Phantom Scarecrows: Difference between revisions

more info
(affect-->effect)
(more info)
Line 1: Line 1:


<!--T:1-->
<!--T:1-->
{{ModuleInfobox|name=Phantom Scarecrows|icon=|creator=Bluefire610|type=Stand Alone|versions=1.13}}
{{ModuleInfobox|name=Phantom Scarecrows|icon=gm4_logo.png|creator=Bluefire610|type=Stand Alone|versions=1.13}}


<!--T:15-->
<!--T:15-->
This module causes a custom armour stand to "shoot" nearby phantoms out of the sky.
This module causes a custom armour stand to shoot nearby phantoms out of the sky.
==Details== <!--T:2-->
==Details== <!--T:2-->
When a phantom is in range, the Phantom Scarecrow will turn release a projectile that searches for the nearest phantom, explodes and kills it. Explosion damage from the projectile also damages nearby Phantoms.
A Phantom Scarecrow can be created by placing a skeleton, wither skeleton, or zombie skull on an armour stand and a chest plate with a curse enchantment (Vanishing or Binding).


The Phantom Scarecrow can be created by placing any mob skull on an armour stand and a chest plate with a curse enchantment (Vanishing or Binding).
When a phantom is in range, the Phantom Scarecrow will release a projectile that searches for the nearest phantom, explodes and kills it. Explosion damage from the projectile also damages nearby phantoms and other entities. If a phantom is detected, a projectile will spawn above the scarecrow and will move towards the closest phantom. If the projectile hits a block on its path to the phantom, the projectile will explode.


===Technical Summary=== <!--T:3-->
===Technical Summary=== <!--T:3-->
The scarecrow will check 20 blocks above it in a 25 block radius for phantoms.
When the firework explodes, a random colour is chosen.
When the firework explodes, a random colour is chosen.


The projectile used to kill the phantoms is an area effect cloud.
When the Phantom Scarecrow is created, all slots are locked to prevent interaction.


When the Phantom Scarecrow is created- all slots are locked to prevent interaction.
The scarecrow shoots a projectile every 4 seconds. The projectile moves at 16 blocks per second.


The scarecrow shoots a shot every 4 seconds.
Below is a list of blocks that projectiles can move through without exploding.
 
{| class="wikitable"
The list of blocks the rockets can travel through can be found here: https://github.com/Gamemode4Dev/GM4_Datapacks/tree/master/gm4_phantom_scarecrows/data/phantom_scarecrows/tags/blocks
|+
! colspan="3" |Traversable Blocks
|-
|Air
|Iron Pressure Plate
|Tripwire
|-
|Redstone Torch
|Golden Pressure Plate
|Tripwire Hook
|-
|Lever
|Buttons
|Banners
|-
|Stone Pressure Plate
|Ladder
|
|-
|Wooden Pressure Plates
|Sign
|
|}


=== Advancements === <!--T:4-->
=== Advancements === <!--T:4-->
Line 30: Line 54:
|Not so smart defenses
|Not so smart defenses
|Get hit by a Phantom Scarecrow
|Get hit by a Phantom Scarecrow
|Get hit by a projectile from a Phantom Scarecrow
|Be wishing 3 blocks of a projectile explosion
|}
|}


== Learn More and Download == <!--T:5-->
== Learn More and Download == <!--T:5-->
{{YouTube|url=}} {{Download|url=}}
{{YouTube|url=https://youtube.com/AccidentalGames}} {{Download|url=https://gm4.co/modules/phantom-scarecrows}}


== History == <!--T:6-->
== History == <!--T:6-->
Line 43: Line 67:
!Change
!Change
|-
|-
|07/01/2019
|08 January 2019
|3.0
|3.0
|Released Phantom Scarecrows
|Released Phantom Scarecrows
|}
|}<!--T:7-->
 
== Previous Versions == <!--T:7-->


[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
[[Category:Stand Alone Modules]]
<!--T:11-->
<!--T:11-->
Bureaucrats, emailconfirmed, Interface administrators, staff, Administrators, translation-admin, translator
2,564

edits