Phantom Scarecrows
This modules adds a scarecrow which shoots down Phantoms using a firework-like projectile.
Module Type | Stand Alone |
---|---|
Created by | Bluefire610 |
Compatible MC Versions | 1.13+ |
Features
A Phantom Scarecrow can be created by placing a skeleton, wither skeleton, or zombie skull on an armour stand and a chest plate with a curse enchantment (Vanishing or Binding).
Every 4 seconds scarecrows will check 20 blocks above it in a 25 block radius for phantoms. When a phantom is in range, the Phantom Scarecrow will release a projectile that searches for the nearest phantom, explodes and kills it, leaving a firework with a random color. Explosion damage from the projectile also damages nearby phantoms and other entities. If a phantom is detected, a projectile will spawn above the scarecrow and will move towards the closest phantom. If the projectile hits a block on its path to the phantom, the projectile will explode.
Technical Details
When the Phantom Scarecrow is created, all slots are locked to prevent interaction.
The projectile moves at 16 blocks per second.
Below is a list of blocks that projectiles can move through without exploding.
Traversable Blocks | ||||
---|---|---|---|---|
Air | Pressure Plates | Tripwire | Redstone Torch | Tripwire Hook |
Lever | Buttons | Banners | Ladder | Signs |
Advancements
Advancement | Requirement |
---|---|
Not so smart defenses Get hit by a Phantom Scarecrow |
Be within 3 blocks of a projectile explosion |
Learn More and Download
History
Version | Date | Change |
---|---|---|
1.13 | 08 Jan 2019 | Released Phantom Scarecrows |