2" | -1-4 Armor | ||
|On taking damage | |On taking damage | ||
|Store 10/20/30% of damage taken | |Store 10/20/30/40% of damage taken | ||
| rowspan="2" data-sort-value="1" | common | | rowspan="2" data-sort-value="1" | common | ||
| rowspan="2" |'''Snowy''' | | rowspan="2" |'''Snowy''' | ||
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'''Nether''' | '''Nether''' | ||
|- | |- | ||
| | |Natural Regeneration Active | ||
|Restore the stored health | |Restore the stored health | ||
|- | |- | ||
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8 seconds after the last one was applied. | 8 seconds after the last one was applied. | ||
Applying a "Charge" to a target that already has | Applying a "Charge" to a target that already has 6 stacks will strike | ||
them with lightning after a delay. The struck target takes 30 extra | them with lightning after a delay. The struck target takes 30 extra | ||
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| -1-3 Armor | | -1-3 Armor | ||
|After killing an entity | |After killing an entity | ||
|Restore | |Restore a heart | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Toxic''' | |'''Toxic''' | ||
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Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02) | Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02) | ||
Once triggered needs to be recharged by killing 15-30 mobs | |||
| data-sort-value="2" | rare | | data-sort-value="2" | rare | ||
|'''Flowering''' | |'''Flowering''' | ||
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| {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous | | {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous | ||
| | | | ||
|Health | |Health at/below 50% of max | ||
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Weakness}}Weakness immunity, and | |{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Weakness}}Weakness immunity, and | ||
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity | {{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity |