Survival Refightalized/Monsters Unbound
This module expands on the mob changes of the Survival Refightalized module, adding special effects based on the biome as well as powerful Elite variants of certain mobs.
Module Type | Expansion |
---|---|
Created by | Thanathor |
Required Modules | Survival Refightalized |
Complementary Modules | Augmented Armor |
Compatible MC Versions | 1.21.3+ |
Features
Biome Modifiers
Mobs will gain special modifiers based on the biome they spawned in. If a mob spawned underground (at light level 0) in a biome that is not Dripstone Caves or Lush Caves the Underground modifier will always apply.
Biomes | Effects on
Zombies / Husks / Drowned |
Effects on
Skeletons / Stray / Bogged |
Effects on
Creepers |
Effects on
Spiders / Cave Spiders |
Effects on
Enderman | ||
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Underground | 50% to receive on of the following buffs:
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40% to receive on of the following buffs:
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Explosion Radius set to 4 | Spider:25% to receive on of the following buffs:
Gargantuan Elites have:
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15% chance to spawn 5 additional Enderman | ||
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Husk:-65% Max Health
-25% Attack Damage Spawn 4 - 11 additional Husk |
15% chance to be enchanted with Flame | -25% fuse timer | 50% chance of Fire Resistance | Spawn 2 additional Enderman | ||
Dripstone Caves | Tries to create a Dripstone Trap in a Dripstone block above. If unsuccessful replaced with either a Spider or Skeleton
Dripstone Traps trigger when a player walks below them, spawning a Skeleton, Zombie or Spider to drop on them. These mobs take 95% reduced fall damage. |
60% chance to replace Bow with Stone Pickaxe | Replaced with Spider if there is room for one to spawn | Spider:10% chance to become a Gargantuan Elite with:
Cave Spider: +100% Max Health |
Replaced with Spider if there is room for one to spawn | ||
|
Turn into a Spore Zombie with -20% Max Health. Spore Zombies can be found by the Spore on their head.
On death the Spore is dropped. It cannot be picked up by players and will respawn a Spore Zombie after 8 seconds. The Spore is flammable, and setting a Spore Zombie on fire will destroy the Spore on its head. Spores have a 100% chance of dropping the first time, then -10% chance for each time they have resurrected a Spore Zombie. |
85% chance to be replaced with a Spore Zombie | Explosion Radius set to 2
Creeper has Invisibility until approached by a player |
Spider in Lush Caves:50% chance to be replaced by 4 Silverfish | 50% chance to be replaced by a Slime | ||
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Replaced by 3 melee Skeletons.
In Mangrove Swamps one of the Skeletons will be a Bogged. In Snowy Taiga one of the Skeletons will be a Stray |
Skeleton / Stray:
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+20% Movement Speed | Spawn one additional (Cave) Spider, 60% chance to spawn a third. | Spawn 3 additional Skeletons.
In Mangrove Swamps one of the Skeletons will be a Bogged. In Snowy Taiga one of the Skeletons will be a Stray | ||
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7.5% chance to spawn 3 - 6 Phantoms
15% chance to have +1 Attack Knockback +1 Attack Damage 15% chance to gain +90% Knockback Resistance, +20 Armor, +10 Armor Toughness (signified by a Shield in the offhand) |
7.5% chance to spawn 3 - 6 Phantoms | +25% Max Health
+40% Knockback Resistance |
40% chance of Speed | |||
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-15% Movement Speed
+20% Max Health 5% chance to gain +90% Knockback Resistance, +20 Armor, +10 Armor Toughness (signified by a Shield in the offhand) Attacks apply Slowness for 15 seconds at 1 level above the current effect. If the level would exceed 6 instead Freeze the player for 3 seconds. Frozen players cannot move, place or break blocks or take knockback. |
Stray:Arrows apply Slowness III | Tries to create a Snow Trap if the Creeper spawned on a Snow Layer. Otherwise replaced by a Zombie or Stray.
Snow Traps trigger when a player comes close, spawning a Zombie, Stray or Creeper. |
Spider:15% chance to become a Gargantuan Elite with:
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Infested
Attacks apply Weakness and Hunger II for 15 seconds |
Bogged:15% chance to ride a Spider | Weakness II
Blindness Nausea Hunger II |
Cave Spider:Attacks apply Weakness and Hunger III for 2 seconds on Normal, or for 4 seconds on Hard | 50% chance to be replaced by a Witch | ||
Other Biomes | Drowned in Warm Ocean:
|
In Soul Sand Valley:Fire Resistance | In The End:
In Nether Wastes: 95% chance to be replaced by a Blaze
In Soul Sand Valley: 95% chance to be replaced by a Wither Skeleton |
Elites
5% of Zombies and Skeletons will transform into a powerful Elite. Elites spawn as one of the following variants:
Blazing
- +250% Max Health
- -99% Attack Damage
- -45% Movement Speed
- Immune to burning
Blazing Skeletons will always have a Flame Bow, but their arrows deal -90% damage and have +1.6s fire delay.
