Combat Expanded/Sandbox/Armour: Difference between revisions
m (add drop rules for epic modifiers) |
m (add common drop locations) |
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{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
! colspan="5" | Possible Armor Modifiers | ! colspan="5" | Possible Armor Modifiers | ||
! | |||
|- | |- | ||
! Armour | ! Armour | ||
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! Active Effects | ! Active Effects | ||
! Rarity | ! Rarity | ||
!Commonly Found in | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+25% Speed//&7When on Body:/ &9+6 Armor}}Scouting | |{{Stack|Iron Chestplate|name=Scouting Iron Chestplate|lore=/&7When Not Under Attack:/&9+25% Speed//&7When on Body:/ &9+6 Armor}}Scouting | ||
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| +10-25% Movement Speed | | +10-25% Movement Speed | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Snowy''' | |||
'''Burned''' | |||
|- | |- | ||
| rowspan="2" |{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When Under Attack:/&cLose Absorption//&7When on Body:/ &9+6 Armor}}Shielded | | rowspan="2" |{{Stack|Iron Chestplate|name=Shielded Iron Chestplate|lore=/&7When Not Under Attack:/&9Absorption III//&7When Under Attack:/&cLose Absorption//&7When on Body:/ &9+6 Armor}}Shielded | ||
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{{Stack|effect:Absorption}}Absorption I/II/III, additional pieces add their level to the total | {{Stack|effect:Absorption}}Absorption I/II/III, additional pieces add their level to the total | ||
| rowspan="2" data-sort-value="1" | common | | rowspan="2" data-sort-value="1" | common | ||
| rowspan="2" |'''Mountainous''' | |||
'''Deep / Reef''' | |||
'''Dark''' | |||
|- | |- | ||
|On taking damage | |On taking damage | ||
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When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds | When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Toxic''' | |||
'''Growth''' | |||
|- | |- | ||
| rowspan="2" |{{Stack|Iron Chestplate|name=&bFocused Iron Chestplate|lore=/&7When Not Under Attack:/&9+5 Attack Damage//&7When Under Attack:/&c-0.5 Attack Damage//&7When on Body:/ &9+6 Armor}}Focused | | rowspan="2" |{{Stack|Iron Chestplate|name=&bFocused Iron Chestplate|lore=/&7When Not Under Attack:/&9+5 Attack Damage//&7When Under Attack:/&c-0.5 Attack Damage//&7When on Body:/ &9+6 Armor}}Focused | ||
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| -1.5-5 Attack Damage | | -1.5-5 Attack Damage | ||
| rowspan="2" data-sort-value="1" | common | | rowspan="2" data-sort-value="1" | common | ||
| rowspan="2" |'''Mountainous''' | |||
'''Deep / Reef''' | |||
'''Nether''' | |||
|- | |- | ||
|Taken damage within 4 seconds | |Taken damage within 4 seconds | ||
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cannot trigger again during the 30 seconds duration | cannot trigger again during the 30 seconds duration | ||
| data-sort-value="2" | rare | | data-sort-value="2" | rare | ||
|'''Mountainous''' | |||
'''Dark''' | |||
|- | |- | ||
| | | | ||
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to the attacker. Additional pieces will add one level of their respective effect. | to the attacker. Additional pieces will add one level of their respective effect. | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Flowering''' | |||
'''Toxic''' | |||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | | ||
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|Store 10/20/30% of damage taken | |Store 10/20/30% of damage taken | ||
| rowspan="2" data-sort-value="1" | common | | rowspan="2" data-sort-value="1" | common | ||
| rowspan="2" |'''Snowy''' | |||
'''Dark''' | |||
'''Nether''' | |||
|- | |- | ||
|No damage taken for 4 seconds | |No damage taken for 4 seconds | ||
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lightning damage (10 for players) | lightning damage (10 for players) | ||
| data-sort-value="1" |common | | data-sort-value="1" |common | ||
|'''Mountainous''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=&cCurse of Vanishing//&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor|enchanted=true}}Devouring | |{{Stack|Iron Chestplate|name=&eDevouring Iron Chestplate|lore=&cCurse of Vanishing//&7When Killing:/&9+0.03 Attack Damage//&7When on Body:/ &9+0.03 Attack Damage/ &9+6 Armor|enchanted=true}}Devouring | ||
