Orbis/Dangerous Dungeons
This module adds a more challenging dungeon experience with custom looted chests and spawners.
Details
Dungeons will spawn between Y=10 and Y=50. Dungeons are more likely to spawn lower in the world and in cave systems.
Technical Summary
The system always attempts to first spawn a dungeon at y=10. If there is any air blocks between y=10 and y=19 then a dungeon spawns there, if not it checks between y=20 and y=29 and so on up to y=50. If no air is found anywhere between y=10 and y=50 the spawning fails. Dungeons will always spawn with their floor at y 10, 20, 30, 40 or 50.
Layout
The dungeon consists of three sections: two floors connected by staircases, and a small central pit. Each floor contains two seed random spawners, and a spawner also floats above the central pit, a total of 5 spawners in this dungeon. It contains two seed random chests in the central pit, containing up to three items.
Spawners
Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the vanilla mobs and a 16-block player range.
Loot
The quality of items is determined by how deep the spawner is underground with better loot appearing in lower dungeons. For more information on the loot tables, visit the Structure Population page.
Learn More and Download
History
Date | Version | Change |
---|---|---|
13 Jun 2015 | 1.0 | Released Dangerous Dungeons |