Blazing Zombies always wield a Blaze Rod with Fire Aspect II, this will never drop.
Blazing Elites will spawn slow-moving projectiles that try to home in on their target. The projectiles explode once they hit something or after 4 seconds, dealing 5 explosion damage to nearby players.
Gargantuan
- +550% Max Health
- +50% Gravity
- +50% Jump Strength
- +1.75 Attack Knockback
- +85% Water Movement Efficiency
- -35% Movement Speed
- +50% Scale
- +85% Knockback Resistance
- Projectile Protection V
Gargantuan Skeletons always have a Punch II Power I Bow and 5.6s fire delay.
Gargantuan Elites gain stats based on their missing health
For every 1% Health lost they gain:
- 1.5% Movement Speed
- 0.5% Attack
- 0.15% Knockback Resistance
Additionally Gargantuan Skeletons set their fire delay to 4.8s at 75% health and to 3.2s at 50% health.
Gargantuan Zombies instead gain Resistance at 75% health and Resistance II at 50% health.
May decide to perform a Stomp Attack if players are nearby.
A ring of particles will appear and any player that does not leave this ring within 4 seconds takes damage equal to 75% of the Elite's Attack Damage in addition to Slowness IV for 2 seconds.
This attack can be blocked with a Shield.
Glacial
- +250% Max Health
- +45% Knockback Resistance
Leaves a sphere of frozen energy on death, this sphere will fill in over 2 seconds and then explode, freezing any entity inside for 3 seconds.
Mending
- +150% Max Health
- -25% Movement Speed
Restores health to a random damaged undead in Line of Sight every 0.8 seconds, healing it for 24 health and granting Resistance II for 1 second. Cannot target other Mending Elites
Pearlescent
- +250% Max Health
- +20% Movement Speed
- Will never carry weapons
Can start to channel a laser towards its target. The laser can last up to 80 seconds, but will last much shorter if it does not hit anything.
When charging the laser the Elite is slowed by 75% and a warning sound is played, once the laser starts the Elite is slowed for 33%.
Splitting
- +250% Max Health
On death will split into 6 smaller versions of itself. These mobs have most stats reduced by 50%, but have 33% increased Movement Speed.
Only 2-3 of the smaller Skeletons will have a bow with a fire delay of 4.8 seconds and arrows that deal -70% damage, the rest will spawn with a Wooden Sword.
Volatile
- +250% Max Health
Creates beams of purple energy around its target. These beams trigger ~3.5 seconds after spawning, dealing 9 explosion damage and applying Slowness III for 2 seconds.
On death 5 beams will spawn around the Elite.
Vorpal
- +250% Max Health
- +25% Attack Damage
- +25% Arrow Damage
65% chance to teleport up to 6 blocks away when damaged.
On death a homing skull will form. This skull will chase the closest player, speeding up as it goes and traveling through walls. On contact the skull explodes and applies Fear for between 10 and 16 seconds.
Feared players have Blindness, Darkness and Nausea, they will hear random mob sounds and their hearts will appear black, similar to Wither. Additionally, Attack Damage, Attack Speed and Block Breaking Speed are all reduced by 50%.
Zephyr
- +250% Max Health
- +15% Movement Speed
- +50% Attack Knockback
- Immune to fall damage
- Arrows have -75% damage but no fire delay
- Wind Charged
Will occasionally stop moving to charge with wind energy. Being hit in this state causes the energy to disperse, spawning a Wind Charge.
If allowed to charge for 4 seconds one of the following will happen:
If the Elite is a Zombie it will spawn a Wind Charge to jump in the air, then rush the player with +150% Movement Speed and +75% Attack Damage. On hit apply Slowness IV for one second and spawn another Wind Charge.
If the Elite is a Skeleton it will start shooting arrows rapidly roughly in the direction of the nearest player. These arrows deal -50% damage.
Advancements
Advancement | Requirement |
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Elite Hunter Kill any Elite monster |
Kill an Elite monster
The split entities from a Splitting Elite do not count |
Elites Hunted Kill one of every Elite monster |
Kill one of every type of Elite
The split entities from a Splitting Elite do not count |
Technical Details
Configs
Certain scores on the gm4_sr_config
scoreboard can be changed to configure certain mechanics:
$mob_limit.husk_army
- controls how many Husks are allowed to be in an area before Burned Husks no longer spawn extras [default = 128]
$mob_limit.spore_zombie
- controls how many Spore Zombies are allowed to be in an area before Spores no longer respawn any [default = 128]
$mob_limit.phantom
- controls how many Phantoms are allowed to spawn in an area [default = 48]
Learn More and Download
History
Version | Date | Change |
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1.21.3 | soon | Released Monsters Unbound |
== Notes ==