Zauber Cauldrons: Difference between revisions
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{{ | {{ModuleInfobox|name=Zauber Cauldrons|versions=1.11+|creator=Bloo|updater=Lue, Bloo, BluePsychoRanger|type=Stand Alone|complementary=[[Liquid Tanks/Zauber Liquids|Zauber Liquids]]}} | ||
This module adds a wide range of features to Minecraft's cauldrons, ranging all the way from tier IV potions to magical gear and drinkable wormholes. Zauber Cauldrons acts as a complete package and adds a whole new branch of magic to your game! | |||
This module adds a wide range of features to Minecraft's cauldrons, ranging all the way from tier IV potions to magical gear and drinkable wormholes. Zauber Cauldrons acts as a complete package and adds a whole new branch of magic to your game! | |||
== Features == | == Features == | ||
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=== Recipes === | === Recipes === | ||
All Zauber Cauldron recipes are performed by dropping items into the cauldron. Once the proper ingredients are inside, the resulting item will form, consuming the ingredients and some water. To assist in the process, a player looking at a Zauber Cauldron will be unable to pick up items | All Zauber Cauldron recipes are performed by dropping items into the cauldron. Once the proper ingredients are inside, the resulting item will form, consuming the ingredients and some water. To assist in the process, a player looking at a Zauber Cauldron will be unable to pick up items inside the cauldron until they look away. | ||
==== Potions ==== | ==== Potions ==== | ||
[[File:Zauber-potions.png|thumb|358x358px|All craftable tier IV potions.]] | [[File:Zauber-potions.png|thumb|358x358px|All craftable tier IV potions.]] | ||
Zauber Cauldrons can be used to strengthen any Tier II | Zauber Cauldrons can be used to strengthen any Tier II potion into a Tier IV potion. This recipe requires Prismarine Crystals, a Golden Apple, and a Tier II Potion. | ||
Be cautious when performing these recipes. They all have a side effect, either to the | Be cautious when performing these recipes. They all have a side effect, either to the recipe process or to the effects of the potion. | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
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|{{Crafting | |{{Crafting | ||
| Input = {{CraftingGrid | | Input = {{CraftingGrid | ||
| Potion of Strength | Prismarine Crystals | Golden Apple | | Potion of Strength Enhanced | Prismarine Crystals | Golden Apple | ||
| width=3 | height=1 | | width=3 | height=1 | ||
}} | }} | ||
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|{{Crafting | |{{Crafting | ||
| Input = {{CraftingGrid | | Input = {{CraftingGrid | ||
| Potion of Regeneration | Prismarine Crystals | Golden Apple | | Potion of Regeneration Enhanced | Prismarine Crystals | Golden Apple | ||
| width=3 | height=1 | | width=3 | height=1 | ||
}} | }} | ||
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|{{Crafting | |{{Crafting | ||
| Input = {{CraftingGrid | | Input = {{CraftingGrid | ||
| Potion of Swiftness | Prismarine Crystals | Golden Apple | | Potion of Swiftness Enhanced | Prismarine Crystals | Golden Apple | ||
| width=3 | height=1 | | width=3 | height=1 | ||
}} | }} | ||
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|{{Crafting | |{{Crafting | ||
| Input = {{CraftingGrid | | Input = {{CraftingGrid | ||
| Potion of Healing | Prismarine Crystals | Golden Apple | | Potion of Healing Enhanced | Prismarine Crystals | Golden Apple | ||
| width=3 | height=1 | | width=3 | height=1 | ||
}} | }} | ||
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|{{Crafting | |{{Crafting | ||
| Input = {{CraftingGrid | | Input = {{CraftingGrid | ||
| Potion of Poison | Prismarine Crystals | Golden Apple | | Potion of Poison Enhanced | Prismarine Crystals | Golden Apple | ||
