Orbis/Dangerous Dungeons

Revision as of 07:08, 9 November 2018 by BluePsychoRanger (talk | contribs)

This module adds a more challenging dungeon experience with custom looted chests and spawners.

Dangerous Dungeons

Module TypeExpansion
Created bySparks
Required ModulesCustom Terrain Base, Structure Population
Compatible MC Versions1.8

Details

Dungeons will spawn between Y=10 and Y=50. Dungeons are more likely to spawn lower in the world and in cave systems.

Technical Summary

The system always attempts to first spawn a dungeon at y=10. If there is any air blocks between y=10 and y=19 then a dungeon spawns there, if not it checks between y=20 and y=29 and so on up to y=50. If no air is found anywhere between y=10 and y=50 the spawning fails. Dungeons will always spawn with their floor at y 10, 20, 30, 40 or 50.

Layout

The dungeon consists of three sections: two floors connected by staircases, and a small central pit. Each floor contains two seed random spawners, and a spawner also floats above the central pit, a total of 5 spawners in this dungeon. It contains two seed random chests in the central pit, containing up to three items.

Spawners

Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the vanilla mobs and a 16-block player range.

Loot

The quality of items is determined by how deep underground the chest is; better loot appears in lower down dungeons. For more information on the loot tables, visit the Structure Population page.

Learn More and Download

  Watch on YouTube   Download

History

Date Version Change
13 Jun 2015 1.0 Released Dangerous Dungeons