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|Permanently increase this pieces Passive Effect by 0.01-0.03, up | |Permanently increase this pieces Passive Effect by 0.01-0.03, up | ||
to 2.5-5 Attack Damage | to 2.5-5 Attack Damage | ||
| data-sort-value="2" | rare | | rowspan="2" data-sort-value="2" | rare | ||
| rowspan="2" |'''Burned''' | |||
'''Growth''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+5 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref> | |{{Stack|Iron Chestplate|name=&eSatiated Iron Chestplate|lore=/&7When on Body:/ &9+5 Attack Damage/ &9+6 Armor}}Satiated<ref>Obtained by fully charging a Devouring armor piece</ref> | ||
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! | ! | ||
! | ! | ||
|- | |- | ||
| | | | ||
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|{{Stack|effect:Regeneration}}Regenerate half a heart | |{{Stack|effect:Regeneration}}Regenerate half a heart | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Toxic''' | |||
'''Deep / Reef''' | |||
'''Dark''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&eTotemic Iron Chestplate|lore=/&7When Killing:/&9Resistance Totem//&7When on Body:/ &9+6 Armor}}Totemic | |{{Stack|Iron Chestplate|name=&eTotemic Iron Chestplate|lore=/&7When Killing:/&9Resistance Totem//&7When on Body:/ &9+6 Armor}}Totemic | ||
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Totems vanish when all players leave its range | Totems vanish when all players leave its range | ||
| data-sort-value="2" | rare | | data-sort-value="2" | rare | ||
|'''Mountainous''' | |||
'''Toxic''' | |||
|- | |- | ||
| rowspan="2" |{{Stack|Iron Chestplate|name=Draining Iron Chestplate|lore=/&7When Killing:/&9+1 Max Health (Max 10)//&7When Under Attack:/&c-1 Max Health//&7When on Body:/ &9+6 Armor}}Draining | | rowspan="2" |{{Stack|Iron Chestplate|name=Draining Iron Chestplate|lore=/&7When Killing:/&9+1 Max Health (Max 10)//&7When Under Attack:/&c-1 Max Health//&7When on Body:/ &9+6 Armor}}Draining | ||
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| +1 Max Health (Capped at +6/8/10) | | +1 Max Health (Capped at +6/8/10) | ||
| rowspan="2" data-sort-value="1" | common | | rowspan="2" data-sort-value="1" | common | ||
| rowspan="2" |'''Burned''' | |||
'''Flowering''' | |||
'''Growth''' | |||
|- | |- | ||
|On taking damage | |On taking damage | ||
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Can only occur once per Minecraft day | Can only occur once per Minecraft day | ||
| data-sort-value="2" | rare | | data-sort-value="2" | rare | ||
|'''Flowering''' | |||
'''Dark''' | |||
'''Nether''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=Berserkers Iron Chestplate|lore=/&7When Low on Health:/&9+2 Attack Damage/&9+25% Attack Speed/&9+20% Movement Speed/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Berserkers | |{{Stack|Iron Chestplate|name=Berserkers Iron Chestplate|lore=/&7When Low on Health:/&9+2 Attack Damage/&9+25% Attack Speed/&9+20% Movement Speed/&9+1 Knockback Resistance//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Berserkers | ||
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+1 Knockback Resistance | +1 Knockback Resistance | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Burned''' | |||
'''Flowering''' | |||
'''Growth''' | |||
|- | |- | ||
| rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed | | rowspan="2" | {{Stack|Iron Chestplate|name=Fluxed Iron Chestplate|lore=/&7When High on Health:/&c-3 Armor/&9+2 Attack Damage//&7When Low on Health:/&9+3 Armor/&c-2 Attack Damage//&7When on Body:/ &9+6 Armor/ &c-1 Armor}}Fluxed | ||
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| -0.5-2 Attack Damage, +1-3 Armor | | -0.5-2 Attack Damage, +1-3 Armor | ||
| rowspan="2" data-sort-value="1" | common | | rowspan="2" data-sort-value="1" | common | ||
| rowspan="2" |'''Flowering''' | |||
'''Nether''' | |||
|- | |- | ||
|Health above 50% of max | |Health above 50% of max | ||
