Combat Expanded/Sandbox/Armour: Difference between revisions

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m (add common drop locations)
m (add icons and table for Wild Magic effects)
Line 50: Line 50:
| rowspan="2" |
| rowspan="2" |
|No damage taken for 4 seconds
|No damage taken for 4 seconds
| -1.5-5 Attack Damage
| +1.5-5 Attack Damage
| rowspan="2" data-sort-value="1" | common
| rowspan="2" data-sort-value="1" | common
| rowspan="2" |'''Mountainous'''
| rowspan="2" |'''Mountainous'''
Line 79: Line 79:


|Apply one of:
|Apply one of:
{{Stack|effect:Poison}} Poison (0:06){{Stack|effect:Weakness}} Weakness (0:10)


{{Stack|effect:Instant Health}} Instant Health
* {{Stack|effect:Poison}} Poison (0:06)
* {{Stack|effect:Weakness}} Weakness (0:10)
* {{Stack|effect:Instant Health}} Instant Health
 
to the attacker. Additional pieces will add one level of their respective effect.
to the attacker. Additional pieces will add one level of their respective effect.
| data-sort-value="1" | common
| data-sort-value="1" | common
Line 122: Line 124:
|After killing an entity
|After killing an entity
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
|Permanently increase this pieces Passive Effect by 0.01-0.03, up
to 2.5-5 Attack Damage
to 2.5-5 Attack Damage (addition and cap amounts are independent)
| rowspan="2" data-sort-value="2" | rare
| rowspan="2" data-sort-value="2" | rare
| rowspan="2" |'''Burned'''
| rowspan="2" |'''Burned'''
Line 138: Line 140:
| -1-3 Armor
| -1-3 Armor
|After killing an entity
|After killing an entity
|{{Stack|effect:Regeneration}}Regenerate half a heart
|Restore half a heart
| data-sort-value="1" | common
| data-sort-value="1" | common
|'''Toxic'''
|'''Toxic'''
Line 213: Line 215:
|-
|-
| rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed
| rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed
| rowspan="2" | Positive and negative values
| rowspan="2" |Positive and negative
will always be the same
 
values are the same
|Health at/below 50% of max  
|Health at/below 50% of max  


Line 298: Line 301:
|
|
|Equipped
|Equipped
|Mounts have {{Stack|effect:Resistance}}Resistance and {{Stack|effect:Speed}}Speed I/II/III
|Mounts have {{Stack|effect:Speed}}Speed I/II/III and one of:
 
* {{Stack|effect:Resistance}}Resistance II
* {{Stack|effect:Jump Boost}} Jump Boost II
* {{Stack|effect:Fire Resistance}} Fire Resistance
* {{Stack|effect:Regeneration}} Regeneration
 
Level of {{Stack|effect:Speed}}Speed stacks like enchantments, so two pieces with level III
Level of {{Stack|effect:Speed}}Speed stacks like enchantments, so two pieces with level III


Line 310: Line 319:
| -5-20% Movement Speed
| -5-20% Movement Speed
|Equipped
|Equipped
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 5 seconds
|{{Stack|effect:Speed}}Speed & {{Stack|effect:Hunger}}Hunger ramping from level I to V every 12.5 seconds
as long as the wearer keeps sprinting. Swimming keeps the current speed
as long as the wearer keeps sprinting. Swimming keeps the current speed


Line 336: Line 345:
|Equipped
|Equipped
|A sword will circle around you at 3.5 blocks distance, crouching will cause the
|A sword will circle around you at 3.5 blocks distance, crouching will cause the
sword to close in and spin faster.
sword to close in and spin faster.
The material and damage of the sword is dependent on the armour material:
The material and damage of the sword is dependent on the armour material:
 
