Combat Expanded/Armour: Difference between revisions
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(username removed) (Difficulty Update) |
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{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
! colspan=" | ! colspan="6" | Possible Armor Modifiers | ||
|- | |- | ||
! Armour | ! Armour | ||
Line 8: | Line 7: | ||
! Active Effects | ! Active Effects | ||
! Rarity | ! Rarity | ||
!Commonly Found in | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+25% Speed//&7When on Body: | |{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+25% Speed//&7When on Body:/ &9+6 Armor}}Scouting | ||
| | | | ||
|No damage taken for 4 seconds | |No damage taken for 4 seconds | ||
| +10-25% Movement Speed | | +10-25% Movement Speed | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Snowy''' | |||
'''Burned''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | | rowspan="2" |{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When Under Attack:/&cLose Absorption//&7When on Body:/ &9+6 Armor}}Shielded | ||
| | | rowspan="2" | | ||
|No damage taken for 4 seconds | |No damage taken for 4 seconds | ||
| | |||
{{Stack|effect:Absorption}}Absorption I/II/III, additional pieces add their level to the total | |||
| rowspan="2" data-sort-value="1" | common | |||
| rowspan="2" |'''Mountainous''' | |||
'''Deep / Reef''' | |||
'''Dark''' | |||
|- | |||
|On taking damage | |||
| | |Lose {{Stack|effect:Absorption}}Absorption | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Sly Iron Chestplate|lore=/&7When Not Under Attack:/&8If Sneaking:/&9Invisibility/&8Stop Sneaking:/&975% Attack Speed//&7When on Body:/ &9+6 Armor}}Sly | ||
| | | | ||
| | | | ||
{{Stack|effect: | No damage taken for 4 seconds | ||
|{{Stack|effect:Invisibility}}Invisibility while sneaking. | |||
When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds | |||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Toxic''' | |||
'''Growth''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=& | | rowspan="2" |{{Stack|Iron Chestplate|name=&bFocused Iron Chestplate|lore=/&7When Not Under Attack:/&9+5 Attack Damage//&7When Under Attack:/&c-0.5 Attack Damage//&7When on Body:/ &9+6 Armor}}Focused | ||
| | | rowspan="2" | | ||
| | |No damage taken for 4 seconds | ||
No damage taken for 4 seconds | | +1.5-5 Attack Damage | ||
| | | rowspan="2" data-sort-value="1" | common | ||
| rowspan="2" |'''Mountainous''' | |||
| data-sort-value=" | |||
'''Deep / Reef''' | |||
| | |||
'''Nether''' | |||
|- | |- | ||
| | |Taken damage within 4 seconds | ||
| -0.5-2 Attack Damage | |||
| | |||
|- | |- | ||
| | |{{Stack|Iron Chestplate|name=&eReactive Iron Chestplate|lore=/&7When Under Attack:/&9Absorption III (0:30)//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Reactive | ||
{{Stack|Iron Chestplate|name= | | -1-3 Armor | ||
| | |On taking damage | ||
| | |{{Stack|effect:Absorption}}Absorption I/II/III (0:30), additional Reactive pieces stack the effects level | ||
|{{Stack|effect: | Effect does not trigger when taking damage to yellow Absorption hearts and | ||
| | cannot trigger again during the 30 seconds duration | ||
| data-sort-value="2" | rare | |||
|'''Mountainous''' | |||
'''Dark''' | |||
|- | |- | ||
| | | | ||
|Health | {{Stack|Iron Chestplate|name=Coated Iron Chestplate|lore=/&7When Under Attack:/&9Instant Health Thorns//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Coated | ||
|{{Stack|effect:Instant Health}}Instant Health | | -1-3 Armor | ||
|On taking damage | |||
|Apply one of: | |||
* {{Stack|effect:Poison}} Poison (0:06) | |||
* {{Stack|effect:Weakness}} Weakness (0:10) | |||
* {{Stack|effect:Instant Health}} Instant Health | |||
to the attacker. Additional pieces will add one level of their respective effect. | |||
| data-sort-value="1" | common | |||
|'''Flowering''' | |||
