Undead Players
Module Type | Stand Alone |
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Created by | Sparks |
Last Updated by | SunderB |
Compatible MC Versions | 1.13 |
This module causes a zombie to spawn at a player's location upon death.
Details
Undead players are spawned at the player's death point. They pick up and wear armour items and can pick up a single item in their hand. Their name tag is like a player's and can be seen from a great distance through blocks. This can help players locate their last death-point and dropped items before they despawn.
Technical Summary
The Zombie spawned is never a baby or a villager variant. The Zombie spawned will always be able to pick up armour and one item. They will naturally swap their item with a sword, and then that sword for a better one.
Advancements
Advancement | Description | Requirements |
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Risen | Die and raise up an undead zombie in your body's place. | Die for the first time to summon an Undead Player |
Learn More and Download
History
Date | Version | Change |
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1.8 | 10 Mar 2014 | Released Undead Players |
13 Oct 2014 | Snowball added to make sure name always displays | |
1.9-1.10 | 24 Feb 2016 | Updated for 1.9 command format |
Now works properly alongside the Damaging Snowballs module, as nametags always show in 1.9 | ||
05 Jul 2016 | Added "Risen" achievement to module | |
1.11 | 10 Jun 2017 | Updated for 1.11 command format |
1.12 | 10 Jun 2017 | Updated for 1.12 command format |
1.13 | 19 Nov 2018 | Updated for 1.13 datapacks |
Previous Versions
MC 1.8 Version
In the MC 1.8 Versions (v1.1), a snowball was used to display the Undead Players' names. This caused incompatibility with Damaging Snowballs.
MC 1.9-1.12 Versions
In the MC 1.9-1.12 versions (v2.1-2.3), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (v3.0).