*Leather = Wooden Sword - 2 damage
* Leather = Wooden Sword - 2 damage
*Chainmail = Stone Sword - 3 damage
* Chainmail = Stone Sword - 3 damage
*Iron / Gold = Iron / Gold Sword - 4 damage
* Iron / Gold = Iron / Gold Sword - 4 damage
*Diamond / Netherite = Diamond / Netherite Sword - 5 damage
* Diamond / Netherite = Diamond / Netherite Sword - 5 damage
| data-sort-value="2" | rare
| data-sort-value="2" | rare
|'''Burned'''
|'''Burned'''
Line 353: Line 363:
|
|
|On taking damage
|On taking damage
|Apply a random potion effect with a random duration to self
|Apply a random potion effect with a random duration to self.
{| class="wikitable mw-collapsible mw-collapsed"
|+Wild Magic Table (Roll d100)
!Roll
!Effect
!Possible Levels
!Possible Duration
|-
|1
|{{Stack|effect:Poison}} Poison
|1 - 3
|2 - 8s
|-
|2
|{{Stack|effect:Wither}} Wither
|1 - 3
|2 - 8s
|-
|3
|{{Stack|effect:Instant Health}} Instant Health
|1 - 10
| -
|-
|4
|{{Stack|effect:Instant Damage}} Instant Damage
|1
| -
|-
|5
|{{Stack|effect:Levitation}} Levitation
|1 - 10
|1 - 5s
|-
|6
|{{Stack|effect:Slowness}} Slowness
|1 - 10
|30 - 90s
|-
|7
|{{Stack|effect:Haste}} Haste
|1 - 10
|30 - 90s
|-
|8
|{{Stack|effect:Mining Fatigue}} Mining Fatigue
|1 - 10
|30 - 90s
|-
|9
|{{Stack|effect:Strength}} Strength
|1 - 10
|30 - 90s
|-
|10
|{{Stack|effect:Jump Boost}} Jump Boost
|1 - 10
|30 - 90s
|-
|11
|{{Stack|effect:Nausea}} Nausea
|1 - 10
|30 - 90s
|-
|12
|{{Stack|effect:Regeneration}} Regeneration
|1 - 10
|30 - 90s
|-
|13
|{{Stack|effect:Resistance}} Resistance
|1 - 5
|30 - 90s
|-
|14
|{{Stack|effect:Blindness}} Blindness
|1 - 10
|30 - 90s
|-
|15
|{{Stack|effect:Hunger}} Hunger
|1 - 10
|30 - 90s
|-
|16
|{{Stack|effect:Weakness}} Weakness
|1 - 10
|30 - 90s
|-
|17
|{{Stack|effect:Health Boost}} Health Boost
|1 - 10
|30 - 90s
|-
|18
|{{Stack|effect:Absorption}} Absorption
|1 - 10
|30 - 90s
|-
|19
|{{Stack|effect:Saturation}} Saturation
|1 - 10
|30 - 90s
|-
|20
|{{Stack|effect:Darkness}} Darkness
|1 - 10
|30 - 90s
|-
|21-25
|{{Stack|effect:Speed}} Speed
|1 - 10
|30 - 90s
|-
|26-30
|{{Stack|effect:Fire Resistance}} Fire Resistance
|1 - 10
|30 - 90s
|-
|31-40
|{{Stack|effect:Water Breathing}} Water Breathing
|1 - 10
|30 - 90s
|-
|41-50
|{{Stack|effect:Night Vision}} Night Vision
|1 - 10
|30 - 90s
|-
|51-60
|{{Stack|effect:Invisibility}} Invisibility
|1 - 10
|30 - 90s
|-
|61-70
|{{Stack|effect:Glowing}} Glowing
|1 - 10
|30 - 90s
|-
|71-80
|{{Stack|effect:Slow Falling}} Slow Falling
|1 - 10
|30 - 90s
|-
|81-90
|{{Stack|effect:Conduit Power}} Conduit Power
|1 - 10
|30 - 90s
|-
|91-100
|{{Stack|effect:Dolphins Grace}} Dolphins Grace
|1 - 10
|30 - 90s
|}
| data-sort-value="3" | epic
| data-sort-value="3" | epic
|'''Mushroom Fields'''
|'''Mushroom Fields'''
Line 360: Line 522:
|<nowiki>+1 Knockback Resist</nowiki>
|<nowiki>+1 Knockback Resist</nowiki>
|On taking damage
|On taking damage
|Teleport to a random location within 8 blocks
|Teleport to a random location within 8 blocks.
| data-sort-value="3" | epic
| data-sort-value="3" | epic
|'''The End'''
|'''The End'''
Line 367: Line 529:
|
|
|Linked
|Linked
|Only works after the armour piece has been renamed
|Only works after the armour piece has been renamed.
Link to any other player wearing an Unlinked armour piece that has the same name,
 
Link to any other player wearing an Unlinked armour piece that has the same name.
 
