Orbis/Dangerous Dungeons

This module adds a more challenging dungeon experience with custom looted chests and spawners.

Details

Dungeons will spawn between Y=10 and Y=50. Dungeons are more likely to spawn lower in the world and in cave systems.

Technical Summary

The system always attempts to first spawn a dungeon at y=10. If there is any air blocks between y=10 and y=19 then a dungeon spawns there, if not it checks between y=20 and y=29 and so on up to y=50. If no air is found anywhere between y=10 and y=50 the spawning fails. Dungeons will always spawn with their floor at y 10, 20, 30, 40 or 50.

Layout

The dungeon consists of three sections: two floors connected by staircases, and a small central pit. Each floor contains two seed random spawners, and a spawner also floats above the central pit, a total of 5 spawners in this dungeon. It contains two seed random chests in the central pit, containing up to three items.

Spawners

Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the vanilla mobs and a 16-block player range.

Loot

The quality of items is determined by how deep underground the chest is; better loot appears in lower down dungeons. For more information on the loot tables, visit the Structure Population page.

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History

Date Version Change
13 Jun 2015 1.0 Released Dangerous Dungeons