Combat Expanded/Sandbox/Modifier Effects: Difference between revisions

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| style="background-color:#b7b7b7" |'''Dark<ref>Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.</ref>'''
| style="background-color:#b7b7b7" |'''Dark<ref>Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.</ref>'''
|Mobs are slightly stronger.
|Mobs are stronger.
Creepers have a higher blast radius.  


Weapons and Armor have a reduced droprate.  
You'll find more Zombies here.
 
Creepers have a higher blast radius.
 
Weapons and Armor have a reduced droprate.
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| style="background-color:#f6b26b" |'''Burned'''
| style="background-color:#f6b26b" |'''Burned'''
|Mobs are weaker but faster.
|Mobs are faster.
Husks spawn in large swarms.
Husks are weaker but spawn in large swarms.
 
Creeper will explode faster.


Higher chance of Fire Aspect and Flame enchantments.  
Higher chance of Fire Aspect and Flame enchantments.  
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Zombies have lower health but respawn when killed.  
Zombies have lower health but respawn when killed.  
Creepers are invisible but with a lower blast radius.


Slimes are larger and spawn more often.  
Slimes are larger and spawn more often.  
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| style="background-color:#93c47d" |'''Growth'''
| style="background-color:#93c47d" |'''Growth'''
|Mobs are weaker but spawn in small groups.
|Spiders will spawn in groups.
Skeletons use melee weapons.
Skeletons will spawn more often and use melee weapons.
 
More Slimes will spawn.


Higher chance of Projectile Protection enchantment.  
Higher chance of Projectile Protection enchantment.  
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| style="background-color:#d0e0e3" |'''Mountainous'''
| style="background-color:#d0e0e3" |'''Mountainous'''
|Mobs are stronger but spawn less.
|Mobs are stronger.
Higher chance of Knockback and Punch enchantments.  
 
Phantoms will spawn.
 
Spiders are faster.
 
Higher chance of Knockback and Punch enchantments.
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| style="background-color:#c27ba0" |'''Reef'''
| style="background-color:#c27ba0" |'''Reef'''
| Drowned are much more powerful and spawn with tridents more often.
|Drowned are much more powerful and spawn with tridents more often.
 
Drowned will spawn in groups with Guardians
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| style="background-color:#a2c4c9;" |'''Snowy'''
| style="background-color:#a2c4c9;" |'''Snowy'''
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| style="background-color:#6aa84f" |'''Toxic'''
| style="background-color:#6aa84f" |'''Toxic'''
| Mobs are weaker but apply {{Stack|effect:Weakness}}Weakness, {{Stack|effect:Hunger}}Hunger and {{Stack|effect:Poison}}Poison.
| Mobs are weaker but apply {{Stack|effect:Weakness}}Weakness, {{Stack|effect:Hunger}}Hunger and {{Stack|effect:Poison}}Poison.
Spiders spawn in larger groups.  
Cave Spiders will spawn in groups.  
|}
|}

Revision as of 13:22, 24 January 2024

Modifier Effects
Modifier Effects
Dark[1] Mobs are stronger.

You'll find more Zombies here.

Creepers have a higher blast radius.

Weapons and Armor have a reduced droprate.

Burned Mobs are faster.

Husks are weaker but spawn in large swarms.

Creeper will explode faster.

Higher chance of Fire Aspect and Flame enchantments.

Deep Drowned are more powerful.
Flowering

Zombies have lower health but respawn when killed.

Creepers are invisible but with a lower blast radius.

Slimes are larger and spawn more often.

Growth Spiders will spawn in groups.

Skeletons will spawn more often and use melee weapons.

More Slimes will spawn.

Higher chance of Projectile Protection enchantment.

Mountainous Mobs are stronger.

Phantoms will spawn.

Spiders are faster.

Higher chance of Knockback and Punch enchantments.

Reef Drowned are much more powerful and spawn with tridents more often.

Drowned will spawn in groups with Guardians

Snowy

Mobs are slower but healthier.

Most attacks will apply Slowness.

Toxic Mobs are weaker but apply Weakness, Hunger and Poison.

Cave Spiders will spawn in groups.

  1. Mobs are considered to have spawned in the "Dark" if they spawn at light level 0, except if they spawned in Lush Caves.