Module:Crafting

Revision as of 05:39, 18 April 2021 by JP12 (talk | contribs) (I am suffering slowly)
p = {}

function Grid(args, w, h, large)
	return require([[Module:InventorySlot]]).Call(args,w,h,large)
end

-- Make a 3*3 crafting grid
function p.Grid( f )
	local args = f.args
	if #args == 0 then
		args = f:getParent().args
	end

	return Grid(args, args['width'] or args['Width'] or 3, args['height'] or args['Height'] or 3)
end

-- Make a 1*1 crafting grid
function p.Cell( f )
	local args = f.args
	if #args == 0 then
		args = f:getParent().args
	end

	return Grid(args, 1, 1, args.Large)
end

-- make a 1*5 crafting grid
function p.Hopper( f )
	local args = f.args
	if #args == 0 then
		args = f:getParent().args
	end

	return Grid(args, 5, 1)
end

-- Make a catalyst
function p.Catalyst( f )
	local args = f.args
	if #args == 0 then
		args = f:getParent().args or {""}
	end
	local d = require([[Module:InventorySlot]]).Decode(args[1])
	if not(d) then error(d) end
	return d:SetSize(16)
			:GenerateHTML()
			:addClass( "catalyst" )
end

-- Make an item
function p.Item( f )
	local args = f.args
	if #args == 0 then
		args = f:getParent().args or {""}
	end

	local sprite
	local image = args['image'] or args['Image']

	if image then

		local Sprite = require([[Module:Sprite]])
		sprite = Sprite.Custom:new(args[1], image)

	else
		local spriteSheet = args['spriteSheet'] or
		 					args['SpriteSheet']
		if spriteSheet then
			sprite = Sprite
						:new(spriteSheet)
						:setItem(mw.text.trim(args[1] or ""))
		else
			sprite = require([[Module:InventorySlot]]).Decode(args[1])
		end

	end


	if args['small'] or args['Small'] then
		sprite:SetSize(16)
	else
		sprite:SetSize(args['size'] or args['Size'] or 32)
	end


    local name = args['name'] or args['Name'] or args['title'] or args['Title']
    if name and #name ~= 0 then
        sprite:SetTitle(name)
    end

    local lore = args['lore'] or args['Lore'] or args['text'] or args['Text']
    if lore and #lore ~= 0 then
        sprite:SetLore(lore)
    end

	local hideTooltip = args['hideToolTip'] or args['hideTooltip'] or args['HideToolTip'] or args['HideTooltip']
	if hideTooltip then
		sprite:HideTooltip()
	end

	local inline = args['inline'] or args['Inline']
	local spriteDiv
	local parentDiv = mw.html.create("span"):css("position","relative")
	if inline ~= 'false' then
		spriteDiv = sprite:GenerateHTML("span")
		spriteDiv:css("display","inline-block")
		spriteDiv:css("vertical-align","middle")
	else
		spriteDiv = sprite:GenerateHTML()
	end

	local count = tonumber(args['count']) or tonumber(args['Count']) or 1 or '?'
	if count ~= 1 then
		local countSpan = parentDiv:tag("span"):wikitext(count)
		countSpan:addClass("invslot-stacksize")
	end


	local enchanted = args['enchanted'] or args['Enchanted']
	if enchanted == 'true' then
		spriteDiv:addClass("enchanted")
	end


	local link = args['link'] or args['Link']
	if link and #link ~= 0 then
		if link:sub( 1,2 ) == '[[' then
			parentDiv:wikitext(link:sub( 1,#link-2 ) .. '|')
		elseif link:sub ( 1,1 ) == '[' then
			parentDiv:wikitext(link:sub( 1,#link-1 ) .. '|')
		end
	end


	parentDiv:node(spriteDiv)

	if link and #link ~= 0 then
		if link:sub( 1,2 ) == '[[' then
			parentDiv:wikitext(']]')
		elseif link:sub ( 1,1 ) == '[' then
			parentDiv:wikitext(']')
		end
	end

	return parentDiv
end

-- Make a single item
function p.SingleItem( f )
	local args = f.args
	if #args == 0 then
		args = f:getParent().args or {""}
	end

	local sprite
	local image = args['image'] or args['Image']

	if image then

		local Sprite = require([[Module:Sprite]])
		sprite = Sprite.Custom:new(args[1], image)

	else
		local spriteSheet = args['spriteSheet'] or
		 					args['SpriteSheet']
		if spriteSheet then
			sprite = Sprite
						:new(spriteSheet)
						:setItem(mw.text.trim(args[1] or ""))
		else
			sprite = require([[Module:InventorySlot]]).Decode(args[1])
		end

	end


	if args['small'] or args['Small'] then
		sprite:SetSize(16)
	else
		sprite:SetSize(args['size'] or args['Size'] or 32)
	end


    local name = args['name'] or args['Name'] or args['title'] or args['Title']
    if name and #name ~= 0 then
        sprite:SetTitle(name)
    end

    local lore = args['lore'] or args['Lore'] or args['text'] or args['Text']
    if lore and #lore ~= 0 then
        sprite:SetLore(lore)
    end

	local hideTooltip = args['hideToolTip'] or args['hideTooltip'] or args['HideToolTip'] or args['HideTooltip']
	if hideTooltip then
		sprite:HideTooltip()
	end

	local inline = args['inline'] or args['Inline']
	local spriteDiv
	spriteDiv = sprite:GenerateHTML("span")
	spriteDiv:css("display","inline-block")
	spriteDiv:css("vertical-align","middle")
	spriteDiv:css("border-width","3px")
	spriteDiv:css("border-style","solid")
	spriteDiv:css("box-sizing","border-box")

	if args['standard'] or args['Standard'] then
		spriteDiv:css("background-color","#8B8B8B")
		spriteDiv:css("border-color","#373737 #FFFFFF #FFFFFF #373737")
	else
		spriteDiv:css("background-color","#67AFD0")
		spriteDiv:css("border-color","#1A536E #C0DEEB #C0DEEB #1A536E")
	end



	local count = tonumber(args['count']) or tonumber(args['Count']) or 1 or "?"
	if count ~= 1 then
		local countSpan = spriteDiv:tag("span"):wikitext(count)
		countSpan:addClass("invslot-stacksize")
	end

	return spriteDiv
end

return p