| width=3 | height=1 | | width=3 | height=1 | ||
}} | }} | ||
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|{{Crafting | |{{Crafting | ||
| Input = {{CraftingGrid | | Input = {{CraftingGrid | ||
| Potion of Leaping | Prismarine Crystals | Golden Apple | | Potion of Leaping Enhanced | Prismarine Crystals | Golden Apple | ||
| width=3 | height=1 | | width=3 | height=1 | ||
}} | }} | ||
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|{{Crafting | |{{Crafting | ||
| Input = {{CraftingGrid | | Input = {{CraftingGrid | ||
| Potion of Harming | Prismarine Crystals | Golden Apple | | Potion of Harming Enhanced | Prismarine Crystals | Golden Apple | ||
| width=3 | height=1 | | width=3 | height=1 | ||
}} | }} | ||
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==== Extraneous Ingredients ==== | ==== Extraneous Ingredients ==== | ||
If any unneeded ingredients are added to a Zauber Cauldron during a crafting process, they will be transformed into "Possessed Items" — weaponless Vexes that pester the player | If any unneeded ingredients are added to a Zauber Cauldron during a crafting process, they will be transformed into "Possessed Items" — weaponless Vexes that pester the player before dying a few seconds later. Each excess item entity in the cauldron transforms into a single Possessed Item. | ||
Possessed Items can be caught and stored by adding a glass bottle to the Zauber Cauldron, forming "Magic in a Bottle". These bottles are only stable if they contain a multiple of three Possessed Items, and will immediately shatter and release the Vexes contained within if this condition is not met. Otherwise stable Bottles of Magic also become unstable if they are left on the ground for too long, releasing the contained Vexes. | Possessed Items can be caught and stored by adding a glass bottle to the Zauber Cauldron, forming "Magic in a Bottle". These bottles are only stable if they contain a multiple of three Possessed Items, and will immediately shatter and release the Vexes contained within if this condition is not met. Otherwise stable Bottles of Magic also become unstable if they are left on the ground for too long, releasing the contained Vexes. | ||
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|Possessed Item | |Possessed Item | ||
| style="text-align: center" | {{Crafting | | style="text-align: center" | {{Crafting | ||
| Input = | | Input = {{CraftingGrid | ||
| {{Stack|name=&oRecipe Ingedients|image=File:Zauber_Recipe_Ingredients.png}} | {{Stack|name=&oExcess Items|image=File:Zauber_Excess_Ingredients.png}} | |||
| width=2 | height=1 | |||
}} | |||
| Output = {{CraftingCell | | Output = {{CraftingCell | ||
| gm4:Zauber Healing Potion | | gm4:Zauber Healing Potion | ||
}} [[File:Possesed_Item.png|48px]] | }} [[File:Possesed_Item.png|48px|link=]] | ||
| Type = Zauber | | Type = Zauber | ||
}} | }} | ||
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|Magic in a Bottle | |Magic in a Bottle | ||
|{{Crafting | |{{Crafting | ||
| Input = | | Input = {{CraftingGrid | ||
| {{Stack|name=&oRecipe Ingedients|image=File:Zauber_Recipe_Ingredients.png}}| Glass Bottle | {{Stack|name=&oExcess Items|image=File:Zauber_Excess_Ingredients.png}} | |||
| width= | | width=3 | height=1 | ||
}} | }} | ||
| Output = {{CraftingGrid | | Output = {{CraftingGrid | ||
| gm4:Zauber Healing Potion | gm4:Magic in a Bottle | | gm4:Zauber Healing Potion | gm4:Magic in a Bottle | ||
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| Type = Zauber | | Type = Zauber | ||
}} | }} | ||
|Any Recipe + Glass Bottle + Excess Items<ref | |Any Recipe + Glass Bottle + Excess Items<ref>Must be a multiple of 3</ref> | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: left" | ||
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| Output = {{CraftingCell | | Output = {{CraftingCell | ||
