Phantom Scarecrows: Difference between revisions
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Revision as of 05:21, 7 April 2019
Module Type | Stand Alone |
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Created by | Bluefire610 |
Compatible MC Versions | 1.13 |
This modules adds a scarecrow which shoots down Phantoms using a firework-like projectile.
Details
A Phantom Scarecrow can be created by placing a skeleton, wither skeleton, or zombie skull on an armour stand and a chest plate with a curse enchantment (Vanishing or Binding).
When a phantom is in range, the Phantom Scarecrow will release a projectile that searches for the nearest phantom, explodes and kills it. Explosion damage from the projectile also damages nearby phantoms and other entities. If a phantom is detected, a projectile will spawn above the scarecrow and will move towards the closest phantom. If the projectile hits a block on its path to the phantom, the projectile will explode.
Technical Summary
The scarecrow will check 20 blocks above it in a 25 block radius for phantoms.
When the firework explodes, a random colour is chosen.
When the Phantom Scarecrow is created, all slots are locked to prevent interaction.
The scarecrow shoots a projectile every 4 seconds. The projectile moves at 16 blocks per second.
Below is a list of blocks that projectiles can move through without exploding.
Traversable Blocks | ||
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Air | Iron Pressure Plate | Tripwire |
Redstone Torch | Golden Pressure Plate | Tripwire Hook |
Lever | Buttons | Banners |
Stone Pressure Plate | Ladder | |
Wooden Pressure Plates | Sign |
Advancements
Advancement | Description | Requirement |
---|---|---|
Not so smart defenses | Get hit by a Phantom Scarecrow | Be within 3 blocks of a projectile explosion |
Learn More and Download
History
Version | Date | Change |
---|---|---|
1.13 | 08 Jan 2019 | Released Phantom Scarecrows |