Module:Gm4Sprite/Aliases
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Documentation for this module may be created at Module:Gm4Sprite/Aliases/doc
local aliases = {
'Bat Grenades',
['Bat Leather'] = { name = 'Bat Leather', text = '&o&5Would make for a very strange,/very tiny jacket' },
'Book Binders',
['Enchanted Page'] = { title = '&bEnchanted Page', name = 'Enchanted Page'},
'Boots of Ostara',
['Boots of Ostara'] = { name = 'Boots of Ostara', text = '&o&5Brings Abundance Beneath You!'},
'Heart Canisters',
['Heart Canister Tier 1'] = { title = '&eHeart Canister', name = 'Heart Canister Tier 1', text = '&5Tier 1' },
['Heart Canister Tier 2'] = { title = '&eHeart Canister', name = 'Heart Canister Tier 2', text = '&5Tier 2' },
'Lightning Rods',
['Lightning Rod'] = { title = '&bLightning Rod', name = 'Lightning Rod', text = '&o&5Throw for boom!'},
'Liquid Tanks - Standard Liquids',
['Beetroot Soup Liquid'] = { title = 'Beetroot Soup', name = 'Beetroot Soup Liquid' },
['Experience Liquid'] = { title = 'Experience', name = 'Experience Liquid' },
['Honey Liquid'] = { title = 'Honey', name = 'Honey Liquid' },
['Lava Liquid'] = { title = 'Lava', name = 'Lava Liquid' },
['Milk Liquid'] = { title = 'Milk', name = 'Milk Liquid' },
['Mushroom Stew Liquid'] = { title = 'Mushroom Stew', name = 'Mushroom Stew Liquid' },
['Rabbit Stew Liquid'] = { title = 'Rabbit Stew', name = 'Rabbit Stew Liquid' },
['Water Liquid'] = { title = 'Water', name = 'Water Liquid' },
'Liquid Tanks - Potion Liquids',
['Regeneration Potion Liquid'] = { title = 'Regeneration', name = 'Regeneration Potion Liquid' },
['Strong Regeneration Potion Liquid'] = { title = 'Regeneration II', name = 'Strong Regeneration Potion Liquid' },
['Healing Potion Liquid'] = { title = 'Instant Health', name = 'Healing Potion Liquid' },
['Strong Healing Potion Liquid'] = { title = 'Instant Health II', name = 'Strong Healing Potion Liquid' },
['Strength Potion Liquid'] = { title = 'Strength', name = 'Strength Potion Liquid' },
['Strong Strength Potion Liquid'] = { title = 'Strength II', name = 'Strong Strength Potion Liquid' },
['Fire Resistance Potion Liquid'] = { title = 'Regeneration', name = 'Regeneration Potion Liquid' },
['Poison Potion Liquid'] = { title = 'Poison', name = 'Poison Potion Liquid' },
['Strong Poison Potion Liquid'] = { title = 'Poison II', name = 'Strong Poison Potion Liquid' },
['Leaping Potion Liquid'] = { title = 'Leaping', name = 'Leaping Potion Liquid' },
['Strong Leaping Potion Liquid'] = { title = 'Leaping II', name = 'Strong Leaping Potion Liquid' },
['Invisibility Potion Liquid'] = { title = 'Invisibility', name = 'Invisibility Potion Liquid' },
['Harming Potion Liquid'] = { title = 'Instant Damage', name = 'Harming Potion Liquid' },
['Strong Harming Potion Liquid'] = { title = 'Instant Damage II', name = 'Strong Harming Potion Liquid' },
['Night Vision Potion Liquid'] = { title = 'Night Vision', name = 'Night Vision Potion Liquid' },
['Weakness Potion Liquid'] = { title = 'Weakness', name = 'Weakness Potion Liquid' },
['Slowness Potion Liquid'] = { title = 'Slowness', name = 'Slowness Potion Liquid' },
['Strong Slowness Potion Liquid'] = { title = 'Slowness IV', name = 'Strong Slowness Potion Liquid' },
['Swiftness Potion Liquid'] = { title = 'Swiftness', name = 'Swiftness Potion Liquid' },
['Strong Swiftness Potion Liquid'] = { title = 'Swiftness II', name = 'Strong Swiftness Potion Liquid' },
['Water Breathing Potion Liquid'] = { title = 'Water Breathing', name = 'Water Breathing Potion Liquid' },
['Levitation Potion Liquid'] = { title = 'Levitation', name = 'Levitation Potion Liquid' },
'Liquid Tanks - Zauber Liquids',