'''Toxic''' | |||
|- | |- | ||
| rowspan="2" | {{Stack|Iron Chestplate|name= | | rowspan="2" | | ||
| rowspan="2" | | {{Stack|Iron Chestplate|name=Rejuvenating Iron Chestplate|lore=/&7When Under Attack:/&9Store 30% of Damage//&7When Not Under Attack:/&9Restore Stored Health//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Rejuvenating | ||
| rowspan="2" | -1-4 Armor | |||
| | |On taking damage | ||
|Store 10/20/30% of damage taken | |||
| rowspan="2" data-sort-value="1" | common | |||
| rowspan="2" |'''Snowy''' | |||
'''Dark''' | |||
'''Nether''' | |||
|- | |- | ||
| | |No damage taken for 4 seconds | ||
|Restore the stored health | |||
|- | |- | ||
| {{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Sparking Iron Chestplate|lore=/&7When Under Attack:/&cCharge (0:08)//&7When on Body:/ &9+6 Armor}}Sparking | ||
| | | | ||
| | |On taking damage | ||
|Apply a stack of "Charge". Stacks will fall off every 0.5 seconds | |||
8 seconds after the last one was applied. | |||
| data-sort-value=" | |||
Applying a "Charge" to a target that already has 8 stacks will strike | |||
them with lightning after a delay. The struck target takes 30 extra | |||
lightning damage (10 for players) | |||
| data-sort-value="1" |common | |||
|'''Mountainous''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=& | |{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=&cCurse of Vanishing//&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor|enchanted=true}}Devouring | ||
| | | +0.01-0.03 Attack Damage | ||
Enchanted with Curse of Vanishing | |||
| | |After killing an entity | ||
|Permanently increase this pieces Passive Effect by 0.01-0.03, up | |||
to 2.5-5 Attack Damage (addition and cap amounts are independent) | |||
| rowspan="2" data-sort-value="2" | rare | |||
| rowspan="2" |'''Burned''' | |||
'''Growth''' | |||
| | |- | ||
|{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+5 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref> | |||
| +2.5-5 Attack Damage | |||
Loses Curse of Vanishing | |||
! | |||
! | |||
|- | |- | ||
| | | | ||
Line 127: | Line 138: | ||
| -1-3 Armor | | -1-3 Armor | ||
|After killing an entity | |After killing an entity | ||
| | |Restore half a heart | ||
| data-sort-value="1" | common | |||
| | |'''Toxic''' | ||
'''Deep / Reef''' | |||
'''Dark''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=&eTotemic Iron Chestplate|lore=/&7When Killing:/&9Resistance Totem//&7When on Body:/ &9+6 Armor}}Totemic | ||
| | | | ||
|After killing an entity | |After killing an entity | ||
Line 146: | Line 160: | ||
effect for 6 seconds. | effect for 6 seconds. | ||
Totems vanish | Totems vanish when all players leave its range | ||
| data-sort-value=" | | data-sort-value="2" | rare | ||
|'''Mountainous''' | |||
'''Toxic''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | | rowspan="2" |{{Stack|Iron Chestplate|name=Draining Iron Chestplate|lore=/&7When Killing:/&9+1 Max Health (Max 10)//&7When Under Attack:/&c-1 Max Health//&7When on Body:/ &9+6 Armor}}Draining | ||
| | | rowspan="2" | | ||
|After killing an entity | |After killing an entity | ||
| | | +1 Max Health (Capped at +6/8/10) | ||
| rowspan="2" data-sort-value="1" | common | |||
| data-sort-value="1" | common | | rowspan="2" |'''Burned''' | ||
'''Flowering''' | |||
'''Growth''' | |||
|- | |- | ||
| | |On taking damage | ||
| | | -1 Max Health | ||
|- | |- | ||
|{{Stack|Iron Chestplate|name=& | |{{Stack|Iron Chestplate|name=&eSoothing Iron Chestplate|lore=/&7When Low on Health:/&9Heal Pulse III//&7When on Body:/ &9+6 Armor}}Soothing | ||
| | | | ||
|Health at/below 50% of max | |||
|{{Stack|effect:Instant Health}}Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively | |||
Players receive one level lower instead | |||
| data-sort-value=" | |||
Players within 6.5 blocks gain {{Stack|effect:Regeneration}}Regeneration V (0:02) | |||
