Zauber Cauldrons: Difference between revisions

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|Updated for 1.12
|Updated for 1.12
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|unreleased
|19 Nov 2018
|3.0
|3.0
|Updated for 1.13. Added advancements.
|Updated for 1.13. Added advancements.

Revision as of 01:00, 21 November 2018

Zauber Cauldrons

Module TypeStand Alone
Created byBluefire610
Last Updated byBluefire610
Complementary ModulesZauber Liquids
Compatible MC Versions1.13

Zauber Cauldrons enhances vanilla cauldrons to allow the user to craft magic themed gear and potions at them.

Details

To be used for crafting a Zauber Cauldron requires heat - provided by a fire block beneath - and water, if both is provided the Zauber Cauldron emits steam to show that it is ready to be used for crafting.

Technical Summary

Every time a Zauber Cauldron is used for crafting it's water level will be reduced by one.

Creation

A Zauber Cauldron is created by having a fire block beneath a water-filled cauldron and stepping up to it whilst holding an enchanted book. Every plain vanilla cauldron may be used for this.

Recipes

Crafting in a Zauber Cauldron is as easy as dropping the items into the cauldron. The Player will not be able to pick these items up again, as long as they are looking at the Zauber Cauldron.

Dropping more items then the required amount for a recipe into a Zauber Cauldron will turn any unused (in crafting) items into "Possessed Items", these are vexes without a sword that will spawn in the Zauber Cauldron.

Potions

Zauber Cauldrons can be used to craft Tier IV potions, which are not obtainable in vanilla. To do this the Player must throw the Potion, a Golden Apple (non-enchanted), and some Prismarine Crystals into the Zauber Cauldron.

Crafting these potions causes side effects depending on the potion type, see the chart below.

Potion Recipes
Ingredients Result Side Effects
Potion of Strength II, Golden Apple, Prismarine Crystals Potion of Strength IV (1:30) Creates Fire blocks around the Zauber Cauldron
Potion of Regeneration II, Golden Apple, Prismarine Crystals Potion of Regeneration IV (0:22) Potion also holds Speed III (0:16), a lingering wither cloud spawns above the Zauber Cauldron
Potion of Swiftness II, Golden Apple, Prismarine Crystals Potion of Swiftness IV (3:20) Potion also holds Weakness IV (6:00)
Potion of Healing II, Golden Apple, Prismarine Crystals Potion of Healing IV Potion also holds Nausea (0:08), kills everyone near the cauldron
Potion of Poison II, Golden Apple, Prismarine Crystals Potion of Poison IV (0:32) Spawns Cobwebs and Cave Spiders
Potion of Leaping II, Golden Apple, Prismarine Crystals Potion of Leaping IV (1:30) Summons a Killer Rabbit
Potion of Harming II, Golden Apple, Prismarine Crystals Potion of Harming IV Heals everyone near the cauldron by a substantial amount
Any Splash or Lingering Potion, Golden Apple, Prismarine Crystals none The Zauber Cauldron explodes

Advanced Reactants

Instead of Prismarine Crystals, gear recipes use Enchanted Prismarine Shards.

These are obtained by dropping a vanilla Prismarine Shard into a Zauber Cauldron whilst having 30 levels of experience. This will consume all 30 levels.

Enchanted Prismarine Shard
Ingredients Result Side Effects
Prismarine Shard Enchanted Prismarine Shard Consumes 30 XP Levels off of the closest Player

Armour

Zauber Cauldrons adds it's own set of customize able armor into the game. To craft this armor an Enchanted Prismarine Shard is required.

So called Zauber Armor comes in 4 flavors: Health Boost, Speed Boost, Knockback Resistance and Attack Damage; Armor pieces might be mixed and matched to the user's liking.

To craft this armor the user needs to drop any piece of golden armor - that isn't already Zauber Armor - alongside with an Enchanted Prismarine Shard and a modifier item into a Zauber Cauldron. This modifier item allows the user to chose from the four favors.

Armor Modifiers
Modifier Result
Speckled Melon +4 max Health (2 Hearts)
Blaze Powder +35% Attack Damage
Rabbit's Foot +10% Speed
Eye of Ender +25% Chance to ignore Knockback

Turning Gold Armor into Zauber Armor also changes the defense values:

Zauber Armor Defense Values
Armor Piece Armor Value Armor Toughness Value
Helmet +3 Armor +3 Armor Toughness
Chestplate +7 Armor +3 Armor Toughness
Leggings +5 Armor +3 Armor Toughness
Boots +2 Armor +3 Armor Toughness
Full Set +17 Armor +12 Armor Toughness

This totals to +17 Armor Points, which is 3 Points (1.5 Shirts) lower than diamond, however, the high armor toughness accommodates for this.

Every piece of Zauber Armor also holds an Attribute Called "+25% Magic", used by an easter egg.

Crystals

As an alternative to potions Zauber Cauldrons adds so called Crystals. These hold a potion effect and will never run out of it - quite useful for general survival or trips to dangerous locations.

Crystals are crafted using Sea Lanters, Prismarine Crystals and an enchanted book of protection IV; The type of protection specifies the type of crystal.

Crystal Recipes
Ingredients Result Effect
Sea Lantern, Enchanted Book of Projectile Protection IV, Nether Star Crystal of Speed Speed II
Sea Lantern, Enchanted Book of Blast Protection IV, Nether Star Crystal of Resistance Resistance II
Sea Lantern, Enchanted Book of Fire Protection IV, Nether Star Crystal of Fire Resistance Fire Resistance II
Sea Lantern, Enchanted Book of Protection IV, Nether Star Crystal of Regeneration Regeneration II[note 1]

To activate these crystals they must be in the Player's Off-Hand Slot and the Player must have the Luck Status Effect. This Effect may be obtained by any means, however, Zauber provides a way as well.

Luck

Unlike in vanilla, the luck potion effect is a core element to advanced Zauber Cauldron magic. Crystals are only active when the player has the luck effect; luck can also effect fishing loot.

To obtain the effect the player needs to perform the Luck recipe in a Zauber Cauldron, which depends on the world's seed. On module installation the module randomly groups the 10 types of small vanilla flowers into to categories: "normal" and "poisonous". To obtain the luck effect the player needs to combine all "normal" flowers, no "poisonous" flowers, an Enchanted Prismarine Shard and finally a piece of cut tall grass in a Zauber Cauldron.

Upon doing so, nearby players will be granted the luck potion effect. This effect will not wear off and can only be voided by death.

Advancements

Advancement Description Requirement
Potion Chef Create a Zauber Cauldron Hold an enchanted book and look at a zauber cauldron
Underated Materials Suit up with a full suit of Zauber Armor. Equip zauber armour in all 4 armour slots
Soup Kitchen Magician Where did my lunch go? Stand near a rabbit when it teleports in a zauber cauldron

Learn More and Download

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History

Date Version Change
19 Dec 2016 2.0 Released Zauber Cauldrons
10 Jun 2017 2.1 Updated for 1.12
19 Nov 2018 3.0 Updated for 1.13. Added advancements.

Previous Versions

MC 1.11-1.12 Versions

The MC 1.11-1.12 versions (v2.0-2.1) did not have advancements.

Notes

  1. Even though this is Regeneration II, this is stronger than Regeneration II since the effect is renewed every 14 seconds.