['Zauber Strength Liquid'] = {title = 'Strength IV', name = 'Zauber Strength Liquid' },
['Zauber Regeneration Liquid'] = {title = 'Regeneration IV/Speed III', name = 'Zauber Regeneration Liquid' },
['Zauber Swiftness Liquid'] = {title = 'Speed IV/Weakness IV', name = 'Zauber Swiftness Liquid' },
['Zauber Healing Liquid'] = {title = 'Instant Healing IV/Nausea', name = 'Zauber Healing Liquid' },
['Zauber Poison Liquid'] = {title = 'Poison IV', name = 'Zauber Poison Liquid' },
['Zauber Leaping Liquid'] = {title = 'Jump Boost IV', name = 'Zauber Strength Liquid' },
['Zauber Harming Liquid'] = {title = 'Instant Damage IV', name = 'Zauber Harming Liquid' },
'Metallurgy - Ores',
['Baryte Lump'] = { name = 'Baryte Lump', text = '&7Contains &fBarium' },
['Bauxite Lump'] = { name = 'Bauxite Lump', text = '&7Contains &cAluminium' },
['Malachite Lump'] = { name = 'Malachite Lump', text = '&7Contains &6Copper' },
['Thorianite Lump'] = { name = 'Thorianite Lump', text = '&7Contains &8Thorium' },
'Orb of Ankou',
['Orb of Ankou (Empty)'] = { title = '&bOrb of Ankou', name = 'Orb of Ankou (Empty)', text = '&7&oEmpty' },
['Soul Shard'] = { name = 'Soul Shard', text = '/&7When in Off Hand:/&c-20% Attack Damage' },
'SCUBA Gear',
['SCUBA Helmet'] = { title = '&eSCUBA Helmet', name = 'SCUBA Helmet', text = '/&7When on head:/&c-0.5 Attack Speed/&9+2 Armour'},
['SCUBA Tank'] = { name = 'SCUBA Tank', text = '/&7When on chest:/&9+4 Armour/&c-0.01 Movement Speed'},
['Flippers'] = { name = 'Flippers', text = '/&7When on feet:/&9+1 Armour/&c-0.04 Movement Speed'},
'Sunken Treasure',
['Audrey 1'] = { title = 'Message in a Bottle', name = 'Message in a Bottle', text = 'Dearest Audrey, I drank all my beer'},
['Audrey 2'] = { title = 'Message in a Bottle', name = 'Message in a Bottle', text = 'Dearest Audrey, My Boat was/sunk by a lily-pad and now I\'m/stuck on this island.'},
['Waders'] = { title = '&bWaders', name = 'Waders', text = '&7Depth Strider 1//When on feet:/&9+1 Armour'},
['Treasure Chest'] = { name = 'Treasure Chest' },
'Zauber Cauldrons',
['Zauber Swiftness Potion'] = { title = 'Potion of Swiftness', name = 'Zauber Swiftness Potion', text = '&9Speed IV (3:20)/&cWeakness IV (6:00)//&5When Applied:/&9+80% Speed/-16% Attack Damage' },
['Zauber Healing Potion'] = { title = 'Potion of Healing', name = 'Zauber Healing Potion', text = '&9Instant Health IV/&cNausea (0:08)' },
['Zauber Harming Potion'] = { title = 'Potion of Harming', name = 'Zauber Harming Potion', text = '&cInstant Damage IV' },
['Zauber Poison Potion'] = { title = 'Potion of Poison', name = 'Zauber Poison Potion', text = '&cPoison IV (0:32)' },
['Zauber Regeneration Potion'] = { title = 'Potion of Regeneration', name = 'Zauber Regeneration Potion', text = '&9Regeneration IV (0:22)/Speed III (0:16)' },
['Zauber Strength Potion'] = { title = 'Potion of Strength', name = 'Zauber Strength Potion', text = '&9Strength IV (1:30)//&5When Applied:/&9+12 Attack Damage' },
['Zauber Leaping Potion'] = { title = 'Potion of Leaping', name = 'Zauber Leaping Potion', text = '&9Jump Boost IV (1:30)' },
['Zauber Swiftness Soulution'] = { title = 'Soulution of Swiftness', name = 'Zauber Swiftness Potion', text = '&79/9 Sips/&9Speed IV (3:20)/&cWeakness IV (6:00)//&5When Applied:/&9+80% Speed/-16% Attack Damage' },
['Zauber Healing Soulution'] = { title = 'Soulution of Healing', name = 'Zauber Healing Potion', text = '&79/9 Sips/&9Instant Health IV/&cNausea (0:08)' },
['Zauber Harming Soulution'] = { title = 'Soulution of Harming', name = 'Zauber Harming Potion', text = '&79/9 Sips/&cInstant Damage IV' },
['Zauber Poison Soulution'] = { title = 'Soulution of Poison', name = 'Zauber Poison Potion', text = '&79/9 Sips/&cPoison IV (0:32)' },
