Bat Grenades: Difference between revisions

→‎Features: Tweaked wording
(Tweaked wording.)
Tags: Mobile edit Mobile web edit
(→‎Features: Tweaked wording)
Tags: Mobile edit Mobile web edit
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This module causes bats to explode when a player gets too close, spicing up caving and giving bats a purpose.
This module causes bats to explode when a player gets too close, spicing up caving and giving bats a purpose.


==Details== <!--T:2-->
==Features== <!--T:2-->
If a player approaches a bat, the bat will squeak loudly and consistently as a warning. If the player moves closer, the bat explodes, breaking blocks, hurting the player, and killing the bat.
If a player approaches a bat, the bat will begin to squeak loudly as a warning. If the player moves closer, the bat explodes, breaking blocks, hurting the player, and killing the bat. The explosion is less powerful than a creeper's, and does little damage to the player and surrounding blocks. When killed, bats will drop 1-3 gunpowder, and has a chance to drop [[Additions#Bat_Leather|bat leather]] and [[Additions#Bat_Droppings|bat droppings]].
When killed, bats will drop 1-3 gunpowder, and has a chance to drop [[Additions#Bat_Leather|bat leather]] and [[Additions#Bat_Droppings|bat droppings]].


===Technical Summary=== <!--T:3-->
===Technical Details=== <!--T:3-->
The bat will start squeaking when a player is within a seven-block radius.
The bat will start squeaking when a player is within a seven-block radius.
The explosion created by the bat triggers when a player is within a three-block radius, and is around 1/3 as powerful as a creeper. Minimal damage is caused to blocks and players.  
The explosion created by the bat triggers when a player is within a three-block radius, and is around 1/3 as powerful as a creeper. Minimal damage is caused to blocks and players.  
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