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46
edits
(→Shamirs: Added a table showing the shamir metal groups, their properties. Included a description on why shamirs only appear on certain metals.) |
m (→Shamir Attractions and metal properties: Correcte typo fatique->fatigue) |
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Line 77: | Line 77: | ||
|Aluminium | |Aluminium | ||
|Supression | |Supression | ||
|Decreases the effect of an entity e.g. decreases health, dampens or stops an existing property e.g. stops creepers exploding or limits the player's awareness e.g. mining | |Decreases the effect of an entity e.g. decreases health, dampens or stops an existing property e.g. stops creepers exploding or limits the player's awareness e.g. mining fatigue or slowness. | ||
|} | |} | ||
When a new band is cast in a mold, it will immediately attract and be enchanted by a random shamir that belongs to that metal's category. An Aluminium band can have a "Defuse" shamir because it suppresses a creeper's natural urge to explode, but it will never get a Sensus shamir because Sensus is an amplification shamir. | When a new band is cast in a mold, it will immediately attract and be enchanted by a random shamir that belongs to that metal's category. An Aluminium band can have a "Defuse" shamir because it suppresses a creeper's natural urge to explode, but it will never get a Sensus shamir because Sensus is an amplification shamir. |
edits