['Zauber Regeneration Soulution'] = { title = 'Soulution of Regeneration', name = 'Zauber Regeneration Potion', text = '&79/9 Sips/&9Regeneration IV (0:22)/Speed III (0:16)' },
['Zauber Strength Soulution'] = { title = 'Soulution of Strength', name = 'Zauber Strength Potion', text = '&79/9 Sips/&9Strength IV (1:30)//&5When Applied:/&9+12 Attack Damage' },
['Zauber Leaping Soulution'] = { title = 'Soulution of Leaping', name = 'Zauber Leaping Potion', text = '&79/9 Sips/&9Jump Boost IV (1:30)' }
}
local yellowTooltips = {
'Enderpuff',
'Crystal of Fire Resistance',
'Crystal of Regeneration',
'Crystal of Resistance',
'Crystal of Speed',
'Relocator'
}
for _, name in ipairs ( yellowTooltips ) do
aliases[name] = { title = '&e', name = name }
end
-- Relocated Blocks
local relocatedBlocks = {
{ 'Compressor' , 'Block Compressor' },
{ 'Custom Crafter' , },
{ 'Disassembler' , },
{ 'Enchantment Extractor' , },
{ 'Ender Hopper' , },
{ 'Liquid Tank' , 'Empty Tank' },
{ 'Master Crafter' , 'Mastercraftman\'s Bench' },
{ 'Smeltery' , },
{ 'Tinkering Compressor' , },
{ 'Teleportation Jammer' , },
{ 'Teleportation Anchor' , }
}
for _, block in ipairs( relocatedBlocks ) do
local name = 'Relocated' .. block[1]
local title = 'Relocated' .. block[1]
if block[2] ~= nil then
title = 'Relocated' .. block[2]
end
aliases[name] = { title = title, name = name, text = '&eRelocator' }
end
-- Metallurgy
-- Obsidian Casts
local bandFormat = {
Aluminium = 'c',
Barimium = 'd',
Barium = 'f',
Copper = '6',
Thorium = '8',
Thorium_Brass = '2',
}
local obsidianCasts = {
'Aluminium',
'Barium',
'Barimium',
'Copper',
'Thorium',
'Thorium Brass',
}
for _, cast in ipairs ( obsidianCasts ) do
local name = 'Obsidian Cast (' .. cast .. ' Band)'
local bandName = cast
if bandName == "Thorium Brass" then
bandName = "Thorium_Brass"
end
local band = '&' .. bandFormat[bandName] .. cast .. ' Band'
aliases[name] = { title = '&eObsidian Cast', name = name , text = band }
end
-- Shamirs
local shamirs = {
{ 'Arborenda', 'Barium'},
{ 'Conduction', 'Thorium'},
{ 'Defuse', 'Aluminium'},
{ 'Ender Bolt', 'Thorium'},
{ 'Forterra', 'Copper'},
{ 'Gemini', 'Barimium'},
{ 'Hypexperia', 'Copper'},
{ 'Levity', 'Aluminium'},
{ 'Musical', 'Barimium'},
{ 'Sensus', 'Barium'},
{ 'Spiraculum', 'Thorium Brass'},
{ 'Tinker', 'Thorium Brass'},
{ 'Corripio', 'Copper'},
{ 'Fulcio', 'Barimium'},
{ 'Helious', 'Aluminium'},
{ 'Lumos', 'Thorium Brass'},
{ 'Moneo', 'Aluminium'},
{ 'Percurro', 'Thorium Brass'},
}
for _, shamir in ipairs( shamirs ) do
local name = shamir[1] .. ' Shamir'
local bandName = shamir[2]
if bandName == "Thorium Brass" then
bandName = "Thorium_Brass"
end
local band = '&' .. bandFormat[bandName] .. shamir[2] .. ' Band'
local shamirName = shamir[1]
aliases[name] = { title = '&eObsidian Cast', name = name, text = band .. '/&bShamir/&7' .. shamirName }
end
-- Orb of Ankou
local pneumas = {
'Aggressive',
'Agile',
'Anchoring',
'Bargaining',
'Bashing',
'Blasting',
'Blinding',
'Bounding',
'Bubbly',
'Conjuring',
'Depriving',
'Draining',
'Enduring',
'Expeditious',
'Feathery',
'Freezing',
'Gazing',
'Gliding',
'Hawkeye',
'Incombustible',
'Lifeless',
'Neutralizing',
'Phasing',
'Pricking',
'Retreating',
'Rushing',
'Scaling',
'Soaring',
'Striding',
'Synergetic',
'Vanishing',
'Venomous',
'Volatile',
'Withering',
}
-- Create Soul Shards
local preLore = {
{'Pricking', '&7Thorns V' },
}
local preAttackDamageText = {
{'Enduring', '&9+8 Max Health/&c-20% Speed' },
{'Soaring', '&c-20% Max Health' },
{'Bashing', '&c-40% Attack Speed' }
}
local postAttackDamageText = {
{'Anchoring', '&9+0.9 Knockback Resistance' },