| gm4:Zauber Healing Potion | | gm4:Zauber Healing Potion | ||
}} [[File:Possesed_Item.png|48px]] | }} [[File:Possesed_Item.png|48px|link=]] | ||
| Type = Zauber | | Type = Zauber | ||
}} | }} | ||
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| Output = {{CraftingCell | | Output = {{CraftingCell | ||
| Golden Helmet | | Golden Helmet | ||
}} [[File:Possesed_Item.png|48px]] [[File:Possesed_Item.png|48px]] | }} [[File:Possesed_Item.png|48px|link=]] [[File:Possesed_Item.png|48px|link=]] | ||
| Type = Zauber | | Type = Zauber | ||
}} | }} | ||
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| Output = {{CraftingCell | | Output = {{CraftingCell | ||
| gm4:Zauber Strength Potion | | gm4:Zauber Strength Potion | ||
}} [[File:Possesed_Item.png|48px]] [[File:Possesed_Item.png|48px]] | }} [[File:Possesed_Item.png|48px|link=]] [[File:Possesed_Item.png|48px|link=]] | ||
| Type = Zauber | | Type = Zauber | ||
}} | }} | ||
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| Output = {{CraftingCell | | Output = {{CraftingCell | ||
| gm4:Enchanted Prismarine Shard | | gm4:Enchanted Prismarine Shard | ||
}} [[File:Possesed_Item.png|48px]] | }} [[File:Possesed_Item.png|48px|link=]] | ||
| Type = Zauber | | Type = Zauber | ||
| Catalyst = Bottle o' Enchanting | | Catalyst = Bottle o' Enchanting | ||
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|{{Crafting | |{{Crafting | ||
| Input = {{CraftingGrid | | Input = {{CraftingGrid | ||
| Golden Chestplate | | | Golden Chestplate | {{Cycle | ||
| {{Stack|Glistering Melon Slice}}{{Stack|Blaze Powder}}{{Stack|Rabbit's Foot}}{{Stack|Turtle Shell}} | |||
}} | |||
| gm4:Enchanted Prismarine Shard | |||
| width=3 | height=1 | | width=3 | height=1 | ||
}} | }} | ||
| Output = {{CraftingCell | | Output = {{CraftingCell | ||
| | | {{Cycle | ||
| {{Stack|gm4:Zauber Chestplate (Health)}}{{Stack|gm4:Zauber Chestplate (Strength)}}{{Stack|gm4:Zauber Chestplate (Speed)}}{{Stack|gm4:Zauber Chestplate (Armor)}} | |||
}} | |||
}} | }} | ||
| Type = Zauber | | Type = Zauber | ||
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|- | |- | ||
|{{Stack | Glistering Melon Slice | inline=true | size=24}} Glistering Melon Slice | |{{Stack | Glistering Melon Slice | inline=true | size=24}} Glistering Melon Slice | ||
| + | | +6 Max Health (3 Hearts) | ||
|- | |- | ||
|{{Stack | Blaze Powder | inline=true | size=24}} Blaze Powder | |{{Stack | Blaze Powder | inline=true | size=24}} Blaze Powder | ||
| +35% Attack Damage | | +35% Attack Damage | ||
|- | |- | ||
|{{Stack | | |{{Stack | Sugar | inline=true | size=24}} Sugar | ||
| + | | +12% Speed | ||
|- | |- | ||
|{{Stack | | |{{Stack | Turtle Shell | inline=true | size=24}} Turtle Shell | ||
| + | | +1 Armor | ||
|} | |} | ||
Upgrading Golden Armor to Zauber Armor greatly improves its defense rating. A full set of normal Golden Armor gives the player 11 defense points, while a full set of Zauber Armor gives the player 17 defense points. This is about a 55% increase in defense. Additionally, each piece of Zauber Armor has an armor toughness of 3, heavily reducing damage from high-damaging attacks. | Upgrading Golden Armor to Zauber Armor greatly improves its defense rating. A full set of normal Golden Armor gives the player 11 defense points, while a full set of Zauber Armor gives the player 17 defense points. This is about a 55% increase in defense. Additionally, each piece of Zauber Armor has an armor toughness of 3, heavily reducing damage from high-damaging attacks. | ||
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!Armor Toughness Value | !Armor Toughness Value | ||
|- | |- | ||
|{{Stack | | |{{Stack | gm4:Zauber Helmet | inline=true | size=24}} Helmet | ||
| +3 Armor | | +3 Armor | ||
| +3 Armor Toughness | | +3 Armor Toughness | ||
|- | |- | ||
|{{Stack | | |{{Stack | gm4:Zauber Chestplate | inline=true | size=24}} Chestplate | ||