Health of all players in a link will always be the same.
Health of all players in a link will always be the same.
| data-sort-value="3" | epic
| data-sort-value="3" | epic
|'''Deep Dark'''
|'''Deep Dark'''
|}
|}

Revision as of 12:02, 26 January 2024

Possible Armor Modifiers
Armour Passive Effects Activation Active Effects Rarity Commonly Found in
Scouting No damage taken for 4 seconds +10-25% Movement Speed common Snowy

Burned

Shielded No damage taken for 4 seconds

Absorption I/II/III, additional pieces add their level to the total

common Mountainous

Deep / Reef

Dark

On taking damage Lose Absorption
Sly

No damage taken for 4 seconds

Invisibility while sneaking.

When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds

common Toxic

Growth

Focused No damage taken for 4 seconds +1.5-5 Attack Damage common Mountainous

Deep / Reef

Nether

Taken damage within 4 seconds -0.5-2 Attack Damage
Reactive -1-3 Armor On taking damage Absorption I/II/III (0:30), additional Reactive pieces stack the effects level

Effect does not trigger when taking damage to yellow Absorption hearts and

cannot trigger again during the 30 seconds duration

rare Mountainous

Dark

Coated

-1-3 Armor On taking damage Apply one of:
  • Poison (0:06)
  • Weakness (0:10)
  • Instant Health

to the attacker. Additional pieces will add one level of their respective effect.

common Flowering

Toxic

Rejuvenating

-1-4 Armor On taking damage Store 10/20/30% of damage taken common Snowy

Dark

Nether

No damage taken for 4 seconds Restore the stored health
Sparking On taking damage Apply a stack of "Charge". Stacks will fall off every 0.5 seconds

8 seconds after the last one was applied.

Applying a "Charge" to a target that already has 8 stacks will strike

them with lightning after a delay. The struck target takes 30 extra

lightning damage (10 for players)

common Mountainous
Devouring +0.01-0.03 Attack Damage

Enchanted with Curse of Vanishing

After killing an entity Permanently increase this pieces Passive Effect by 0.01-0.03, up

to 2.5-5 Attack Damage (addition and cap amounts are independent)

rare Burned

Growth

Satiated[1] +2.5-5 Attack Damage

Loses Curse of Vanishing

Vampiric

-1-3 Armor After killing an entity Restore half a heart common Toxic

Deep / Reef

Dark

Totemic After killing an entity Call a totem that gives players within 12 blocks one of the following effects:

Regeneration, Resistance, Speed, Strength

Effects last 6 seconds, reapplied to players that remain in the totems range.

Killing an entity within a totems range will add the effect to the totem instead,

or if the totem already has that effect will apply a level II version of the

effect for 6 seconds.

Totems vanish when all players leave its range

rare Mountainous

Toxic

Draining After killing an entity +1 Max Health (Capped at +6/8/10) common Burned

Flowering

Growth

On taking damage -1 Max Health
Soothing Health at/below 50% of max Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively

Players receive one level lower instead

Players within 6.5 blocks gain Regeneration V (0:02)

Can only occur once per Minecraft day

rare Flowering

Dark

Nether

Berserkers Health at/below 50% of max +0.5-2 Attack Damage

+10-25% Attack Speed

+5-20% Movement Speed

+1 Knockback Resistance

common Burned

Flowering

Growth

Fluxed Positive and negative

values are the same

Health at/below 50% of max -0.5-2 Attack Damage, +1-3 Armor common Flowering

Nether

Health above 50% of max +0.5-2 Attack Damage, -1-3 Armor
Vigorous Health above 50% of max Mining Fatigue /Poison /Weakness immunity, and

Hunger /Blindness /Nausea /Wither immunity

rare Snowy

Toxic

Fractal Resistance III Health above 50% of max Health gets set to half of Max Health common Flowering

Deep / Reef

Growth

Archery -10-25% Attack Speed Equipped Shooting an arrow will instead spawn arrows equal to the 2 * the combined level

of all Archery armour pieces. Multishot arrows will spawn half that each.