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{{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity | {{Stack|effect:Hunger}}Hunger /{{Stack|effect:Blindness}}Blindness /{{Stack|effect:Nausea}}Nausea /{{Stack|effect:Wither}}Wither immunity | ||
| data-sort-value="2" | rare | | data-sort-value="2" | rare | ||
|'''Snowy''' | |||
'''Toxic''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal | |{{Stack|Iron Chestplate|name=Fractal Iron Chestplate|lore=/&7When High on Health:/&cTake Damage//&7When Equipped:/&9Resistance III//&7When on Body:/ &9+6 Armor}}Fractal | ||
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| Health gets set to half of Max Health | | Health gets set to half of Max Health | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Flowering''' | |||
'''Deep / Reef''' | |||
'''Growth''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=Archery Iron Chestplate|lore=/&7When Not Under Attack:/&9Arrow Storm III//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Archery | |{{Stack|Iron Chestplate|name=Archery Iron Chestplate|lore=/&7When Not Under Attack:/&9Arrow Storm III//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Archery | ||
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and cannot be picked up. | and cannot be picked up. | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Snowy''' | |||
'''Mountainous''' | |||
'''Burned''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&eCanine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Canine | |{{Stack|Iron Chestplate|name=&eCanine Iron Chestplate|lore=/&7When Equipped:/&9+1 Good Boi//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Canine | ||
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if the wolf is named it will drop its nametag on despawning | if the wolf is named it will drop its nametag on despawning | ||
| data-sort-value="2" | rare | | data-sort-value="2" | rare | ||
|'''Snowy''' | |||
'''Growth''' | |||
|- | |- | ||
| | | | ||
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Crouching will cause the light to {{Stack|effect:Glowing}}Glow and pulse with flashes of light. | Crouching will cause the light to {{Stack|effect:Glowing}}Glow and pulse with flashes of light. | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Mountainous''' | |||
'''Burned''' | |||
'''Dark''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=Equestrian Iron Chestplate|lore=/&7When Equipped:/&9Speed III (Mount)/&9Resistance (Mount)//&7When on Body:/ &9+6 Armor}}Equestrian | |{{Stack|Iron Chestplate|name=Equestrian Iron Chestplate|lore=/&7When Equipped:/&9Speed III (Mount)/&9Resistance (Mount)//&7When on Body:/ &9+6 Armor}}Equestrian | ||
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will result in level IV | will result in level IV | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Flowering''' | |||
'''Growth''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When Equipped:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing | |{{Stack|Iron Chestplate|name=Dashing Iron Chestplate|lore=/&7When Equipped:/&9Dart//&7When on Body:/ &9+6 Armor/ &c-5% Speed}}Dashing | ||
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Every additional Dashing piece reduces the time between levels by 50% | Every additional Dashing piece reduces the time between levels by 50% | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Burned''' | |||
'''Toxic''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=Hearty Iron Chestplate|lore=/&7When Equipped:/&9Convert Armor//&7When on Body:/ &9+6 Armor/ &c-6 Armor/ &9+6 Max Health}}Hearty | |{{Stack|Iron Chestplate|name=Hearty Iron Chestplate|lore=/&7When Equipped:/&9Convert Armor//&7When on Body:/ &9+6 Armor/ &c-6 Armor/ &9+6 Max Health}}Hearty | ||
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| + Max Health equal to the base armor of this piece | | + Max Health equal to the base armor of this piece | ||
| data-sort-value="1" | common | | data-sort-value="1" | common | ||
|'''Snowy''' | |||
'''Toxic''' | |||
'''Deep / Reef''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&e Psychic Iron Chestplate|lore=/&7When Equipped:/&9Floating Sword//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Psychic | |{{Stack|Iron Chestplate|name=&e Psychic Iron Chestplate|lore=/&7When Equipped:/&9Floating Sword//&7When on Body:/ &c-10% Attack Speed/ &9+6 Armor}}Psychic | ||