| +7 Armor | | +7 Armor | ||
| +3 Armor Toughness | | +3 Armor Toughness | ||
|- | |- | ||
|{{Stack | | |{{Stack | gm4:Zauber Leggings | inline=true | size=24}} Leggings | ||
| +5 Armor | | +5 Armor | ||
| +3 Armor Toughness | | +3 Armor Toughness | ||
|- | |- | ||
|{{Stack | | |{{Stack | gm4:Zauber Boots | inline=true | size=24}} Boots | ||
| +2 Armor | | +2 Armor | ||
| +3 Armor Toughness | | +3 Armor Toughness | ||
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|{{Crafting | |{{Crafting | ||
| Input = {{CraftingGrid | | Input = {{CraftingGrid | ||
| Sea Lantern | Enchanted Book | Nether Star | | {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|Enchanted Book|lore=&7Projectile Protection IV}} |Nether Star | ||
| width=3 | height=1 | | width=3 | height=1 | ||
}} | }} | ||
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|{{Crafting | |{{Crafting | ||
| Input = {{CraftingGrid | | Input = {{CraftingGrid | ||
| Sea Lantern | Enchanted Book | Nether Star | | {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|Enchanted Book|lore=&7Blast Protection IV}} | Nether Star | ||
| width=3 | height=1 | | width=3 | height=1 | ||
}} | }} | ||
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|{{Crafting | |{{Crafting | ||
| Input = {{CraftingGrid | | Input = {{CraftingGrid | ||
| Sea Lantern | Enchanted Book | Nether Star | | {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|Enchanted Book|lore=&7Fire Protection IV}} | Nether Star | ||
| width=3 | height=1 | | width=3 | height=1 | ||
}} | }} | ||
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|{{Crafting | |{{Crafting | ||
| Input = {{CraftingGrid | | Input = {{CraftingGrid | ||
| Sea Lantern | Enchanted Book | Nether Star | | {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|Enchanted Book|lore=&7Protection IV}}| Nether Star | ||
| width=3 | height=1 | | width=3 | height=1 | ||
}} | }} | ||
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}} | }} | ||
|Sea Lantern + Protection IV Enchanted Book + Nether Star | |Sea Lantern + Protection IV Enchanted Book + Nether Star | ||
|Regeneration II<ref | |Regeneration II<ref>Even though this is Regeneration II, this is stronger than Regeneration II since the effect is renewed every 14 seconds.</ref> | ||
|} | |} | ||
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The Luck status effect, required for Zauber [[Zauber Cauldrons#Crystals|Crystals]] to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves. | The Luck status effect, required for Zauber [[Zauber Cauldrons#Crystals|Crystals]] to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves. | ||
Each of the 12 small flowers<ref | Each of the 12 small flowers<ref>Excluding the Wither Rose</ref> will either be "lucky" or "poisonous", and in order for the recipe to grant the luck effect, all the "lucky" flowers must be thrown into a Zauber Cauldron along with an Enchanted Prismarine Shard and, as the last item, a piece of cut Grass. If performed successfully, nearby players will be granted with a permanent Luck effect that lasts until death. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|{{Crafting | |{{Crafting | ||
| Input = {{CraftingGrid | | Input = {{CraftingGrid | ||
| | | {{Stack|name=&oLucky Flowers|image=File:Zauber_Lucky_Flowers.png}} | gm4:Enchanted Prismarine Shard | Grass | ||
| width=3 | height=1 | | width=3 | height=1 | ||
}} | }} | ||
| Output = {{ | | Output = {{Stack | ||
| | | effect:Luck | ||
}} | }} | ||
| Type = Zauber | | Type = Zauber | ||
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If some of the lucky flowers are missing from the recipe, then nothing will happen and the ingredients can be retrieved. However, if a poisonous flower is added to the recipe, the cauldron will instead emit a poisonous cloud and transform all ingredients into Possessed Items. | If some of the lucky flowers are missing from the recipe, then nothing will happen and the ingredients can be retrieved. However, if a poisonous flower is added to the recipe, the cauldron will instead emit a poisonous cloud and transform all ingredients into Possessed Items. | ||
