Combat Expanded/Sandbox/Armour: Difference between revisions
update armor modifiers for Difficulty Update
m (fix some mistakes) |
(update armor modifiers for Difficulty Update) |
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| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | | rowspan="2" |{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//When Under Attack:/&cLose Absorption//&7When on Body:/ &9+6 Armor}}Shielded | ||
| | | rowspan="2" | | ||
|No damage taken for 4 seconds | |No damage taken for 4 seconds | ||
| | |||
| | {{Stack|effect:Absorption}}Absorption I/II/III, additional pieces add their level to the total | ||
| rowspan="2" data-sort-value="1" | common | |||
|- | |||
|On taking damage | |||
|Lose {{Stack|effect:Absorption}}Absorption | |||
| data-sort-value="1" | common | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Sly Iron Chestplate|lore=/&7When Not Under Attack:/&8If Sneaking:/&9Invisibility/&8Stop Sneaking:/&975% Attack Speed//&7When on Body:/ &9+6 Armor}}Sly | ||
| | | | ||
| | | | ||
{{Stack|effect: | No damage taken for 4 seconds | ||
|{{Stack|effect:Invisibility}}Invisibility while sneaking. | |||
When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds | |||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=& | | rowspan="2" |{{Stack|Iron Chestplate|name=&bFocused Iron Chestplate|lore=/&7When Not Under Attack:/&9+5 Attack Damage//When Under Attack:/&c-0.5 Attack Damage//&7When on Body:/ &9+6 Armor}}Focused | ||
| rowspan="2" | | |||
| | |||
|No damage taken for 4 seconds | |No damage taken for 4 seconds | ||
| | | -1.5-5 Attack Damage | ||
| data-sort-value=" | | rowspan="2" data-sort-value="1" | common | ||
|- | |- | ||
| | |Taken damage within 4 seconds | ||
| -0.5-2 Attack Damage | |||
| | |||
|- | |- | ||
| | |{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption III (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive | ||
{{Stack|Iron Chestplate|name= | | -1-3 Armor | ||
| | |On taking damage | ||
| | |{{Stack|effect:Absorption}}Absorption I/II/III (0:30), additional Reactive pieces stack the effects level | ||
|{{Stack|effect: | Effect does not trigger when taking damage to yellow Absorption hearts and | ||
cannot trigger again during the 30 seconds duration | |||
| data-sort-value="2" | rare | |||
|- | |- | ||
| | | | ||
{{Stack|Iron Chestplate|name=Coated Iron Chestplate|lore=/&7When Under Attack:/&9Instant Health Thorns//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Coated | |||
| -1-3 Armor | |||
|On taking damage | |||
|Apply one of: | |||
{{Stack|effect:Poison}} Poison (0:06){{Stack|effect:Weakness}} Weakness (0:10) | |||
{{Stack|effect:Instant Health}} Instant Health | |||
| data-sort-value=" | to the attacker. Additional pieces will add one level of their respective effect. | ||
| data-sort-value="1" | common | |||
|- | |- | ||
| rowspan="2" | {{Stack|Iron Chestplate|name= | | rowspan="2" | | ||
| rowspan="2" | | {{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Under Attack:/&9Store 30% of Damage//&7When Not Under Attack:/&9Restore Stored Health//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Rejuvenating | ||
| rowspan="2" | -1-4 Armor | |||
| | |On taking damage | ||
|Store 10/20/30% of damage taken | |||
| rowspan="2" data-sort-value="1" | common | | rowspan="2" data-sort-value="1" | common | ||
|- | |- | ||
| | |No damage taken for 4 seconds | ||
|Restore the stored health | |||
| | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Sparking Iron Chestplate|lore=/&7When Under Attack:/&cCharge (0:08)//&7When on Body:/ &9+6 Armor}}Sparking | ||
| | | | ||
| | |On taking damage | ||
| | |Apply a stack of "Charge". Stacks will fall off every 0.5 seconds | ||
8 seconds after the last one was applied. | |||
Applying a "Charge" to a target that already has 8 stacks will strike | |||
them with lightning after a delay. The struck target takes 30 extra | |||
lightning damage (10 for players) | |||
| data-sort-value="1" |common | |||
| data-sort-value="1" | common | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=&cCurse of Vanishing//&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor|enchanted=true}}Devouring | |{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=&cCurse of Vanishing//&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor|enchanted=true}}Devouring | ||
