return {
settings = {
align = 'middle',
classname = 'effect-sprite',
sheetsize = 1024,
size = 32,
stylesheet = true,
--version = 1588527944363,
spriteSheet= "effect"
},
ids = {
absorption = { pos = 64, section = 4 },
['absorption-revision-1'] = { pos = 35, section = 1 },
['absorption-revision-2'] = { pos = 40, section = 1 },
['bad-luck'] = { pos = 65, section = 4 },
['bad-luck-revision-1'] = { pos = 39, section = 1 },
['bad-luck-revision-2'] = { pos = 95, section = 1 },
['bad-omen'] = { pos = 63, section = 4 },
['bad-omen-programmer-art'] = { pos = 94, section = 1 },
['bad-omen-revision-1'] = { pos = 62, section = 1 },
blindness = { pos = 66, section = 4 },
['blindness-revision-1'] = { pos = 22, section = 1 },
['conduit-power'] = { pos = 55, section = 4 },
["dolphin's-grace"] = { pos = 58, section = 4 },
['dolphins-grace'] = { pos = 58, section = 4 },
['fatal-poison'] = { pos = 67, section = 4 },
['fatal-poison-revision-1'] = { pos = 7, section = 1 },
['fire-resistance'] = { pos = 68, section = 4 },
['fire-resistance-revision-1'] = { pos = 24, section = 1 },
glowing = { pos = 69, section = 4 },
['glowing-revision-1'] = { pos = 37, section = 1 },
haste = { pos = 70, section = 4 },
['haste-revision-1'] = { pos = 3, section = 1 },
['health-boost'] = { pos = 71, section = 4 },
['health-boost-revision-1'] = { pos = 35, section = 1 },
['health-boost-revision-2'] = { pos = 49, section = 1 },
['hero-of-the-village'] = { pos = 89, section = 4 },
['hero-of-the-village-revision-1'] = { pos = 91, section = 1 },
hunger = { pos = 72, section = 4 },
['hunger-revision-1'] = { pos = 18, section = 1 },
['instant-damage'] = { pos = 61, section = 4 },
['instant-health'] = { pos = 92, section = 4 },
invisibility = { pos = 73, section = 4 },
['invisibility-revision-1'] = { pos = 17, section = 1 },
['jump-boost'] = { pos = 74, section = 4 },
['jump-boost-revision-1'] = { pos = 19, section = 1 },
levitation = { pos = 75, section = 4 },
['levitation-revision-1'] = { pos = 36, section = 1 },
luck = { pos = 76, section = 4 },
['luck-revision-1'] = { pos = 38, section = 1 },
['luck-revision-2'] = { pos = 96, section = 1 },
['mining-fatigue'] = { pos = 77, section = 4 },
['mining-fatigue-revision-1'] = { pos = 4, section = 1 },
nausea = { pos = 78, section = 4 },
['nausea-revision-1'] = { pos = 20, section = 1 },
['night-vision'] = { pos = 79, section = 4 },
['night-vision-revision-1'] = { pos = 21, section = 1 },
['particle-absorption'] = { pos = 44, section = 2 },
['particle-bad-luck'] = { pos = 57, section = 2 },
['particle-bad-omen'] = { pos = 82, section = 2 },
['particle-bad-omen-BE'] = { pos = 99, section = 2 },
['particle-bell-highlight-1'] = { pos = 97, section = 2 },
['particle-bell-highlight-2'] = { pos = 98, section = 2 },
['particle-blindness'] = { pos = 30, section = 2 },
['particle-conduit-power'] = { pos = 59, section = 2 },
["particle-dolphin's-grace"] = { pos = 60, section = 2 },
['particle-dolphins-grace'] = { pos = 60, section = 2 },
['particle-evoker-attack'] = { pos = 50, section = 2 },
['particle-evoker-summon'] = { pos = 52, section = 2 },
['particle-evoker-wololo'] = { pos = 51, section = 2 },
['particle-fatal-poison'] = { pos = 15, section = 2 },
['particle-fire-resistance'] = { pos = 32, section = 2 },
['particle-glowing'] = { pos = 46, section = 2 },
['particle-harming'] = { pos = 255, section = 2 },
['particle-haste'] = { pos = 11, section = 2 },
['particle-healing'] = { pos = 254, section = 2 },
['particle-health-boost'] = { pos = 43, section = 2 },
['particle-hero-of-the-village'] = { pos = 90, section = 2 },
['particle-hunger'] = { pos = 26, section = 2 },
['particle-illusioner-blindness'] = { pos = 53, section = 2 },
['particle-illusioner-mirror'] = { pos = 54, section = 2 },
['particle-instant-damage'] = { pos = 255, section = 2 },
['particle-instant-health'] = { pos = 254, section = 2 },
['particle-invisibility'] = { pos = 25, section = 2 },
['particle-jump-boost'] = { pos = 27, section = 2 },
['particle-levitation'] = { pos = 47, section = 2 },
['particle-luck'] = { pos = 48, section = 2 },
['particle-mining-fatigue'] = { pos = 12, section = 2 },
['particle-nausea'] = { pos = 28, section = 2 },
['particle-night-vision'] = { pos = 29, section = 2 },
['particle-poison'] = { pos = 15, section = 2 },
['particle-regeneration'] = { pos = 16, section = 2 },
['particle-resistance'] = { pos = 31, section = 2 },
['particle-saturation'] = { pos = 45, section = 2 },
['particle-slow-falling'] = { pos = 47, section = 2 },
['particle-slowness'] = { pos = 10, section = 2 },
['particle-speed'] = { pos = 9, section = 2 },
['particle-strength'] = { pos = 13, section = 2 },
['particle-swiftness'] = { pos = 9, section = 2 },
['particle-unluck'] = { pos = 57, section = 2 },
['particle-water-breathing'] = { pos = 41, section = 2 },
['particle-weakness'] = { pos = 14, section = 2 },
['particle-wither'] = { pos = 42, section = 2 },
poison = { pos = 67, section = 4 },
['poison-revision-1'] = { pos = 7, section = 1 },
regeneration = { pos = 80, section = 4 },
['regeneration-revision-1'] = { pos = 8, section = 1 },
resistance = { pos = 81, section = 4 },
['resistance-revision-1'] = { pos = 23, section = 1 },
saturation = { pos = 93, section = 4 },
['slow-falling'] = { pos = 56, section = 4 },
slowness = { pos = 83, section = 4 },
['slowness-revision-1'] = { pos = 2, section = 1 },
speed = { pos = 84, section = 4 },
['speed-revision-1'] = { pos = 1, section = 1 },
strength = { pos = 85, section = 4 },
['strength-revision-1'] = { pos = 5, section = 1 },
swiftness = { pos = 84, section = 4 },
['swiftness-revision-1'] = { pos = 1, section = 1 },
unluck = { pos = 65, section = 4 },
['unluck-revision-1'] = { pos = 39, section = 1 },
['unluck-revision-2'] = { pos = 95, section = 1 },
['village-hero'] = { pos = 89, section = 4 },
['village-hero-revision-1'] = { pos = 91, section = 1 },
['water-breathing'] = { pos = 86, section = 4 },
['water-breathing-revision-1'] = { pos = 33, section = 1 },
weakness = { pos = 87, section = 4 },
['weakness-revision-1'] = { pos = 6, section = 1 },
wither = { pos = 88, section = 4 },
['wither-revision-1'] = { pos = 34, section = 1 },
},
}