Can only occur once per Minecraft day | |||
| data-sort-value="2" | rare | |||
|'''Flowering''' | |||
'''Dark''' | |||
'''Nether''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Berserkers Iron Chestplate|lore=/&7When Low on Health:/&9+2 Attack Damage/&9+25% Attack Speed/&9+20% Movement Speed/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Berserkers | ||
| | | | ||
| | |Health at/below 50% of max | ||
| + | | +0.5-2 Attack Damage | ||
+10-25% Attack Speed | +10-25% Attack Speed | ||
+5-20% Movement Speed | |||
+1 Knockback Resistance | |||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Burned''' | |||
'''Flowering''' | |||
'''Growth''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | | rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed | ||
| -1-3 Armor | | rowspan="2" |Positive and negative | ||
| | |||
values are the same | |||
|Health at/below 50% of max | |||
| -0.5-2 Attack Damage, +1-3 Armor | |||
| rowspan="2" data-sort-value="1" | common | |||
| rowspan="2" |'''Flowering''' | |||
'''Nether''' | |||
|- | |||
|Health above 50% of max | |||
|<nowiki>+0.5-2 Attack Damage, -1-3 Armor</nowiki> | |||
|- | |- | ||
| {{Stack|Iron Chestplate|name=&eVigorous Iron Chestplate|lore=/&7When High on Health:/&9Wither Immunity/&9Weakness Immunity//&7When on Body:/ &9+6 Armor}}Vigorous | |||
| | | | ||
{{Stack|Iron Chestplate|name= | |Health above 50% of max | ||
| | |{{Stack|effect:Mining Fatigue}}Mining Fatigue /{{Stack|effect:Poison}}Poison /{{Stack|effect:Weakness}}Weakness immunity, and | ||
| | {{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity | ||
| data-sort-value="2" | rare | |||
|'''Snowy''' | |||
'''Toxic''' | |||
|- | |||
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal | |||
|{{Stack|effect:Resistance}}Resistance III | |||
|Health above 50% of max | |||
| Health gets set to half of Max Health | |||
| data-sort-value="1" | common | |||
|'''Flowering''' | |||
'''Deep / Reef''' | |||
'''Growth''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Archery Iron Chestplate|lore=/&7When Not Under Attack:/&9Arrow Storm III//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Archery | ||
| - | | -10-25% Attack Speed | ||
| | |Equipped | ||
| | |Shooting an arrow will instead spawn arrows equal to the 2 * the combined level | ||
of all Archery armour pieces. Multishot arrows will spawn half that each. | |||
Extra arrows copy the main arrows stats, with a slightly randomized trajectory | |||
and cannot be picked up. | |||
| data-sort-value="1" | common | |||
|'''Snowy''' | |||
'''Mountainous''' | |||
'''Burned''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=& | |{{Stack|Iron Chestplate|name=&eCanine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Canine | ||
| | | -10-25% Attack Speed | ||
| | |Equipped | ||
|Spawn an invulnerable wolf that deals 4 damage to aid the wearer. | |||
| data-sort-value=" | Commanding the wolf to sit will cause it to lose aggro | ||
Feeding the wolf will grant it strength for 60 seconds | |||
Additional Canine pieces will spawn more wolves | |||
if the wolf is named it will drop its nametag on despawning | |||
| data-sort-value="2" | rare | |||
|'''Snowy''' | |||
'''Growth''' | |||
|- | |- | ||
| | | | ||
{{Stack|Iron Chestplate|name=Radiant Iron Chestplate|lore=/&7When Equipped:/&9Beacon//&7When on Body:/ &9+6 Armor}}Radiant | |||
| | | | ||
| | |Equipped | ||
|A constant floating light will follow the wearer. | |||
Crouching will cause the light to {{Stack|effect:Glowing}}Glow and pulse with flashes of light. | |||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Mountainous''' | |||
'''Burned''' | |||
'''Dark''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Equestrian Iron Chestplate|lore=/&7When Equipped:/&9Speed III (Mount)/&9Resistance (Mount)//&7When on Body:/ &9+6 Armor}}Equestrian | ||