By experimenting with each flower individually, one can determine which flowers are lucky and which are poisonous by recording which ones emit poison clouds when added to the recipe. <ref | By experimenting with each flower individually, one can determine which flowers are lucky and which are poisonous by recording which ones emit poison clouds when added to the recipe. <ref>On [[Public Server Sky|PS-Sky]] the lucky flowers are dandelions, oxeye daisies, alliums, poppies, red tulips, pink tulips, white tulips, and blue orchids. </ref> | ||
==== Wormhole in a Bottle ==== | ==== Wormhole in a Bottle ==== | ||
Zauber Cauldrons can be used to create a powerful potion, the "Wormhole in a Bottle", that can teleport the drinker great distances instantly - even across dimensions. This recipe depends on the world-seed, and will be different for every world, encouraging the players to experimentally figure out the details of the ingredients. | Zauber Cauldrons can be used to create a powerful potion, the "Wormhole in a Bottle", that can teleport the drinker great distances instantly - even across dimensions. This recipe depends on the world-seed, and will be different for every world, encouraging the players to experimentally figure out the details of the ingredients. | ||
This recipe requires an Enchanted Prismarine Shard, Magic in a Bottle, and some quantity of both Chorus Fruit and Popped Chorus Fruit. The destination of the wormhole will match the location where the vexes contained within the [[Zauber Cauldrons#Extraneous Ingredients|Magic in a Bottle]] were caught. The precise quantity of the Chorus and Popped Chorus Fruit changes from world-to-world, but will be between 1 and 64 for each. <ref | This recipe requires an Enchanted Prismarine Shard, Magic in a Bottle, and some quantity of both Chorus Fruit and Popped Chorus Fruit. The destination of the wormhole will match the location where the vexes contained within the [[Zauber Cauldrons#Extraneous Ingredients|Magic in a Bottle]] were caught. The precise quantity of the Chorus and Popped Chorus Fruit changes from world-to-world, but will be between 1 and 64 for each. <ref>In [[Public Server Sky|PS-Sky]] the precise amount of popped chorus fruit is 14. The correct amount of chorus fruit is 7.</ref> | ||
{| class="wikitable" | {| class="wikitable" | ||
!Product | !Product | ||
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Wormholes explode when the drinker reaches their destination, damaging surrounding blocks but not harming the player. This explosion can be contained if the destination is within a Zauber Cauldron. In practice this means the cauldron used to create the Magic in a Bottle shouldn't be removed without blast-proofing the surrounding area. | Wormholes explode when the drinker reaches their destination, damaging surrounding blocks but not harming the player. This explosion can be contained if the destination is within a Zauber Cauldron. In practice this means the cauldron used to create the Magic in a Bottle shouldn't be removed without blast-proofing the surrounding area. | ||
If too few Chorus or Popped Chorus are used in the recipe, the resulting Wormhole will be "blurry", teleporting the player to random nearby location. Since this new location will likely not be inside a Zauber Cauldron, consuming the potion will cause an explosion at the destination. | If too few Chorus or Popped Chorus are used in the recipe, the resulting Wormhole will be "blurry", teleporting the player to random nearby location. Since this new location will likely not be inside a Zauber Cauldron, consuming the potion will usually cause an explosion at the destination. | ||
