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== Features == | == Features == | ||
Each player is given their own storage of experience points (XP) inside their ender chest. Just like items stored in an ender chest, the experience cannot be accessed by any other players, and isn't lost if the player dies. Experience can be deposited and withdrawn from any ender chest, anywhere in the world. | |||
Standing on top or below an ender chest, or looking at an ender chest will display how much XP a player has stored. | Standing on top of an ender chest will deposit a player's XP, one level at a time, into their ender chest. If the player sneaks while depositing, up to 50 levels of XP will be deposited at once. Players must have at least 1 full XP level in order to deposit XP. Standing below an ender chest will slowly return the XP back to the player, allowing for easy control of how much experience the player has in their XP bar for smarter enchanting or anvil usage. | ||
Standing on top or below an ender chest, or looking at an ender chest will display how much XP a player has stored above the hotbar. | |||
===Technical Details=== | ===Technical Details=== | ||
XP storage is exclusive for each player, so players can’t steal XP by standing near another player withdrawing XP. | XP storage is exclusive for each player, so players can’t steal XP by standing near another player withdrawing XP. | ||
There is no practical limit to the amount of XP that can be stored in an ender chest, apart from the 32 bit integer limit ( | Though the XP withdrawing visually creates experience orbs, these are purely decorative and will not repair mending-enchanted tools. | ||
There is no practical limit to the amount of XP that can be stored in an ender chest, apart from the 32 bit integer limit (2,147,483,647), which is 21,863 levels (this would require killing the Ender Dragon 178,951 times to earn enough experience) | |||
==Learn More and Download== | ==Learn More and Download== |
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