Combat Expanded/Armour: Difference between revisions
1.20 update
m (balance update for reactive armor) |
(1.20 update) |
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| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Archery Iron Chestplate|lore=/&7When Not Under Attack:/&9Arrow Storm//&7When on Body:/ &c-0.5 Attack Damage/ &9+6 Armor}}Archery | ||
| - | | <nowiki>-0.5-2.0 Attack Damage</nowiki> | ||
|No damage taken for 4 seconds | |No damage taken for 4 seconds | ||
| + | | Shooting an arrow will spawn '''4 + 4*amount of Archery armour''' extra arrows. | ||
Extra arrows copy the main arrows stats, with a slightly randomized trajectory. | |||
Multishot arrows will spawn half the amount of extra arrows, and extra arrows | |||
cannot be picked up | |||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
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| data-sort-value="4" | epic | | data-sort-value="4" | epic | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&bThorny Iron Chestplate|lore=&7Thorns | |{{Stack|Iron Chestplate|name=&bThorny Iron Chestplate|lore=&7Thorns III//&7When Low on Health:/&9Thorns XVII//&7When on Body:/ &9+6 Armor|enchanted=true}}Thorny | ||
| Enchanted with Thorns | | Enchanted with Thorns III | ||
|Health below 50% of max | |Health at/below 50% of max | ||
|Thorns set to level XIV/XV/XVI/XVII | |Thorns set to level XIV/XV/XVI/XVII | ||
Has no effect if the armor does not have the Thorns enchantment | Has no effect if the armor does not have the Thorns enchantment | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
| | | | ||
{{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Low on Health:/&9Regenerate IV//&7When on Body:/ &9+6 Armor | {{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Low on Health:/&9Regenerate IV//&7When on Body:/ &9+6 Armor}}Rejuvenating | ||
| | | | ||
|Health below 50% of max | |Health at/below 50% of max | ||
|{{Stack|effect:Regeneration}}Regenerate half a heart, cooldown of | |{{Stack|effect:Regeneration}}Regenerate half a heart, cooldown of | ||
2.4/3.2/4.0/4.8 seconds | 2.4/3.2/4.0/4.8 seconds | ||
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|{{Stack|Iron Chestplate|name=&eSoothing Iron Chestplate|lore=/&7When Low on Health:/&9Heal Pulse III//&7When on Body:/ &9+6 Armor}}Soothing | |{{Stack|Iron Chestplate|name=&eSoothing Iron Chestplate|lore=/&7When Low on Health:/&9Heal Pulse III//&7When on Body:/ &9+6 Armor}}Soothing | ||
| | | | ||
|Health below 50% of max | |Health at/below 50% of max | ||
|{{Stack|effect:Instant Health}}Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively | |{{Stack|effect:Instant Health}}Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively | ||
Players receive one level lower instead | Players receive one level lower instead | ||
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| data-sort-value="3" | rare | | data-sort-value="3" | rare | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | | rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed | ||
| -5- | | rowspan="2" | Positive and negative values will | ||
always be the same | |||
|Health at/below 50% of max | |||
| -0.5-2 Attack Damage, +1-3 Armor | |||
| rowspan="2" data-sort-value="1" | common | |||
|- | |||
|Health above 50% of max | |Health above 50% of max | ||
| | |<nowiki>+0.5-2 Attack Damage, -1-3 Armor</nowiki> | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal | ||
| | |{{Stack|effect:Resistance}}Resistance III | ||
|Health above 50% of max | |Health above 50% of max | ||
| | | Take Damage (deals 1 heart of damage every 0.5 seconds, this damage | ||
cannot be avoided) | |||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=Solid Iron Chestplate|lore=/&7When High on Health:/&9+ | |{{Stack|Iron Chestplate|name=Solid Iron Chestplate|lore=/&7When High on Health:/&9+6 Armor/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-5% Movement Speed/ &c-1 Armor}}Solid | ||
| -5-20% Movement Speed | | -5-20% Movement Speed | ||
- 1 Armor | |||
|Health above 50% of max | |Health above 50% of max | ||
| + | | +4-6 Armor | ||
+1 Knockback Resist | +1 Knockback Resist | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
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| | | | ||