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* Diamond / Netherite = Diamond / Netherite Sword - 5 damage | * Diamond / Netherite = Diamond / Netherite Sword - 5 damage | ||
| data-sort-value="2" | rare | | data-sort-value="2" | rare | ||
|'''Burned''' | |||
'''Deep / Reef''' | |||
'''Nether''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&dWild Magic Iron Chestplate|lore=/&7When Under Attack:/&9It must do Something//&7When on Body:/ &9+6 Armor}}Wild Magic | |{{Stack|Iron Chestplate|name=&dWild Magic Iron Chestplate|lore=/&7When Under Attack:/&9It must do Something//&7When on Body:/ &9+6 Armor}}Wild Magic | ||
| | | | ||
|On taking damage | |On taking damage | ||
|Apply a random potion effect with a random duration to self | |Apply a random potion effect with a random duration to self | ||
| data-sort-value="3" | epic | | data-sort-value="3" | epic | ||
|'''Mushroom Fields''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&dVorpal Iron Chestplate|lore=/&7When Under Attack:/&9Warp//&7When on Body:/ &9+6 Armor/ &9+1 Knockback Resistance}}Vorpal | |{{Stack|Iron Chestplate|name=&dVorpal Iron Chestplate|lore=/&7When Under Attack:/&9Warp//&7When on Body:/ &9+6 Armor/ &9+1 Knockback Resistance}}Vorpal | ||
| | |<nowiki>+1 Knockback Resist</nowiki> | ||
<nowiki>+1 Knockback Resist</nowiki> | |||
|On taking damage | |On taking damage | ||
|Teleport to a random location within 8 blocks | |Teleport to a random location within 8 blocks | ||
| data-sort-value="3" | epic | | data-sort-value="3" | epic | ||
|'''The End''' | |||
|- | |- | ||
|{{Stack|Iron Chestplate|name=&dUnlinked Iron Chestplate|lore=&9Rename to Link//&7When Linked:/&8Lifelink//&7When on Body:/ &9+6 Armor}}Unlinked | |{{Stack|Iron Chestplate|name=&dUnlinked Iron Chestplate|lore=&9Rename to Link//&7When Linked:/&8Lifelink//&7When on Body:/ &9+6 Armor}}Unlinked | ||
| | | | ||
|Linked | |Linked | ||
|Only works after the armour piece has been renamed | |Only works after the armour piece has been renamed | ||
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Health of all players in a link will always be the same. | Health of all players in a link will always be the same. | ||
| data-sort-value="3" | epic | | data-sort-value="3" | epic | ||
|'''Deep Dark''' | |||
|} | |} |
Revision as of 14:34, 25 January 2024
Possible Armor Modifiers | |||||
---|---|---|---|---|---|
Armour | Passive Effects | Activation | Active Effects | Rarity | Commonly Found in |
Scouting | No damage taken for 4 seconds | +10-25% Movement Speed | common | Snowy
Burned | |
Shielded | No damage taken for 4 seconds |
Absorption I/II/III, additional pieces add their level to the total |
common | Mountainous
Deep / Reef Dark | |
On taking damage | Lose Absorption | ||||
Sly |
No damage taken for 4 seconds |
Invisibility while sneaking.
When no longer sneaking gain +25/50/75% Attack Speed for 4 seconds |
common | Toxic
Growth | |
Focused | No damage taken for 4 seconds | -1.5-5 Attack Damage | common | Mountainous
Deep / Reef Nether | |
Taken damage within 4 seconds | -0.5-2 Attack Damage | ||||
Reactive | -1-3 Armor | On taking damage | Absorption I/II/III (0:30), additional Reactive pieces stack the effects level
Effect does not trigger when taking damage to yellow Absorption hearts and cannot trigger again during the 30 seconds duration |
rare | Mountainous
Dark |
Coated |
-1-3 Armor | On taking damage | Apply one of:
Poison (0:06) Weakness (0:10) Instant Health to the attacker. Additional pieces will add one level of their respective effect. |
common | Flowering
Toxic |
Rejuvenating |
-1-4 Armor | On taking damage | Store 10/20/30% of damage taken | common | Snowy
Dark Nether |
No damage taken for 4 seconds | Restore the stored health | ||||
Sparking | On taking damage | Apply a stack of "Charge". Stacks will fall off every 0.5 seconds
8 seconds after the last one was applied. Applying a "Charge" to a target that already has 8 stacks will strike them with lightning after a delay. The struck target takes 30 extra lightning damage (10 for players) |
common | Mountainous | |
Devouring | +0.01-0.03 Attack Damage