Line 162: | Line 93: | ||
|Permanently increase this pieces Passive Effect by 0.01-0.03, up | |Permanently increase this pieces Passive Effect by 0.01-0.03, up | ||
to 2.5-5 Attack Damage | to 2.5-5 Attack Damage | ||
| data-sort-value=" | | data-sort-value="2" | rare | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+5 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref> | |{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+5 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref> | ||
Line 169: | Line 100: | ||
! | ! | ||
! | ! | ||
| data-sort-value=" | | data-sort-value="2" | rare | ||
|- | |- | ||
| | | | ||
{{Stack|Iron Chestplate|name=Vampiric Iron Chestplate|lore=/&7When Killing:/&9Regenerate//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Vampiric | |||
| -1-3 Armor | | -1-3 Armor | ||
| | |After killing an entity | ||
| | |{{Stack|effect:Regeneration}}Regenerate half a heart | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&eTotemic Iron Chestplate|lore=/&7When Killing:/&9Resistance Totem//&7When on Body:/ &9+6 Armor}}Totemic | |||
| | | | ||
{{Stack| | |After killing an entity | ||
| Call a totem that gives players within 12 blocks one of the following effects: | |||
{{Stack|effect:Regeneration}}Regeneration, {{Stack|effect:Resistance}}Resistance, {{Stack|effect:Speed}}Speed, {{Stack|effect:Strength}}Strength | |||
Effects last 6 seconds, reapplied to players that remain in the totems range. | |||
Killing an entity within a totems range will add the effect to the totem instead, | |||
or if the totem already has that effect will apply a level II version of the | |||
effect for 6 seconds. | |||
Totems vanish when all players leave its range | |||
| data-sort-value=" | | data-sort-value="2" | rare | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | | rowspan="2" |{{Stack|Iron Chestplate|name=Draining Iron Chestplate|lore=/&7When Killing:/&9+1 Max Health (Max 10)//&7When Under Attack:/&c-1 Max Health//&7When on Body:/ &9+6 Armor}}Draining | ||
| | | rowspan="2" | | ||
| | |After killing an entity | ||
| | | +1 Max Health (Capped at +6/8/10) | ||
| data-sort-value=" | | rowspan="2" data-sort-value="1" | common | ||
|- | |- | ||
|On taking damage | |On taking damage | ||
| | | -1 Max Health | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=&eSoothing Iron Chestplate|lore=/&7When Low on Health:/&9Heal Pulse III//&7When on Body:/ &9+6 Armor}}Soothing | ||
| | | | ||
| | |Health at/below 50% of max | ||
| | |{{Stack|effect:Instant Health}}Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively | ||
Players receive one level lower instead | |||
Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02) | |||
Can only occur once per Minecraft day | |||
| data-sort-value=" | | data-sort-value="2" | rare | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Berserkers Iron Chestplate|lore=/&7When Low on Health:/&9+2 Attack Damage/&9+25% Attack Speed/&9+20% Movement Speed/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Berserkers | ||
| | | | ||
| | |Health at/below 50% of max | ||
| +0.5-2 Attack Damage | | +0.5-2 Attack Damage | ||
+10-25% Attack Speed | +10-25% Attack Speed | ||
+5-20% Movement Speed | +5-20% Movement Speed | ||
+1 Knockback Resistance | |||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | | rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed | ||
| -1-3 Armor | | rowspan="2" | Positive and negative values will | ||
| | always be the same | ||
|{{Stack|effect: | |Health at/below 50% of max | ||
| data-sort-value=" | | -0.5-2 Attack Damage, +1-3 Armor | ||
| rowspan="2" data-sort-value="1" | common | |||
|- | |||
|Health above 50% of max | |||
|<nowiki>+0.5-2 Attack Damage, -1-3 Armor</nowiki> | |||
|- | |||
| {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous | |||
| | |||
|Health above 50% of max | |||
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Weakness}}Weakness immunity, and | |||
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity | |||
| data-sort-value="2" | rare | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal | ||
|{{Stack|effect:Resistance}}Resistance III | |||
|Health above 50% of max | |||
|{{Stack|effect: | | Health gets set to half of Max Health | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Archery Iron Chestplate|lore=/&7When Not Under Attack:/&9Arrow Storm III//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Archery | ||