|Health above 50% of max | |Health above 50% of max | ||
|{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect: | |{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Weakness}}Weakness immunity, and | ||
{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect: | {{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity | ||
| data-sort-value="3" | rare | | data-sort-value="3" | rare | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&dCustodians Iron Chestplate|lore=/&7When High on Health:/&9Resistance | |{{Stack|Iron Chestplate|name=&dCustodians Iron Chestplate|lore=/&7When High on Health:/&9Resistance III Aura/&9Bulwark//&7When on Body:/ &9+6 Armor}}Custodians | ||
| | | | ||
|Health above 50% of max | |Health above 50% of max | ||
|Players except the wearer within | |Players except the wearer within 24 blocks have {{Stack|effect:Resistance}}Resistance III | ||
Any damage reduced by this effect (up to | Any damage reduced by this effect (up to 6 per player per 0.8 seconds) | ||
is dealt to the wearer, ignoring armor and resistances | is dealt to the wearer, ignoring armor and resistances | ||
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common | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Totemic Iron Chestplate|lore=/&7When Killing:/&9Resistance Totem//&7When on Body:/ &9+6 Armor}}Totemic | ||
| | | | ||
|After killing an entity | |After killing an entity | ||
| | | Call a totem that gives players within 12 blocks one of the following effects: | ||
{{Stack|effect:Regeneration}}Regeneration, {{Stack|effect:Resistance}}Resistance, {{Stack|effect:Speed}}Speed, {{Stack|effect:Strength}}Strength | |||
Effects last 6 seconds, reapplied to players that remain in the totems range. | |||
Killing an entity within a totems range will add the effect to the totem instead, | |||
or if the totem already has that effect will apply a level II version of the | |||
effect for 6 seconds. | |||
Totems vanish if all players leave its range | |||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
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| -10-25% Attack Speed | | -10-25% Attack Speed | ||
|After killing an entity | |After killing an entity | ||
|Freeze mobs within | |Freeze mobs within 12 blocks for 2-4 seconds | ||
Level II effect also applies | Level II effect also applies 4/8 Freezing damage | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
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|After killing an entity | |After killing an entity | ||
|Permanently increase this pieces Passive Effect by 0.01-0.03, up | |Permanently increase this pieces Passive Effect by 0.01-0.03, up | ||
to 2.5-5 Attack Damage | to 2.5-5 Attack Damage | ||
| data-sort-value="3" | rare | | data-sort-value="3" | rare | ||
|- | |- | ||
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| data-sort-value="3" | rare | | data-sort-value="3" | rare | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=Retaliatory Iron Chestplate|lore=/&7When Under Attack:/&9+25% Attack Speed/&9+ | |{{Stack|Iron Chestplate|name=Retaliatory Iron Chestplate|lore=/&7When Under Attack:/&9+25% Attack Speed/&9+4 Attack Damage//&7When on Body:/ &9+6 Armor}}Retaliatory | ||
| | | | ||
|Taken damage within 2.4 seconds | |Taken damage within 2.4 seconds | ||
| + | | +1-4 Attack Damage | ||
+10-25% Attack Speed | +10-25% Attack Speed | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Poisonous Iron Chestplate|lore=/&7When Under Attack:/&9Toxic Thorns (0:15)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Poisonous | ||
| - | | -1-3 Armor | ||
|Taken damage within 2.4 seconds | |Taken damage within 2.4 seconds | ||
| | | Apply {{Stack|effect:Poison}}Poison to attacker for 5/10/15 seconds | ||
Additional pieces add their time to the total | |||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
| | | | ||
{{Stack|Iron Chestplate|name=Stalling Iron Chestplate|lore=/&7When Under Attack:/&9Resistance | {{Stack|Iron Chestplate|name=Stalling Iron Chestplate|lore=/&7When Under Attack:/&9Resistance IV (0:02)/&9Resistance III AoE (0:02)//&7When on Body:/ &9+6 Armor}}Stalling | ||
| | | | ||
|On taking damage | |On taking damage | ||
|{{Stack|effect:Resistance}}Resistance I/II/III (0:02) to all entities within | |{{Stack|effect:Resistance}}Resistance I/II/III (0:02) to all entities within 3 blocks, Wearer gains | ||