| | | | ||
| | |Equipped | ||
|{{Stack|effect: | |Mounts have {{Stack|effect:Speed}}Speed I/II/III and one of: | ||
* {{Stack|effect:Resistance}}Resistance II | |||
* {{Stack|effect:Jump Boost}} Jump Boost II | |||
* {{Stack|effect:Fire Resistance}} Fire Resistance | |||
* {{Stack|effect:Regeneration}} Regeneration | |||
Level of {{Stack|effect:Speed}}Speed stacks like enchantments, so two pieces with level III | |||
will result in level IV | |||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Flowering''' | |||
'''Growth''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When Equipped:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing | |||
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When | |||
| -5-20% Movement Speed | | -5-20% Movement Speed | ||
|Equipped | |Equipped | ||
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 5 seconds | |{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 12.5 seconds | ||
as long as the wearer keeps sprinting. Swimming keeps the current speed | as long as the wearer keeps sprinting. Swimming keeps the current speed | ||
Line 259: | Line 324: | ||
Every additional Dashing piece reduces the time between levels by 50% | Every additional Dashing piece reduces the time between levels by 50% | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Burned''' | |||
'''Toxic''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name= | |{{Stack|Iron Chestplate|name=Hearty Iron Chestplate|lore=/&7When Equipped:/&9Convert Armor//&7When on Body:/ &9+6 Armor/ &c-6 Armor/ &9+6 Max Health}}Hearty | ||
| | |Armor set to 0 | ||
|Equipped | |Equipped | ||
| | | + Max Health equal to the base armor of this piece | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
| | |'''Snowy''' | ||
'''Toxic''' | |||
'''Deep / Reef''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=& | |{{Stack|Iron Chestplate|name=&e Psychic Iron Chestplate|lore=/&7When Equipped:/&9Floating Sword//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Psychic | ||
| - | | -10-25% Attack Speed | ||
|Equipped | |Equipped | ||
| | |A sword will circle around you at 3.5 blocks distance, crouching will cause the | ||
sword to close in and spin faster. | |||
The material and damage of the sword is dependent on the armour material: | |||
*Leather = Wooden Sword - 2 damage | |||
*Chainmail = Stone Sword - 3 damage | |||
*Iron / Gold = Iron / Gold Sword - 4 damage | |||
*Diamond / Netherite = Diamond / Netherite Sword - 5 damage | |||
| data-sort-value="2" | rare | |||
|'''Burned''' | |||
'''Deep / Reef''' | |||
'''Nether''' | |||
| data-sort-value="1" | | |- | ||
|{{Stack|Iron Chestplate|name=&dWild Magic Iron Chestplate|lore=/&7When Under Attack:/&9It must do Something//&7When on Body:/ &9+6 Armor}}Wild Magic | |||
| | |||
|On taking damage | |||
|Apply a random potion effect with a random duration to self. | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+Wild Magic Table (Roll d100) | |||
!Roll | |||
!Effect | |||
!Possible Levels | |||
!Possible Duration | |||
|- | |||
|1 | |||
|{{Stack|effect:Poison}} Poison | |||
|1 - 3 | |||
|2 - 8s | |||
|- | |||
|2 | |||
|{{Stack|effect:Wither}} Wither | |||
|1 - 3 | |||
|2 - 8s | |||
|- | |||
|3 | |||
|{{Stack|effect:Instant Health}} Instant Health | |||
|1 - 10 | |||
| - | |||
|- | |||
|4 | |||
|{{Stack|effect:Instant Damage}} Instant Damage | |||
|1 | |||
| - | |||
|- | |||
|5 | |||
|{{Stack|effect:Levitation}} Levitation | |||
|1 - 10 | |||
|1 - 5s | |||
|- | |||
|6 | |||
|{{Stack|effect:Slowness}} Slowness | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|7 | |||
|{{Stack|effect:Haste}} Haste | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|8 | |||
|{{Stack|effect:Mining Fatigue}} Mining Fatigue | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|9 | |||
