Weighted Armour: Difference between revisions
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{{ModuleInfobox|name=Weighted Armour|icon=weighted_armour.png|creator=Sparks|versions=1. | {{ModuleInfobox|name=Weighted Armour|icon=weighted_armour.png|creator=Sparks|versions=1.15|type=Stand Alone|complementary=[[Metallurgy/Helios|Helios]]}} | ||
This module | This module gives armour "weight" by slowing the player depending on their armour points. | ||
== | == Features == | ||
Based on the amount of armour points you have, | Based on the amount of armour points you have, different levels of the slowness status effect are applied. More armour points causes more slowness. For example, being fully equipped with leather armour will cause no slowness effect, but a full set of diamond armour will cause the slowness III effect. Players should consider what level of protection they need for different activities, and have a few different outfits to wear accordingly. | ||
=== Weight Values === | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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|} | |} | ||
=== Compatibility === | === Metallurgy Compatibility === | ||
With the [[Metallurgy/Helios|Helios]] | With the [[Metallurgy]] module installed, the [[Metallurgy/Helios|Helios]] shamir can be used to reduce the weight of your armour. Each piece of armour with a Helios band applied will reduce your total weight (and thus slowness effect level) by one. If you have more Helios bands than armour weight however, the armour will begin to randomly float into the air, with you still inside, causing damage. To learn more about this shamir, visit it's [[Metallurgy/Helios|wiki page]]. | ||
== Learn More and Download == | == Learn More and Download == | ||
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{| class="wikitable" | {| class="wikitable" | ||
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!Version | |||
!Date | !Date | ||
!Change | !Change | ||
|- | |- | ||
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|Released Weighted Armour | |Released Weighted Armour | ||
|- | |- | ||
|rowspan=2 | 1.9-1.10 | | rowspan="2" | 1.9-1.10 | ||
|rowspan=2 | 20 Jan 2016 | | rowspan="2" | 20 Jan 2016 | ||
|Updated for 1.9 command format | |Updated for 1.9 command format | ||
|- | |- | ||
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|19 Nov 2018 | |19 Nov 2018 | ||
|Updated for 1.13 data packs | |Updated for 1.13 data packs | ||
|- | |||
|1.14 | |||
|20 Jun 2019 | |||
|Updated for 1.14 data packs | |||
|- | |||
|1.15 | |||
|11 Dec 2019 | |||
|Updated to 1.15 data packs | |||
|} | |} | ||
Revision as of 04:17, 28 March 2020
Module Type | Stand Alone |
---|---|
Created by | Sparks |
Complementary Modules | Helios |
Compatible MC Versions | 1.15 |
This module gives armour "weight" by slowing the player depending on their armour points.
Features
Based on the amount of armour points you have, different levels of the slowness status effect are applied. More armour points causes more slowness. For example, being fully equipped with leather armour will cause no slowness effect, but a full set of diamond armour will cause the slowness III effect. Players should consider what level of protection they need for different activities, and have a few different outfits to wear accordingly.
Weight Values
Armor Points | Slowness Effect |
---|---|
0-7 | No Slowness |
8-15 | Slowness I |
16-19 | Slowness II |
20 | Slowness III |
Metallurgy Compatibility
With the Metallurgy module installed, the Helios shamir can be used to reduce the weight of your armour. Each piece of armour with a Helios band applied will reduce your total weight (and thus slowness effect level) by one. If you have more Helios bands than armour weight however, the armour will begin to randomly float into the air, with you still inside, causing damage. To learn more about this shamir, visit it's wiki page.
Learn More and Download
History
Version | Date | Change |
---|---|---|
1.8 | 7 Mar 2014 | Released Weighted Armour |
1.9-1.10 | 20 Jan 2016 | Updated for 1.9 command format |
Uses armour points rather than assigned weight values for each armor piece. | ||
1.11 | 10 Jun 2017 | Updated for 1.11 command format |
1.12 | 10 Jun 2017 | Updated for 1.12 command format |
1.13 | 19 Nov 2018 | Updated for 1.13 data packs |
1.14 | 20 Jun 2019 | Updated for 1.14 data packs |
1.15 | 11 Dec 2019 | Updated to 1.15 data packs |
Previous Versions
MC 1.8 Version
In MC 1.8 version, weight is calculated by assigning an amount to each armour piece, and adding up the points. This was heavily compacted once 1.9 introduced a new objective to test the armour points directly.
Weight Info for 1.8
Item | Weight | Item | Weight | Item | Weight | ||
---|---|---|---|---|---|---|---|
Leather Boots | 1 | Golden Helmet | 4 | Golden Chestplate | 6 | ||
Chainmail Boots | 2 | Iron Boots | 4 | Diamond Helmet | 6 | ||
Leather Helmet | 2 | Leather Chestplate | 4 | Iron Leggings | 6 | ||
Chainmail Helmet | 3 | Chainmail Chestplate | 5 | Diamond Leggings | 7 | ||
Golden Boots | 3 | Golden Leggings | 5 | Iron Chestplate | 7 | ||
Leather Leggings | 3 | Diamond Boots | 5 | Diamond Chestplate | 8 | ||
Chainmail Leggings | 4 | Iron Helmet | 5 |
Weight | Slowness Effect |
---|---|
0-10 | No effect |
11-20 | Slowness I |
21-25 | Slowness II |
25 | Slowness III |