Details

Based on the amount of armour points you have, a slowness effect is applied. More armour points causes more slowness. e.g. full leather armour will cause no slowness effect, while diamond armour will cause the slowness III effect. These weights are based on the in-game tier of the armour, not on their real-world weight.

Weight Info

Armor Points Slowness Effect
0-7 No Slowness
8-15 Slowness I
16-19 Slowness II
20 Slowness III

Compatibility

With the Helios module (released on Gamemode 4D), the custom shamir allows you to reduce one slowness level. i.e. 8-15 armor points would have no slowness effect, and 20, would have slowness II instead of slowness III. If Helios is applied, but there is not enough armour to weigh you down, you will experience a withering effect.

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History

Date Version Change
7 Mar 2014 1.0 Released Weighted Armour
20 Jan 2016 2.0 Updated for 1.9. Uses armour points rather than assigned weight values for each armor piece.
10 Jun 2017 2.1 Updated for 1.11
10 Jun 2017 2.2 Updated for 1.12

Previous Versions

MC 1.8 Version

In MC 1.8 version (v1.0), weight is calculated by assigning an amount to each armour piece, and adding up the points. This was heavily compacted once 1.9 introduced a new objective to test the armour points directly.

Weight Info for 1.8

Item Weight Item Weight Item Weight
Leather Boots 1 Golden Helmet 4 Golden Chestplate 6
Chainmail Boots 2 Iron Boots 4 Diamond Helmet 6
Leather Helmet 2 Leather Chestplate 4 Iron Leggings 6
Chainmail Helmet 3 Chainmail Chestplate 5 Diamond Leggings 7
Golden Boots 3 Golden Leggings 5 Iron Chestplate 7
Leather Leggings 3 Diamond Boots 5 Diamond Chestplate 8
Chainmail Leggings 4 Iron Helmet 5
Weight Slowness Effect
0-10 No effect
11-20 Slowness I
21-25 Slowness II
25 Slowness III