Module:Crafting: Difference between revisions
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(oof) |
(Add single item slot) |
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Line 100: | Line 100: | ||
countSpan:addClass("invslot-stacksize") | countSpan:addClass("invslot-stacksize") | ||
end | end | ||
return spriteDiv | |||
end | |||
p = {} | |||
-- Make a single item | |||
function p.SingleItem( f ) | |||
local args = f.args | |||
if #args == 0 then | |||
args = f:getParent().args or {""} | |||
end | |||
local sprite | |||
local image = args['image'] or args['Image'] | |||
if image then | |||
local Sprite = require([[Module:Sprite]]) | |||
sprite = Sprite.Custom:new(args[1], image) | |||
else | |||
local spriteSheet = args['spriteSheet'] or | |||
args['SpriteSheet'] | |||
if spriteSheet then | |||
sprite = Sprite | |||
:new(spriteSheet) | |||
:setItem(mw.text.trim(args[1] or "")) | |||
else | |||
sprite = require([[Module:InventorySlot]]).Decode(args[1]) | |||
end | |||
end | |||
if args['small'] or args['Small'] then | |||
sprite:SetSize(16) | |||
else | |||
sprite:SetSize(args['size'] or args['Size'] or 32) | |||
end | |||
local inline = args['inline'] or args['Inline'] | |||
local spriteDiv | |||
spriteDiv = sprite:GenerateHTML("span") | |||
spriteDiv:css("display","inline-block") | |||
spriteDiv:css("vertical-align","middle") | |||
spriteDiv:css("border-width","2px") | |||
spriteDiv:css("border-style","solid") | |||
spriteDiv:css("background-color","#67AFD0") | |||
spriteDiv:css("border-color","#1A536E #C0DEEB #C0DEEB #1A536E") | |||
return spriteDiv | return spriteDiv |
Revision as of 08:24, 3 May 2020
Implements {{Template:Crafting}}
Dependency
See Also
- Template:Crafting
- Template:CraftingCatalyst
- Template:CraftingCell
- Template:CraftingGrid
- Template:CraftingHopper
p = {}
function Grid(args, w, h, large)
return require([[Module:InventorySlot]]).Call(args,w,h,large)
end
-- Make a 3*3 crafting grid
function p.Grid( f )
local args = f.args
if #args == 0 then
args = f:getParent().args
end
return Grid(args, 3, 3)
end
-- Make a 1*1 crafting grid
function p.Cell( f )
local args = f.args
if #args == 0 then
args = f:getParent().args
end
return Grid(args, 1, 1, args.Large)
end
-- make a 1*5 crafting grid
function p.Hopper( f )
local args = f.args
if #args == 0 then
args = f:getParent().args
end
return Grid(args, 5, 1)
end
-- Make a catalyst
function p.Catalyst( f )
local args = f.args
if #args == 0 then
args = f:getParent().args or {""}
end
local d = require([[Module:InventorySlot]]).Decode(args[1])
if not(d) then error(d) end
return d:SetSize(16)
:GenerateHTML()
:addClass( "catalyst" )
end
-- Make an item
function p.Item( f )
local args = f.args
if #args == 0 then
args = f:getParent().args or {""}
end
local sprite
local image = args['image'] or args['Image']
if image then
local Sprite = require([[Module:Sprite]])
sprite = Sprite.Custom:new(args[1], image)
else
local spriteSheet = args['spriteSheet'] or
args['SpriteSheet']
if spriteSheet then
sprite = Sprite
:new(spriteSheet)
:setItem(mw.text.trim(args[1] or ""))
else
sprite = require([[Module:InventorySlot]]).Decode(args[1])
end
end
if args['small'] or args['Small'] then
sprite:SetSize(16)
else
sprite:SetSize(args['size'] or args['Size'] or 32)
end
local inline = args['inline'] or args['Inline']
local spriteDiv
if inline then
spriteDiv = sprite:GenerateHTML("span")
spriteDiv:css("display","inline-block")
spriteDiv:css("vertical-align","middle")
else
spriteDiv = sprite:GenerateHTML()
end
local count = tonumber(args['count']) or tonumber(args['Count']) or 1
if count ~= 1 then
local countSpan = spriteDiv:tag("span"):wikitext(count)
countSpan:addClass("invslot-stacksize")
end
return spriteDiv
end
p = {}
-- Make a single item
function p.SingleItem( f )
local args = f.args
if #args == 0 then
args = f:getParent().args or {""}
end
local sprite
local image = args['image'] or args['Image']
if image then
local Sprite = require([[Module:Sprite]])
sprite = Sprite.Custom:new(args[1], image)
else
local spriteSheet = args['spriteSheet'] or
args['SpriteSheet']
if spriteSheet then
sprite = Sprite
:new(spriteSheet)
:setItem(mw.text.trim(args[1] or ""))
else
sprite = require([[Module:InventorySlot]]).Decode(args[1])
end
end
if args['small'] or args['Small'] then
sprite:SetSize(16)
else
sprite:SetSize(args['size'] or args['Size'] or 32)
end
local inline = args['inline'] or args['Inline']
local spriteDiv
spriteDiv = sprite:GenerateHTML("span")
spriteDiv:css("display","inline-block")
spriteDiv:css("vertical-align","middle")
spriteDiv:css("border-width","2px")
spriteDiv:css("border-style","solid")
spriteDiv:css("background-color","#67AFD0")
spriteDiv:css("border-color","#1A536E #C0DEEB #C0DEEB #1A536E")
return spriteDiv
end
return p