Extra arrows copy the main arrows stats, with a slightly randomized trajectory

and cannot be picked up.

common Snowy

Mountainous

Burned

Canine -10-25% Attack Speed Equipped Spawn an invulnerable wolf that deals 4 damage to aid the wearer.

Commanding the wolf to sit will cause it to lose aggro

Feeding the wolf will grant it strength for 60 seconds

Additional Canine pieces will spawn more wolves

if the wolf is named it will drop its nametag on despawning

rare Snowy

Growth

Radiant

Equipped A constant floating light will follow the wearer.

Crouching will cause the light to Glow and pulse with flashes of light.

common Mountainous

Burned

Dark

Equestrian Equipped Mounts have Speed I/II/III and one of:
  • Resistance II
  • Jump Boost II
  • Fire Resistance
  • Regeneration

Level of Speed stacks like enchantments, so two pieces with level III

will result in level IV

common Flowering

Growth

Dashing -5-20% Movement Speed Equipped Speed & Hunger ramping from level I to V every 12.5 seconds

as long as the wearer keeps sprinting. Swimming keeps the current speed

and hunger but doesn't ramp.

Every additional Dashing piece reduces the time between levels by 50%

common Burned

Toxic

Hearty Armor set to 0 Equipped + Max Health equal to the base armor of this piece common Snowy

Toxic

Deep / Reef

Psychic -10-25% Attack Speed Equipped A sword will circle around you at 3.5 blocks distance, crouching will cause the

sword to close in and spin faster.

The material and damage of the sword is dependent on the armour material:

  • Leather = Wooden Sword - 2 damage
  • Chainmail = Stone Sword - 3 damage
  • Iron / Gold = Iron / Gold Sword - 4 damage
  • Diamond / Netherite = Diamond / Netherite Sword - 5 damage
rare Burned

Deep / Reef

Nether

Wild Magic On taking damage Apply a random potion effect with a random duration to self.
Wild Magic Table (Roll d100)
Roll Effect Possible Levels Possible Duration
1 Poison 1 - 3 2 - 8s
2 Wither 1 - 3 2 - 8s
3 Instant Health 1 - 10 -
4 Instant Damage 1 -
5 Levitation 1 - 10 1 - 5s
6 Slowness 1 - 10 30 - 90s
7 Haste 1 - 10 30 - 90s
8 Mining Fatigue 1 - 10 30 - 90s
9 Strength 1 - 10 30 - 90s
10 Jump Boost 1 - 10 30 - 90s
11 Nausea 1 - 10 30 - 90s
12 Regeneration 1 - 10 30 - 90s
13 Resistance 1 - 5 30 - 90s
14 Blindness 1 - 10 30 - 90s
15 Hunger 1 - 10 30 - 90s
16 Weakness 1 - 10 30 - 90s
17 Health Boost 1 - 10 30 - 90s
18 Absorption 1 - 10 30 - 90s
19 Saturation 1 - 10 30 - 90s
20 Darkness 1 - 10 30 - 90s
21-25 Speed 1 - 10 30 - 90s
26-30 Fire Resistance 1 - 10 30 - 90s
31-40 Water Breathing 1 - 10 30 - 90s
41-50 Night Vision 1 - 10 30 - 90s
51-60 Invisibility 1 - 10 30 - 90s
61-70 Glowing 1 - 10 30 - 90s
71-80 Slow Falling 1 - 10 30 - 90s
81-90 Conduit Power 1 - 10 30 - 90s
91-100 Dolphins Grace 1 - 10 30 - 90s
epic Mushroom Fields
Vorpal +1 Knockback Resist On taking damage Teleport to a random location within 8 blocks. epic The End
Unlinked Linked Only works after the armour piece has been renamed.

Link to any other player wearing an Unlinked armour piece that has the same name.

Health of all players in a link will always be the same.

epic Deep Dark
  1. Obtained by fully charging a Devouring armor piece