{'Bashing', '&9+70% Attack Damage' }
}
for _, shard in ipairs( pneumas ) do
local name = shard .. ' Soul Shard'
local combinedText = '&9' .. shard .. '//&7When in Off Hand:'
for _, shard2 in ipairs( preLore ) do
if shard == shard2[1] then
combinedText = shard2[2] .. '/' .. combinedText
end
end
for _, shard2 in ipairs( preAttackDamageText ) do
if shard == shard2[1] then
combinedText = combinedText .. '/' .. shard2[2]
end
end
combinedText = combinedText .. '/&c-20% Attack Damage'
for _, shard2 in ipairs( postAttackDamageText ) do
if shard == shard2[1] then
combinedText = combinedText .. '/' .. shard2[2]
end
end
aliases[name] = { title = 'Soul Shard', name = name, text = combinedText }
end
-- Create Soul Essences
for _, pneuma in ipairs( pneumas ) do
local name = pneuma .. ' Soul Essence'
aliases[name] = { title = 'Soul Essence', name = name, text = '&9' .. pneuma }
end
-- Create Single Pneuma Orbs of Ankou
for _, pneuma in ipairs( pneumas ) do
local name = 'Orb of Ankou (' .. pneuma .. ')'
local combinedText = '&dPneumas:/&9' .. pneuma .. '//&7When in Off Hand:'
for _, pneuma2 in ipairs( preLore ) do
if pneuma == pneuma2[1] then
combinedText = pneuma2[2] .. '/' .. combinedText
end
end
for _, pneuma2 in ipairs( preAttackDamageText ) do
if pneuma == pneuma2[1] then
combinedText = combinedText .. '/' .. pneuma2[2]
end
end
combinedText = combinedText .. '/&c-20% Attack Damage'
for _, pneuma2 in ipairs( postAttackDamageText ) do
if pneuma == pneuma2[1] then
combinedText = combinedText .. '/' .. pneuma2[2]
end
end
aliases[name] = { title = '&bOrb of Ankou', name = name, text = combinedText }
end
-- Relocators
local machines = {
{ 'Block Compressor', },
{ 'Custom Crafter', },
{ 'Master Crafter', 'Mastercraftman\'s Bench' },
{ 'Disassembler', },
{ 'Enchantment Extractor', },
{ 'Ender Hopper', },
{ 'Liquid Tank', 'Empty Tank' },
{ 'Smeltery', },
{ 'Tinkering Compressor', },
}
for _, machine in ipairs( machines ) do
local name = 'Relocated ' .. machine[1]
local title = machine[1]
if machine[2] then
title = machine[2]
end
aliases[name] = { title = title, name = name, text = '&o&eRelocator' }
end
-- Zauber
-- Armour Pieces
local armourPiece = {
{ 'Helmet', 3, 3 },
{ 'Chestplate', 7, 3 },
{ 'Leggings', 5, 3 },
{ 'Boots', 2, 3 }
}
-- Armour Buffs
local armourBuff = {
'Health',
'Knockback',
'Speed',
'Strength'
}
for _, armourProps in ipairs ( armourPiece ) do
local aliasName = 'Zauber ' .. armourProps[1]
local armourSlotText = '&9+25% Magic//&7When on '
if armourProps[1] == 'Helmet' then
armourSlotText = armourSlotText .. 'head'
elseif armourProps[1] == 'Chestplate' then
armourSlotText = armourSlotText .. 'body'
elseif armourProps[1] == 'Leggings' then
armourSlotText = armourSlotText .. 'legs'
else
armourSlotText = armourSlotText .. 'feet'
end
armourSlotText = armourSlotText .. ':/&9'
-- Plain Zauber Armour
aliases[aliasName] = { title = '&b' .. aliasName, name = aliasName, text = armourSlotText .. '+' .. armourProps[3] .. ' Armour Toughness/+' .. armourProps[2] .. ' Armour' }
-- Zauber Armour with specific buff
for _, buff in ipairs( armourBuff ) do
if buff == 'Health' then
armourSlotTextBuffed = armourSlotText .. '+4 Max Health'
elseif buff == 'Knockback' then
armourSlotTextBuffed = armourSlotText .. '+0.25 Knockback Resistance'
elseif buff == 'Speed' then
armourSlotTextBuffed = armourSlotText .. '+10% Speed'
else
armourSlotTextBuffed = armourSlotText .. '+35% Attack Damage'
end
aliasNameBuffed = aliasName .. ' (' .. buff .. ')'
aliases[aliasNameBuffed] = { title = '&b' .. aliasName, name = aliasName, text = armourSlotTextBuffed .. '/+' .. armourProps[3] .. ' Armour Toughness/+' .. armourProps[2] .. ' Armour' }
end
end
return aliases