Combat Expanded/Sandbox/Armour: Difference between revisions
m
add icons and table for Wild Magic effects
m (add common drop locations) |
m (add icons and table for Wild Magic effects) |
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Line 50: | Line 50: | ||
| rowspan="2" | | | rowspan="2" | | ||
|No damage taken for 4 seconds | |No damage taken for 4 seconds | ||
| | | +1.5-5 Attack Damage | ||
| rowspan="2" data-sort-value="1" | common | | rowspan="2" data-sort-value="1" | common | ||
| rowspan="2" |'''Mountainous''' | | rowspan="2" |'''Mountainous''' | ||
Line 79: | Line 79: | ||
|Apply one of: | |Apply one of: | ||
{{Stack|effect:Instant Health}} Instant Health | * {{Stack|effect:Poison}} Poison (0:06) | ||
* {{Stack|effect:Weakness}} Weakness (0:10) | |||
* {{Stack|effect:Instant Health}} Instant Health | |||
to the attacker. Additional pieces will add one level of their respective effect. | to the attacker. Additional pieces will add one level of their respective effect. | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
Line 122: | Line 124: | ||
|After killing an entity | |After killing an entity | ||
|Permanently increase this pieces Passive Effect by 0.01-0.03, up | |Permanently increase this pieces Passive Effect by 0.01-0.03, up | ||
to 2.5-5 Attack Damage | to 2.5-5 Attack Damage (addition and cap amounts are independent) | ||
| rowspan="2" data-sort-value="2" | rare | | rowspan="2" data-sort-value="2" | rare | ||
| rowspan="2" |'''Burned''' | | rowspan="2" |'''Burned''' | ||
Line 138: | Line 140: | ||
| -1-3 Armor | | -1-3 Armor | ||
|After killing an entity | |After killing an entity | ||
| | |Restore half a heart | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Toxic''' | |'''Toxic''' | ||
Line 213: | Line 215: | ||
|- | |- | ||
| rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed | | rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed | ||
| rowspan="2" | Positive and negative values | | rowspan="2" |Positive and negative | ||
values are the same | |||
|Health at/below 50% of max | |Health at/below 50% of max | ||
Line 298: | Line 301: | ||
| | | | ||
|Equipped | |Equipped | ||
|Mounts have {{Stack|effect:Resistance}}Resistance | |Mounts have {{Stack|effect:Speed}}Speed I/II/III and one of: | ||
* {{Stack|effect:Resistance}}Resistance II | |||
* {{Stack|effect:Jump Boost}} Jump Boost II | |||
* {{Stack|effect:Fire Resistance}} Fire Resistance | |||
* {{Stack|effect:Regeneration}} Regeneration | |||
Level of {{Stack|effect:Speed}}Speed stacks like enchantments, so two pieces with level III | Level of {{Stack|effect:Speed}}Speed stacks like enchantments, so two pieces with level III | ||
Line 310: | Line 319: | ||
| -5-20% Movement Speed | | -5-20% Movement Speed | ||
|Equipped | |Equipped | ||
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 5 seconds | |{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 12.5 seconds | ||
as long as the wearer keeps sprinting. Swimming keeps the current speed | as long as the wearer keeps sprinting. Swimming keeps the current speed | ||
Line 336: | Line 345: | ||
|Equipped | |Equipped | ||
|A sword will circle around you at 3.5 blocks distance, crouching will cause the | |A sword will circle around you at 3.5 blocks distance, crouching will cause the | ||
sword to close in and spin faster. | sword to close in and spin faster. | ||
The material and damage of the sword is dependent on the armour material: | The material and damage of the sword is dependent on the armour material: | ||
*Leather = Wooden Sword - 2 damage | |||
* Leather = Wooden Sword - 2 damage | *Chainmail = Stone Sword - 3 damage | ||
* Chainmail = Stone Sword - 3 damage | *Iron / Gold = Iron / Gold Sword - 4 damage | ||
* Iron / Gold = Iron / Gold Sword - 4 damage | *Diamond / Netherite = Diamond / Netherite Sword - 5 damage | ||
* Diamond / Netherite = Diamond / Netherite Sword - 5 damage | |||
| data-sort-value="2" | rare | | data-sort-value="2" | rare | ||
|'''Burned''' | |'''Burned''' | ||
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| | | | ||
|On taking damage | |On taking damage | ||
|Apply a random potion effect with a random duration to self | |Apply a random potion effect with a random duration to self. | ||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+Wild Magic Table (Roll d100) | |||
