Bureaucrats, emailconfirmed, Interface administrators, staff, Administrators, translation-admin, translator
2,564
edits
(Updated details to include 1.13 features) |
(1.13 stuff) |
||
Line 1: | Line 1: | ||
{{ModuleInfobox|name=Mob Conversion|icon=mob_conversion.png|type=Stand Alone|creator=Torbray|versions=1. | {{ModuleInfobox|name=Mob Conversion|icon=mob_conversion.png|type=Stand Alone|creator=Torbray|updater=Sparks, Bloo, SpecialBuilder32|versions=1.13}} | ||
This modules allows for the conversion of different mobs, similar to that of [https://minecraft.gamepedia.com/Zombie_Villager#Curing zombie villager curing]. | This modules allows for the conversion of different mobs, similar to that of [https://minecraft.gamepedia.com/Zombie_Villager#Curing zombie villager curing]. | ||
==Details== | ==Details== | ||
Zombie Pigman can be converted to pigs ,Cows can be converted to Mooshrooms and Witches to Villagers | Zombie Pigman can be converted to pigs, Cows can be converted to Mooshrooms, and Witches can be converted to Potion Clerics (Villagers that sell potions). To convert a mob, throw an item (or items) on the block it's standing on, and splash it with a potion effect ([[Mob Conversion#Conversion Requirements|see below]]). Throwing a stack of items works and removes one item per conversion. | ||
===Technical Summary=== | ===Technical Summary=== | ||
Mobs will be converted after about 1 second. An XP orb will spawn when a mob is converted. Only one mob can be converted | Mobs will be converted after about 1 second. An XP orb will spawn when a mob is converted. Only one mob can be converted each cycle. i.e. one mob conversion per item thrown every 16 game ticks. | ||
=== Conversion Requirements === | === Conversion Requirements === | ||
Line 30: | Line 31: | ||
|Weakness | |Weakness | ||
|Potion Cleric | |Potion Cleric | ||
|} | |||
=== Potion Clerics === | |||
Witches converted by this module will turn into villagers that sell potions. Below is a list of potions that they sell. | |||
The number of emeralds is randomized for each trade for each villager, but it is usually around 7 emeralds. | |||
{| class="wikitable" | |||
|+ | |||
!Potion Types | |||
|- | |||
|Instant Health Potion | |||
|- | |||
|Slowness Potion | |||
|- | |||
|Poison Potion | |||
|- | |||
|Weakness Potion | |||
|- | |||
|Instant Damage Potion | |||
|- | |||
|Fire Resistance Potion | |||
|- | |||
|Water Breathing Potion | |||
|- | |||
|Swiftness Potion | |||
|} | |} | ||
Line 49: | Line 76: | ||
|1.0 | |1.0 | ||
|Compressed Module to reduce lag | |Compressed Module to reduce lag | ||
|- | |||
|04 Apr 2019 | |||
|3.0 | |||
|Potion Cleric conversion added, a stack of items can be thrown and only one will be removed per conversion. | |||
|} | |} | ||
[[Category:Stand Alone Modules]] | [[Category:Stand Alone Modules]] | ||
[[Category:All Modules]] | [[Category:All Modules]] |
edits