| | | -10-25% Attack Speed | ||
|Equipped | |Equipped | ||
| | |Shooting an arrow will instead spawn arrows equal to the 2 * the combined level | ||
of all Archery armour pieces. Multishot arrows will spawn half that each. | |||
Extra arrows copy the main arrows stats, with a slightly randomized trajectory | |||
and cannot be picked up. | |||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&eCanine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c- | |{{Stack|Iron Chestplate|name=&eCanine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Canine | ||
| - | | -10-25% Attack Speed | ||
|Equipped | |Equipped | ||
|Spawn an invulnerable wolf that deals 4 damage to aid the wearer. | |Spawn an invulnerable wolf that deals 4 damage to aid the wearer. | ||
Line 287: | Line 201: | ||
if the wolf is named it will drop its nametag on despawning | if the wolf is named it will drop its nametag on despawning | ||
| data-sort-value=" | | data-sort-value="2" | rare | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=& | | | ||
{{Stack|Iron Chestplate|name=Radiant Iron Chestplate|lore=/&7When Equipped:/&9Beacon//&7When on Body:/ &9+6 Armor}}Radiant | |||
| | |||
|Equipped | |||
|A constant floating light will follow the wearer. | |||
Crouching will cause the light to {{Stack|effect:Glowing}}Glow and pulse with flashes of light. | |||
| data-sort-value="1" | common | |||
|- | |||
|{{Stack|Iron Chestplate|name=Equestrian Iron Chestplate|lore=/&7When Equipped:/&9Speed III (Mount)/&9Resistance (Mount)//&7When on Body:/ &9+6 Armor}}Equestrian | |||
| | | | ||
Line 297: | Line 221: | ||
will result in level IV | will result in level IV | ||
| data-sort-value=" | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When High on Health:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing | ||
| | | -5-20% Movement Speed | ||
|Equipped | |Equipped | ||
| | |{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 5 seconds | ||
| data-sort-value=" | as long as the wearer keeps sprinting. Swimming keeps the current speed | ||
and hunger but doesn't ramp. | |||
Every additional Dashing piece reduces the time between levels by 50% | |||
| data-sort-value="1" | common | |||
|- | |||
|{{Stack|Iron Chestplate|name=Hearty Iron Chestplate|lore=/&7When Equipped:/&9Convert Armor//&7When on Body:/ &9+6 Armor/ &c-6 Armor/ &9+6 Max Health}}Hearty | |||
|Armor set to 0 | |||
|Equipped | |||
| + Max Health equal to the base armor of this piece | |||
| data-sort-value="1" | common | |||
|- | |||
|{{Stack|Iron Chestplate|name=&e Psychic Iron Chestplate|lore=/&7When Equipped:/&9Floating Sword//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Psychic | |||
| -10-25% Attack Speed | |||
|Equipped | |||
|A sword will circle around you at 3.5 blocks distance, crouching will cause the | |||
sword to close in and spin faster. | |||
The material and damage of the sword is dependent on the armour material: | |||
* Leather = Wooden Sword - 2 damage | |||
* Chainmail = Stone Sword - 3 damage | |||
* Iron / Gold = Iron / Gold Sword - 4 damage | |||
* Diamond / Netherite = Diamond / Netherite Sword - 5 damage | |||
| data-sort-value="2" | rare | |||
|- | |||
|{{Stack|Iron Chestplate|name=&dWild Magic Iron Chestplate|lore=/&7When Under Attack:/&9It must do Something//&7When on Body:/ &9+6 Armor}}Wild Magic | |||
| | |||
|On taking damage | |||
|Apply a random potion effect with a random duration to self | |||
| data-sort-value="3" | epic | |||
|- | |||
|{{Stack|Iron Chestplate|name=&dVorpal Iron Chestplate|lore=/&7When Under Attack:/&9Warp//&7When on Body:/ &9+6 Armor/ &9+1 Knockback Resistance}}Vorpal | |||
|<nowiki>+1 Knockback Resist</nowiki> | |||
|On taking damage | |||
|Teleport to a random location within 8 blocks | |||
| data-sort-value="3" | epic | |||
|- | |||
|{{Stack|Iron Chestplate|name=&dUnlinked Iron Chestplate|lore=&9Rename to Link//&7When Linked:/&8Lifelink//&7When on Body:/ &9+6 Armor}}Unlinked | |||
| | |||
|Linked | |||
|Only works after the armour piece has been renamed | |||
Link to any other player wearing an Unlinked armour piece that has the same name, | |||
Health of all players in a link will always be the same. | |||
| data-sort-value="3" | epic | |||
|} | |} |