Enchanted with Curse of Vanishing |
After killing an entity | Permanently increase this pieces Passive Effect by 0.01-0.03, up
to 2.5-5 Attack Damage |
rare | Burned
Growth |
Satiated[1] | +2.5-5 Attack Damage
Loses Curse of Vanishing |
||||
Vampiric |
-1-3 Armor | After killing an entity | Regenerate half a heart | common | Toxic
Deep / Reef Dark |
Totemic | After killing an entity | Call a totem that gives players within 12 blocks one of the following effects:
Regeneration, Resistance, Speed, Strength Effects last 6 seconds, reapplied to players that remain in the totems range. Killing an entity within a totems range will add the effect to the totem instead, or if the totem already has that effect will apply a level II version of the effect for 6 seconds. Totems vanish when all players leave its range |
rare | Mountainous
Toxic | |
Draining | After killing an entity | +1 Max Health (Capped at +6/8/10) | common | Burned
Flowering Growth | |
On taking damage | -1 Max Health | ||||
Soothing | Health at/below 50% of max | Instant Health I/II/III within 2.75/4.5/6.25 blocks respectively
Players receive one level lower instead Players within 6.5 blocks gain Regeneration V (0:02) Can only occur once per Minecraft day |
rare | Flowering
Dark Nether | |
Berserkers | Health at/below 50% of max | +0.5-2 Attack Damage
+10-25% Attack Speed +5-20% Movement Speed +1 Knockback Resistance |
common | Burned
Flowering Growth | |
Fluxed | Positive and negative values
will always be the same |
Health at/below 50% of max | -0.5-2 Attack Damage, +1-3 Armor | common | Flowering
Nether |
Health above 50% of max | +0.5-2 Attack Damage, -1-3 Armor | ||||
Vigorous | Health above 50% of max | Mining Fatigue /Poison /Weakness immunity, and
Hunger /Blindness /Nausea /Wither immunity |
rare | Snowy
Toxic | |
Fractal | Resistance III | Health above 50% of max | Health gets set to half of Max Health | common | Flowering
Deep / Reef Growth |
Archery | -10-25% Attack Speed | Equipped | Shooting an arrow will instead spawn arrows equal to the 2 * the combined level
of all Archery armour pieces. Multishot arrows will spawn half that each. Extra arrows copy the main arrows stats, with a slightly randomized trajectory and cannot be picked up. |
common | Snowy
Mountainous Burned |
Canine | -10-25% Attack Speed | Equipped | Spawn an invulnerable wolf that deals 4 damage to aid the wearer.
Commanding the wolf to sit will cause it to lose aggro Feeding the wolf will grant it strength for 60 seconds Additional Canine pieces will spawn more wolves if the wolf is named it will drop its nametag on despawning |
rare | Snowy
Growth |
Radiant |
Equipped | A constant floating light will follow the wearer.
Crouching will cause the light to Glow and pulse with flashes of light. |
common | Mountainous
Burned Dark | |
Equestrian | Equipped | Mounts have Resistance and Speed I/II/III
Level of Speed stacks like enchantments, so two pieces with level III will result in level IV |
common | Flowering
Growth | |
Dashing | -5-20% Movement Speed | Equipped | Speed & Hunger ramping from level I to V every 5 seconds
as long as the wearer keeps sprinting. Swimming keeps the current speed and hunger but doesn't ramp. Every additional Dashing piece reduces the time between levels by 50% |
common | Burned
Toxic |
Hearty | Armor set to 0 | Equipped | + Max Health equal to the base armor of this piece | common | Snowy
Toxic Deep / Reef |
Psychic | -10-25% Attack Speed | Equipped | A sword will circle around you at 3.5 blocks distance, crouching will cause the
sword to close in and spin faster. The material and damage of the sword is dependent on the armour material:
|
rare | Burned
Deep / Reef Nether |
Wild Magic | On taking damage | Apply a random potion effect with a random duration to self | epic | Mushroom Fields | |
Vorpal | +1 Knockback Resist | On taking damage | Teleport to a random location within 8 blocks | epic | The End |
Unlinked | Linked | Only works after the armour piece has been renamed
Link to any other player wearing an Unlinked armour piece that has the same name, Health of all players in a link will always be the same. |
epic | Deep Dark |
- ↑ Obtained by fully charging a Devouring armor piece