|{{Stack|effect:Strength}} Strength | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|10 | |||
|{{Stack|effect:Jump Boost}} Jump Boost | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|11 | |||
|{{Stack|effect:Nausea}} Nausea | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|12 | |||
|{{Stack|effect:Regeneration}} Regeneration | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|13 | |||
|{{Stack|effect:Resistance}} Resistance | |||
|1 - 5 | |||
|30 - 90s | |||
|- | |||
|14 | |||
|{{Stack|effect:Blindness}} Blindness | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|15 | |||
|{{Stack|effect:Hunger}} Hunger | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|16 | |||
|{{Stack|effect:Weakness}} Weakness | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|17 | |||
|{{Stack|effect:Health Boost}} Health Boost | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|18 | |||
|{{Stack|effect:Absorption}} Absorption | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|19 | |||
|{{Stack|effect:Saturation}} Saturation | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|20 | |||
|{{Stack|effect:Darkness}} Darkness | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|21-25 | |||
|{{Stack|effect:Speed}} Speed | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|26-30 | |||
|{{Stack|effect:Fire Resistance}} Fire Resistance | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|31-40 | |||
|{{Stack|effect:Water Breathing}} Water Breathing | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|41-50 | |||
|{{Stack|effect:Night Vision}} Night Vision | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|51-60 | |||
|{{Stack|effect:Invisibility}} Invisibility | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|61-70 | |||
|{{Stack|effect:Glowing}} Glowing | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|71-80 | |||
|{{Stack|effect:Slow Falling}} Slow Falling | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|81-90 | |||
|{{Stack|effect:Conduit Power}} Conduit Power | |||
|1 - 10 | |||
|30 - 90s | |||
|- | |||
|91-100 | |||
|{{Stack|effect:Dolphins Grace}} Dolphins Grace | |||
|1 - 10 | |||
|30 - 90s | |||
|} | |||
| data-sort-value="3" | epic | |||
|'''Mushroom Fields''' | |||
|- | |||
|{{Stack|Iron Chestplate|name=&dVorpal Iron Chestplate|lore=/&7When Under Attack:/&9Warp//&7When on Body:/ &9+6 Armor/ &9+1 Knockback Resistance}}Vorpal | |||
|<nowiki>+1 Knockback Resist</nowiki> | |||
|On taking damage | |||
|Teleport to a random location within 8 blocks. | |||
| data-sort-value="3" | epic | |||
|'''The End''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=& | |{{Stack|Iron Chestplate|name=&dUnlinked Iron Chestplate|lore=&9Rename to Link//&7When Linked:/&8Lifelink//&7When on Body:/ &9+6 Armor}}Unlinked | ||
| | |||
|Linked | |||
|Only works after the armour piece has been renamed. | |||
Link to any other player wearing an Unlinked armour piece that has the same name. | |||
will | Health of all players in a link will always be the same. | ||
| data-sort-value="3" | | | data-sort-value="3" | epic | ||
|'''Deep Dark''' | |||
| | |||
|} | |} |
Revision as of 15:16, 27 January 2024
Possible Armor Modifiers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Armour | Passive Effects | Activation | Active Effects | Rarity | Commonly Found in | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scouting | No damage taken for 4 seconds | +10-25% Movement Speed | common | Snowy
Burned | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shielded | No damage taken for 4 seconds |
Absorption I/II/III, additional pieces add their level to the total |
common | Mountainous
Deep / Reef Dark | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
On taking damage | Lose Absorption | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sly |
No damage taken for 4 seconds |
Invisibility while sneaking.