!Roll | |||
!Effect | |||
!Possible Levels | |||
!Possible Duration | |||
|- | |||
|1 | |||
|{{Stack|effect:Poison}} Poison | |||
|1 - 3 | |||
|2 - 8s | |||
|- | |||
|2 | |||
|{{Stack|effect:Wither}} Wither | |||
|1 - 3 | |||
|2 - 8s | |||
|- | |||
|3 | |||
|{{Stack|effect:Instant Health}} Instant Health | |||
|1 - 10 | |||
| - | |||
|- | |||
|4 | |||
|{{Stack|effect:Instant Damage}} Instant Damage | |||
|1 | |||
| - | |||
|- | |||
|5 | |||
|{{Stack|effect:Levitation}} Levitation | |||
|1 - 10 | |||
|1 - 5s | |||
|- | |||
|6 | |||
|{{Stack|effect:Slowness}} Slowness | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|7 | |||
|{{Stack|effect:Haste}} Haste | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|8 | |||
|{{Stack|effect:Mining Fatigue}} Mining Fatigue | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|9 | |||
|{{Stack|effect:Strength}} Strength | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|10 | |||
|{{Stack|effect:Jump Boost}} Jump Boost | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|11 | |||
|{{Stack|effect:Nausea}} Nausea | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|12 | |||
|{{Stack|effect:Regeneration}} Regeneration | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|13 | |||
|{{Stack|effect:Resistance}} Resistance | |||
|1 - 5 | |||
|30 - 90s | |||
|- | |||
|14 | |||
|{{Stack|effect:Blindness}} Blindness | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|15 | |||
|{{Stack|effect:Hunger}} Hunger | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|16 | |||
|{{Stack|effect:Weakness}} Weakness | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|17 | |||
|{{Stack|effect:Health Boost}} Health Boost | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|18 | |||
|{{Stack|effect:Absorption}} Absorption | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|19 | |||
|{{Stack|effect:Saturation}} Saturation | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|20 | |||
|{{Stack|effect:Darkness}} Darkness | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|21-25 | |||
|{{Stack|effect:Speed}} Speed | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|26-30 | |||
|{{Stack|effect:Fire Resistance}} Fire Resistance | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|31-40 | |||
|{{Stack|effect:Water Breathing}} Water Breathing | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|41-50 | |||
|{{Stack|effect:Night Vision}} Night Vision | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|51-60 | |||
|{{Stack|effect:Invisibility}} Invisibility | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|61-70 | |||
|{{Stack|effect:Glowing}} Glowing | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|71-80 | |||
|{{Stack|effect:Slow Falling}} Slow Falling | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|81-90 | |||
|{{Stack|effect:Conduit Power}} Conduit Power | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|91-100 | |||
|{{Stack|effect:Dolphins Grace}} Dolphins Grace | |||
|1 - 10 | |||
|30 - 90s | |||
|} | |||
| data-sort-value="3" | epic | | data-sort-value="3" | epic | ||
|'''Mushroom Fields''' | |'''Mushroom Fields''' | ||
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|<nowiki>+1 Knockback Resist</nowiki> | |<nowiki>+1 Knockback Resist</nowiki> | ||
|On taking damage | |On taking damage | ||
|Teleport to a random location within 8 blocks | |Teleport to a random location within 8 blocks. | ||
| data-sort-value="3" | epic | | data-sort-value="3" | epic | ||
|'''The End''' | |'''The End''' | ||
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| | | | ||
|Linked | |Linked | ||
|Only works after the armour piece has been renamed | |Only works after the armour piece has been renamed. | ||
Link to any other player wearing an Unlinked armour piece that has the same name | |||
Link to any other player wearing an Unlinked armour piece that has the same name. | |||
Health of all players in a link will always be the same. | Health of all players in a link will always be the same. | ||
| data-sort-value="3" | epic | | data-sort-value="3" | epic | ||
|'''Deep Dark''' | |'''Deep Dark''' | ||
|} | |} |