Combat Expanded/Sandbox/Weapons: Difference between revisions
< Combat Expanded | Sandbox
m (fix some mistakes in the icons) |
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effect will stack up to 4 Attack Speed on repeated use. | effect will stack up to 4 Attack Speed on repeated use. | ||
|rare | |data-sort-value="3" | rare | ||
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|{{Stack|Iron Sword|name=&eCharged Iron Sword|lore=/&7Static Strikes:/&cCharge II (0:08)//&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed}}Charged | |{{Stack|Iron Sword|name=&eCharged Iron Sword|lore=/&7Static Strikes:/&cCharge II (0:08)//&7When in Main Hand:/ &c1 &2Attack Damage/ &21.6 Attack Speed}}Charged | ||
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lightning damage (10 for players) | lightning damage (10 for players) | ||
|rare | |data-sort-value="3" | rare | ||
|} | |} |
Revision as of 12:27, 25 January 2024
Possible Weapon Modifiers | |||
---|---|---|---|
Weapon |
Passive Effects | On-Hit Effects | Rarity |
Light | -0.5-2.0 Attack Damage
+0.6-0.9 Attack Speed |
common | |
Heavy | +0.5-2.0 Attack Damage
-0.2-0.5 Attack Speed Knockback II/III Enchant |
common | |
Flaming | -0.5-2.0 Attack Damage
Fire Aspect III/IV/V Enchant |
common | |
Twofold | 1 Attack Damage
+100% Attack Damage |
common | |
Giant | -0.6-0.9 Attack Speed | Deals damage dealt to all entities within 4.5 blocks | common |
Venomous | -0.5-2.0 Attack Damage | Apply one of:
|
common |
Crippling | -0.2-0.5 Attack Speed | Apply Slowness I/II/III (0:04) and one of:
|
common |
Piercing | -0.5-2.0 Attack Damage | Reduce Armor by 2/4/6 for 10 seconds, hitting an
affected target again stacks the effect and refreshes the duration |
common |
Resonating |
1 Attack Damage |
Deal 6/8/12 additional damage that ignores armor and resistances
2 seconds after the hit. This effect cannot stack. |
rare |
Swift | -0.6-0.9 Attack Speed | +0.1/0.2/0.3 Attack Speed on the sword for 6 seconds, the
effect will stack up to 4 Attack Speed on repeated use. |
rare |
Charged | 1 Attack Damage | Apply 2 stacks of "Charge". Stacks will fall off every 0.5 seconds
8 seconds after the last one was applied. Applying a "Charge" to a target that already has 8 stacks will strike them with lightning after a delay. The struck target takes 30 extra lightning damage (10 for players) |
rare |