If too many Chorus or Popped Chorus are used, the excess fruit will transform into Possessed Items which will attack the player. The Wormhole will be perfectly precise however, without any randomness in its destination. | If too many Chorus or Popped Chorus are used, the excess fruit will transform into Possessed Items which will attack the player. The Wormhole will be perfectly precise however, without any randomness in its destination. | ||
The precise amount of Chorus Fruit, the quantities that will neither create a blurry wormhole nor summon vexes, can be determined via experimentation and testing. One common experimental method involves counting the number of Possessed Items that are summoned, which is the number of excess Chorus Fruit that was used, and reducing the input number of fruit by that quantity until a precise Wormhole is produced. | The precise amount of Chorus Fruit, the quantities that will neither create a blurry wormhole nor summon vexes, can be determined via experimentation and testing. One common experimental method involves counting the number of Possessed Items that are summoned, which is the number of excess Chorus Fruit that was used, and reducing the input number of fruit by that quantity until a precise Wormhole is produced. | ||
[[File: | [[File:Zauber Cauldron with Soul Fire.png|thumb]] | ||
=== Soul Fire | === Soul Fire === | ||
Heating a Zauber Cauldron with Soul Fire instead of ordinary Fire will alter the nature of any potion created by the cauldron, allowing a single bottle to be consumed multiple times. These " | Heating a Zauber Cauldron with Soul Fire instead of ordinary Fire will alter the nature of any potion created by the cauldron, allowing a single bottle to be consumed multiple times. These "Soulutions" contain 9 doses of whatever their effect is. | ||
{{Slot|gm4:Zauber Regeneration Soulution}} | |||
=== Advancements === | === Advancements === | ||
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|+ | |+ | ||
!Advancement | !Advancement | ||
!Requirement | !Requirement | ||
|- | |- | ||
|Potion Chef | |{{Advancement|Cauldron|Potion Chef|Create a Zauber Cauldron}} | ||
|Create a Zauber Cauldron | |Hold an enchanted book and look at a Zauber Cauldron | ||
|Hold an enchanted book and look at a | |||
|- | |- | ||
|Underated Materials | |{{Advancement|Golden Chestplate|Underated Materials|Suit up with a full suit of Zauber Armor}} | ||
|Suit up with a full suit of Zauber Armor | |||
|Equip zauber armour in all 4 armour slots | |Equip zauber armour in all 4 armour slots | ||
|- | |- | ||
|Soup Kitchen Magician | |{{Advancement|Rabbit's Foot|Soup Kitchen Magician|Where did my lunch go?}} | ||
|Where did my lunch go? | |Stand near a rabbit when it teleports in a Zauber Cauldron | ||
|Stand near a rabbit when it teleports in a | |||
|- | |- | ||
|Questionable Ingredients | |{{Advancement|Chorus Fruit|Questionable Ingredients|Just like the Rabbits!}} | ||
|Just like the Rabbits! | |||
|Use a Wormhole in a Bottle | |Use a Wormhole in a Bottle | ||
|- | |- | ||
|Clean Plate Club | |{{Advancement|Glass Bottle|Clean Plate Club|Take the ninth sip out of a single bottle}} | ||
| | |Drink the last dose of a Soulution | ||
| | |||
|} | |} | ||
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First off, only Cauldrons with a valid structure - meaning a fire block beneath and water - are considered valid for crafting checks. | First off, only Cauldrons with a valid structure - meaning a fire block beneath and water - are considered valid for crafting checks. | ||
Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <category folder/<category name>.mcfunction, E.g. Potions/Zauber_Potions.mcfuntion. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item. | Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <code><category folder/<category name>.mcfunction</code>, E.g. <code>Potions/Zauber_Potions.mcfuntion</code>. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item. | ||
==== Wormhole Blurriness ==== | ==== Wormhole Blurriness ==== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Version | ! Version | ||
!Date | ! Date | ||
!Change | ! Change | ||
|- | |- | ||
|1.11 | | 1.11 | ||
|19 Dec 2016 | | 19 Dec 2016 | ||
|Released Zauber Cauldrons | | Released Zauber Cauldrons | ||
|- | |- | ||
|1.12 | | 1.12 | ||
|10 Jun 2017 | | 10 Jun 2017 | ||
|Updated for 1.12 command format | | Updated for 1.12 command format | ||
|- | |- | ||
| rowspan="5" | 1.13 | | rowspan="5" | 1.13 | ||
| rowspan="2" | 19 Nov 2018 | | rowspan="2" | 19 Nov 2018 | ||
|Updated for 1.13 | | Updated for 1.13 | ||
|- | |||
| Added "Potion Chef," "Underated Materials," and "Soup Kitchen Magician" advancements. | |||
|- | |- | ||
| | | rowspan="3" | 24 Dec 2018<br>Vexmas Update | ||
| Added Magic in a Bottle and Wormhole in a Bottle | |||
|- | |- | ||
| | | Added "Questionable Ingredients" advancement. | ||
|- | |- | ||
| | | Converted Item Names to json and fixed selectors. | ||
|- | |- | ||
| | | 1.15 | ||
| 08 Apr 2020 | |||
| Zauber Cauldrons was installed on [[Public Server 6]] | |||
|- | |- | ||
|1.15 | | 1.15<ref>Development Version preparing for 1.16 features.</ref> | ||
| | | 24 Apr 2020 | ||
| | | Installed a preview of the upcoming 1.16 update on [[Public Server 6]] | ||
|- | |- | ||
| rowspan="3" | | | rowspan="3" | 1.16 | ||
| rowspan=" | | rowspan="2" | 04 Sept 2020 | ||
| | | Added multi use potions and wormholes | ||
|- | |- | ||
|Added | | Added "Clean Plate Club" advancement | ||
|- | |- | ||
| | | 15 Sept 2020 | ||
| Changed Max Health Armor Modifier from +4 max health to +6 (from 2 full hearts to 3 full hearts) | |||
|} | |} | ||
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=== MC 1.11-1.12 Versions === | === MC 1.11-1.12 Versions === | ||
Many of this modules | Many features of this modules have been changed over time. Prior to 1.13, the module did not have Wormholes, Magic in a Bottle, Possessed Items, or Soul Potions. The Luck Recipe required the player to be wearing full Zauber Armor, and did not change with the world seed. Instead, the duration of the luck effect depended on the number of flowers thrown into the cauldron. With all 10 flowers, the luck would last 100 minutes. Crystals would also function from anywhere in the players inventory.''<sup>Citation Needed</sup>'' | ||
Pre-1.13 versions of Zauber Cauldrons employed an additional step in the one-click installation where the user needed to click a sign. This was used as part of a workaround to get the section sign into certain command blocks, allowing for lore to be formatted and colored to appear as if it were potion effect information and attributes. | Pre-1.13 versions of Zauber Cauldrons employed an additional step in the one-click installation where the user needed to click a sign. This was used as part of a workaround to get the section sign into certain command blocks, allowing for lore to be formatted and colored to appear as if it were potion effect information and attributes. | ||
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There also existed an additional version of Zauber Cauldrons exclusive to the Hermitcraft GM4 server, which contained features such as Haste Potions, Blood Moons, and a series of Magic Swords. | There also existed an additional version of Zauber Cauldrons exclusive to the Hermitcraft GM4 server, which contained features such as Haste Potions, Blood Moons, and a series of Magic Swords. | ||
== Notes == | |||
<references /> | |||
[[Category:All Modules]] | [[Category:All Modules]] | ||
[[Category:Stand Alone Modules]] | [[Category:Stand Alone Modules]] | ||