Zauber Cauldrons: Difference between revisions

m
Merged "Extraneous Ingredients" and "Bottle of Magic" for clarity + Other minor edits
(Started Zauber Armor section)
m (Merged "Extraneous Ingredients" and "Bottle of Magic" for clarity + Other minor edits)
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| Type = Zauber
| Type = Zauber
  }}
  }}
|Potion of Regeneration II, Golden Apple, Prismarine Crystals
|Potion of Regeneration II + Golden Apple + Prismarine Crystals
|Potion gains Speed III (0:16)
|Potion gains Speed III (0:16)
Emits a lingering wither cloud
Emits a lingering wither cloud
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| Type = Zauber
| Type = Zauber
  }}
  }}
|Potion of Swiftness II, Golden Apple, Prismarine Crystals
|Potion of Swiftness II + Golden Apple + Prismarine Crystals
|Potion gains Weakness IV (6:00)
|Potion gains Weakness IV (6:00)
|-
|-
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| Type = Zauber
| Type = Zauber
  }}
  }}
|Potion of Healing II, Golden Apple, Prismarine Crystals
|Potion of Healing II + Golden Apple + Prismarine Crystals
|Potion gains Nausea (0:08)
|Potion gains Nausea (0:08)
Emits a lingering death cloud
Emits a lingering death cloud
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  }}
  }}
|Potion of Poison II, Golden Apple, Prismarine Crystals
|Potion of Poison II + Golden Apple + Prismarine Crystals
|Summons cave spiders and cobwebs
|Summons cave spiders and cobwebs
|-
|-
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| Type = Zauber
| Type = Zauber
  }}
  }}
|Potion of Leaping II, Golden Apple, Prismarine Crystals
|Potion of Leaping II + Golden Apple + Prismarine Crystals
|Summons a Killer Rabbit
|Summons a Killer Rabbit
|-
|-
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| Type = Zauber
| Type = Zauber
  }}
  }}
|Potion of Harming II, Golden Apple, Prismarine Crystals
|Potion of Harming II + Golden Apple + Prismarine Crystals
|Emits a lingering healing cloud
|Emits a lingering healing cloud
|-
|-
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| Type = Zauber
| Type = Zauber
  }}
  }}
|Any Splash or Lingering Potion, Golden Apple, Prismarine Crystals
|Any Splash or Lingering Potion + Golden Apple + Prismarine Crystals
|The Zauber Cauldron explodes
|The Zauber Cauldron explodes
|}
|}
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|-
|-
|Enchanted Prismarine Shard
|Enchanted Prismarine Shard
|{{Crafting
| style="text-align: center" | {{Crafting
| Input = {{CraftingCell
| Input = {{CraftingCell
| Prismarine Shard
| Prismarine Shard
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==== Extraneous Ingredients ====
==== Extraneous Ingredients ====
If any unneeded ingredients are added to a Zauber Cauldron during a crafting process, they will be transformed into "Possessed Items" — weaponless Vexes that pester the player and die a few seconds later. Each excess item entity in the cauldron transforms into a single Possessed Item.
If any unneeded ingredients are added to a Zauber Cauldron during a crafting process, they will be transformed into "Possessed Items" — weaponless Vexes that pester the player and die a few seconds later. Each excess item entity in the cauldron transforms into a single Possessed Item.
Possessed Items can be caught and stored by adding a glass bottle to the Zauber Cauldron, forming "Magic in a Bottle". These bottles are only stable if they contain a multiple of three Possessed Items, and will immediately shatter and release the Vexes contained within if this condition is not met. Otherwise stable Bottles of Magic also become unstable if they are left on the ground for too long, releasing the contained Vexes.
{| class="wikitable"
|+
!Product
!Recipe ([[Zauber Cauldrons#Creation|Zauber Cauldron]])
!Ingredients
|-
|Possessed Item
| style="text-align: center" | {{Crafting
| Input = [[File:Zauber_Recipe_Ingredients.png]][[File:Zauber_Excess_Ingredients.png]]
| Output = {{CraftingCell
| gm4:Zauber Healing Potion
}} [[File:Possesed_Item.png|48px]]
| Type = Zauber
}}
|Any Recipe + Excess Items
|-
|Magic in a Bottle
|{{Crafting
| Input = [[File:Zauber_Recipe_Ingredients.png]]{{CraftingGrid
| Glass Bottle
| width=1 | height=1
}}[[File:Zauber_Excess_Ingredients.png]]
| Output = {{CraftingGrid
| gm4:Zauber Healing Potion | gm4:Magic in a Bottle
| width=2 | height=1
}}
| Type = Zauber
}}
|Any Recipe + Glass Bottle + Excess Items
|}
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+
|+
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| Catalyst = Bottle o' Enchanting
| Catalyst = Bottle o' Enchanting
  }}
  }}
|}
{| class="wikitable"
|+
!Product
!Recipe ([[Zauber Cauldrons#Creation|Zauber Cauldron]])
!Ingredients
|-
|Possessed Item
|{{Crafting
| Input = [[File:Zauber_Recipe_Ingredients.png]][[File:Zauber_Excess_Ingredients.png]]
| Output = {{CraftingCell
| gm4:Zauber Healing Potion
}} [[File:Possesed_Item.png|48px]]
| Type = Zayber
}}
|
|}
|}


==== Magic in a Bottle ====
Possessed Items can be caught and stored by adding a glass bottle to the Zauber Cauldron, forming "Magic in a Bottle". These bottles are only stable if they contain a multiple of three Possessed Items, and will immediately shatter and release the Vexes contained within if this condition is not met. Otherwise stable Bottles of Magic also become unstable if they are left on the ground for too long, releasing the contained Vexes.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Example Recipes Creating Magic in a Bottle
|+Example Recipes Creating Magic in a Bottle
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| Type = Zauber
| Type = Zauber
  }}
  }}
|}
{| class="wikitable"
|+
!Product
!Recipe ([[Zauber Cauldrons#Creation|Zauber Cauldron]])
!Ingredients
!Side Effects
|-
|Magic in a Bottle
|{{Crafting
| Input = [[File:Zauber_Recipe_Ingredients.png]]{{CraftingGrid
| Glass Bottle
| width=1 | height=1
}}[[File:Zauber_Excess_Ingredients.png]]
| Output = {{CraftingGrid
| gm4:Zauber Healing Potion | gm4:Magic in a Bottle
| width=2 | height=1
}}
| Type = Zauber
}}
|Any Recipe, with more Items than required
|Vexes will be caught in the bottle.
Will not work if the amount of vexes that would be spawned is not a multiple of 3
|}
|}


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