-- Based on work by the MC wiki: https://minecraft.gamepedia.com/ and https://minecraft.gamepedia.com/Module:Sprite
local Sprite = {}
local types = {
inventory = [[Module:InvSprite]],
}
local defaultSettings = {
scale = 1,
sheetsize = 256,
size = 16,
pos = 1,
align = 'text-top'
}
function Sprite:new (type)
source = types[type]
if not(source) then
error("Unknown type: " .. tostring(type))
end
o = {
__source = require(source),
}
setmetatable(o, {__index = self})
o:load()
return o
end
function Sprite:load()
local settings = self.__source.settings
self.__settings = {
size = settings.size,
sheetWidth = settings.sheetsize,
tiles = settings.sheetsize / settings.size,
scale = settings.scale,
autoScale = settings.autoscale,
}
local lSet = self.__settings
setmetatable(lSet, {__index=defaultSettings})
styles = {}
--[[styles["background-image"] = (settings.url and "url(" .. settings.url .. ")") or mw.getCurrentFrame():expandTemplate{
title = 'FileUrl',
args = { settings.image}
} ]]
styles["background-size"] = lSet.sheetWidth * lSet.scale .. 'px auto'
local t = lSet.size * lSet.scale .. 'px'
styles.height = t
styles.width = t
styles["vertical-align"] = lSet.align
self.__styles = styles
end
function Sprite:setItem(item)
if self.__source.ids[item] then
self:setPosition(self.__source.ids[item].pos)
else
self:setPosition(nil) --will use default
end
return self
end
function Sprite:Item(item)
local sprite = {}
setmetatable(sprite, {__index = self})
return sprite:setItem(item)
end
function Sprite:setPosition(pos)
local settings = self.__settings
local pos = (pos or settings.pos) - 1
local left = pos % settings.tiles * settings.size * settings.scale
local top = math.floor( pos / settings.tiles ) * settings.size * settings.scale
self.__styles["background-position"] = '-' .. left .. 'px -' .. top .. 'px'
settings.pos = pos
return self
end
function Sprite:GenerateHTML (html)
local sprite
if html then
sprite = html:tag("div")
else
sprite = mw.html.create("div")
end
sprite:addClass("sprite")
local source = self.__source
sprite:addClass(source.settings.classname)
local styles = {}
for k,v in pairs(self.__styles) do
styles[#styles + 1] = k .. ":" .. v
end
sprite:cssText( table.concat( styles, "; " ) )
return sprite
end
return Sprite