when attacked by an entity, environmental damage does not count | one level higher. Effect only triggers when attacked by an entity, | ||
environmental damage does not count. | |||
| | | | ||
common | common | ||
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| | | | ||
|Night-time | |Night-time | ||
|Depending on the moon phase add | |Depending on the moon phase add 1/5/15/25/50% to | ||
Attack Damage, Attack Speed, Movement Speed and Armor | Attack Damage, Attack Speed, Movement Speed and Armor | ||
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| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=Gloomy Iron Chestplate|lore=/&7When Night-Time:/&cSlowness III AoE//&7When on Body:/ &9+6 Armor | |{{Stack|Iron Chestplate|name=Gloomy Iron Chestplate|lore=/&7When Night-Time:/&cSlowness III AoE//&7When on Body:/ &9+6 Armor}}Gloomy | ||
| | | | ||
|Night-time | |Night-time | ||
|{{Stack|effect:Slowness}}Slowness I/II/III (0:02) to entities except the wearer within | |{{Stack|effect:Slowness}}Slowness I/II/III (0:02) to entities except the wearer within 12 blocks | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=Nocturnal Iron Chestplate|lore=/&7When Night-Time:/&9+20% Speed/&9+2 Attack Damage//&7When on Body:/ &9+6 Armor}}Nocturnal | |{{Stack|Iron Chestplate|name=Nocturnal Iron Chestplate|lore=/&7When Night-Time:/&9+20% Speed/&9+25% Attack Speed/&9+2 Attack Damage//&7When on Body:/ &9+6 Armor}}Nocturnal | ||
| | | | ||
|Night-time | |Night-time | ||
| +0.5-2 Attack Damage | | +0.5-2 Attack Damage | ||
+10-25% Attack Speed | |||
+5-20% Movement Speed | +5-20% Movement Speed | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
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| data-sort-value="3" | rare | | data-sort-value="3" | rare | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When High on Health:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing | ||
| - | | -5-20% Movement Speed | ||
|Equipped | |Equipped | ||
| | |{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 5 seconds | ||
as long as the wearer keeps sprinting. Swimming keeps the current speed | |||
and hunger but doesn't ramp. | |||
Every additional Dashing piece reduces the time between levels by 50% | |||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
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|<nowiki>-3/6 Attack Damage</nowiki> | |<nowiki>-3/6 Attack Damage</nowiki> | ||
|Equipped | |Equipped | ||
|{{Stack|effect:Strength}}Strength I/II (0:02) to players | |{{Stack|effect:Strength}}Strength I/II (0:02) to other players and tamed wolves within 18 blocks | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
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| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=& | |{{Stack|Iron Chestplate|name=&eCanine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-0.5 Attack Damage/ &9+6 Armor}}Canine | ||
| -0.5-2 Attack Damage | |||
|Equipped | |||
|Spawn an invulnerable wolf that deals 4 damage to aid the wearer. | |||
Commanding the wolf to sit will cause it to lose aggro | |||
Feeding the wolf will grant it strength for 60 seconds | |||
Additional Canine pieces will spawn more wolves | |||
if the wolf is named it will drop its nametag on despawning | |||
| data-sort-value="1" | rare | |||
|- | |||
|{{Stack|Iron Chestplate|name=&eEquestrian Iron Chestplate|lore=/&7When Equipped:/&9Speed III (Mount)/&9Resistance (Mount)//&7When on Body:/ &9+6 Armor}}Equestrian | |||
| | | | ||
|Equipped | |Equipped | ||
| | |Mounts have {{Stack|effect:Resistance}}Resistance and {{Stack|effect:Speed}}Speed I/II/III | ||
Level of {{Stack|effect:Speed}}Speed stacks like enchantments, so two pieces with level III | |||
will result in level IV | |||
| data-sort-value="3" | rare | | data-sort-value="3" | rare | ||
|- | |- | ||
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|Enchanted with Curse of Vanishing | |Enchanted with Curse of Vanishing | ||
|Equipped | |Equipped | ||
|Sets the wearers difficulty score to 11, | |Sets the wearers difficulty score to 11, this exceeds the normal cap of 10 | ||
| data-sort-value="4" | epic | | data-sort-value="4" | epic | ||
|} | |} |