When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds |
common | Toxic
Growth | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Focused | No damage taken for 4 seconds | +1.5-5 Attack Damage | common | Mountainous
Deep / Reef Nether | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Taken damage within 4 seconds | -0.5-2 Attack Damage | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reactive | -1-3 Armor | On taking damage | Absorption I/II/III (0:30), additional Reactive pieces stack the effects level
Effect does not trigger when taking damage to yellow Absorption hearts and cannot trigger again during the 30 seconds duration |
rare | Mountainous
Dark | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Coated |
-1-3 Armor | On taking damage | Apply one of:
to the attacker. Additional pieces will add one level of their respective effect. |
common | Flowering
Toxic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rejuvenating |
-1-4 Armor | On taking damage | Store 10/20/30% of damage taken | common | Snowy
Dark Nether | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
No damage taken for 4 seconds | Restore the stored health | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sparking | On taking damage | Apply a stack of "Charge". Stacks will fall off every 0.5 seconds
8 seconds after the last one was applied. Applying a "Charge" to a target that already has 8 stacks will strike them with lightning after a delay. The struck target takes 30 extra lightning damage (10 for players) |
common | Mountainous | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Devouring | +0.01-0.03 Attack Damage
Enchanted with Curse of Vanishing |
After killing an entity | Permanently increase this pieces Passive Effect by 0.01-0.03, up
to 2.5-5 Attack Damage (addition and cap amounts are independent) |
rare | Burned
Growth | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Satiated[1] | +2.5-5 Attack Damage
Loses Curse of Vanishing |
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Vampiric |
-1-3 Armor | After killing an entity | Restore half a heart | common | Toxic
Deep / Reef Dark | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Totemic | After killing an entity | Call a totem that gives players within 12 blocks one of the following effects:
Regeneration, Resistance, Speed, Strength Effects last 6 seconds, reapplied to players that remain in the totems range. Killing an entity within a totems range will add the effect to the totem instead, or if the totem already has that effect will apply a level II version of the effect for 6 seconds. Totems vanish when all players leave its range |
rare | Mountainous
Toxic | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Draining | After killing an entity | +1 Max Health (Capped at +6/8/10) | common | Burned
Flowering Growth | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
On taking damage | -1 Max Health | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Soothing | Health at/below 50% of max | Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively
Players receive one level lower instead Players within 6.5 blocks gain Regeneration V (0:02) Can only occur once per Minecraft day |
rare | Flowering
Dark Nether | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Berserkers | Health at/below 50% of max | +0.5-2 Attack Damage
+10-25% Attack Speed +5-20% Movement Speed +1 Knockback Resistance |
common | Burned
Flowering Growth | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fluxed | Positive and negative
values are the same |
Health at/below 50% of max | -0.5-2 Attack Damage, +1-3 Armor | common | Flowering
Nether | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Health above 50% of max | +0.5-2 Attack Damage, -1-3 Armor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vigorous | Health above 50% of max | Mining Fatigue /Poison /Weakness immunity, and
Hunger /Blindness /Nausea /Wither immunity |
rare | Snowy
Toxic | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fractal | Resistance III | Health above 50% of max | Health gets set to half of Max Health | common | Flowering
Deep / Reef Growth | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Archery | -10-25% Attack Speed | Equipped | Shooting an arrow will instead spawn arrows equal to the 2 * the combined level
of all Archery armour pieces. Multishot arrows will spawn half that each. Extra arrows copy the main arrows stats, with a slightly randomized trajectory and cannot be picked up. |
common | Snowy
Mountainous Burned | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Canine | -10-25% Attack Speed | Equipped | Spawn an invulnerable wolf that deals 4 damage to aid the wearer.
Commanding the wolf to sit will cause it to lose aggro Feeding the wolf will grant it strength for 60 seconds Additional Canine pieces will spawn more wolves if the wolf is named it will drop its nametag on despawning |
rare | Snowy
Growth | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Radiant |
Equipped | A constant floating light will follow the wearer.
Crouching will cause the light to Glow and pulse with flashes of light. |
common | Mountainous
Burned Dark | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equestrian | Equipped | Mounts have Speed I/II/III and one of:
Level of Speed stacks like enchantments, so two pieces with level III will result in level IV |
common | Flowering
Growth | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dashing | -5-20% Movement Speed | Equipped | Speed & Hunger ramping from level I to V every 12.5 seconds
as long as the wearer keeps sprinting. Swimming keeps the current speed and hunger but doesn't ramp. Every additional Dashing piece reduces the time between levels by 50% |
common | Burned
Toxic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hearty | Armor set to 0 | Equipped | + Max Health equal to the base armor of this piece | common | Snowy
Toxic Deep / Reef | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Psychic | -10-25% Attack Speed | Equipped | A sword will circle around you at 3.5 blocks distance, crouching will cause the
sword to close in and spin faster. The material and damage of the sword is dependent on the armour material:
|
rare | Burned
Deep / Reef Nether | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wild Magic | On taking damage | Apply a random potion effect with a random duration to self.
|
epic | Mushroom Fields | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vorpal | +1 Knockback Resist | On taking damage | Teleport to a random location within 8 blocks. | epic | The End | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Unlinked | Linked | Only works after the armour piece has been renamed.
Link to any other player wearing an Unlinked armour piece that has the same name. Health of all players in a link will always be the same. |
epic | Deep Dark |
- ↑ Obtained by fully charging a Devouring armor piece