Undead Players: Difference between revisions
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{{ModuleInfobox|name=Undead Players|type=Stand Alone|icon=undead_players.png|versions=1. | {{ModuleInfobox|name=Undead Players|type=Stand Alone|icon=undead_players.png|versions=1.15|creator=Sparks|updater=SunderB}} | ||
This module causes a zombie to spawn at a player's location upon death. | This module causes a zombie to spawn at a player's location upon death. | ||
== Features == | == Features == | ||
Undead | Undead Players are spawned at the player's death point. They can pick-up some items such as armor and weapons, but will have to be killed to get the items back. Players with strong armor and weapons may return to the site of their death to find a rather strong zombie to defeat. | ||
An Undead Player's name is visible from a great distance and through solid blocks, much like another player. This can help players locate where they recently died, perhaps getting there before their inventory despawns. | |||
[[File:Undead player screenshot.png|thumb|An Undead Player who's picked up its owner's weapon]] | |||
=== Technical Details === | === Technical Details === | ||
Undead Players are always a regular zombie (not a zombie villager or baby). They are persistent, and won't despawn naturally. The Zombie can wear armor and will hold the strongest weapon they find. | |||
=== Advancements === | === Advancements === | ||
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== Learn More and Download == | == Learn More and Download == | ||
{{YouTube|url=https://youtu.be/dD8nChP8t9A}} {{Download|url=https://gm4.co/modules/undead-players}} | {{YouTube|url=https://youtu.be/dD8nChP8t9A}} {{Download|url=https://gm4.co/modules/undead-players}} | ||
== History == | == History == | ||
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!Change | !Change | ||
|- | |- | ||
|rowspan=2 | 1.8 | | rowspan="2" | 1.8 | ||
|10 Mar 2014 | |10 Mar 2014 | ||
|Released Undead Players | |Released Undead Players | ||
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|Snowball added to make sure name always displays | |Snowball added to make sure name always displays | ||
|- | |- | ||
|rowspan=3 | 1.9-1.10 | | rowspan="3" | 1.9-1.10 | ||
|rowspan=2 | 24 Feb 2016 | | rowspan="2" | 24 Feb 2016 | ||
|Updated for 1.9 command format | |Updated for 1.9 command format | ||
|- | |- |
Revision as of 02:10, 16 April 2020
Module Type | Stand Alone |
---|---|
Created by | Sparks |
Last Updated by | SunderB |
Compatible MC Versions | 1.15 |
This module causes a zombie to spawn at a player's location upon death.
Features
Undead Players are spawned at the player's death point. They can pick-up some items such as armor and weapons, but will have to be killed to get the items back. Players with strong armor and weapons may return to the site of their death to find a rather strong zombie to defeat.
An Undead Player's name is visible from a great distance and through solid blocks, much like another player. This can help players locate where they recently died, perhaps getting there before their inventory despawns.
Technical Details
Undead Players are always a regular zombie (not a zombie villager or baby). They are persistent, and won't despawn naturally. The Zombie can wear armor and will hold the strongest weapon they find.
Advancements
Advancement | Description | Requirements |
---|---|---|
Risen | Die and raise up an undead zombie in your body's place. | Die for the first time to summon an Undead Player |
Learn More and Download
History
Version | Date | Change |
---|---|---|
1.8 | 10 Mar 2014 | Released Undead Players |
13 Oct 2014 | Snowball added to make sure name always displays | |
1.9-1.10 | 24 Feb 2016 | Updated for 1.9 command format |
Now works properly alongside the Damaging Snowballs module, as nametags always show in 1.9 | ||
05 Jul 2016 | Added "Risen" achievement to module | |
1.11 | 10 Jun 2017 | Updated for 1.11 command format |
1.12 | 10 Jun 2017 | Updated for 1.12 command format |
1.13 | 19 Nov 2018 | Updated for 1.13 data packs |
Previous Versions
MC 1.8 Version
In the MC 1.8 Versions (v1.1), a snowball was used to display the Undead Players' names. This caused incompatibility with Damaging Snowballs.
MC 1.9-1.12 Versions
In the MC 1.9-1.12 versions (v2.1-2.3), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (v3.0).